Interaction Solutions?

Started by CurdyMilk, March 07, 2010, 10:58:52 PM

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Cronky

Fool... Cover... Mask... Same Same :P

But yeah, I'm going off my personal experiences with it. I personally didn't like Berserk, even if I was a Merc. Felt cheap to me because it's not that is not there FOR a purpose, but that it does that purpose TOO well. That's why this whole: Lose Lose situation sounded perfect. It's only a chance that you can do it (If you land on their head. Big emphasis on IF) if you fail that, then it's exactly like it was.

I just think it needs a Test. Sounds Legit.

Chances are that it will end up like it is already, but the point of this game wasn't to copy CT. It's a New Game, and not everything is going to be perfect. Why NOT try out the options if they can be valid in some way.

(Soooooo easy to say that when I'm not making the game ;D)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Spekkio

"Needs testing..."

I love how that is always the fallback for people with shitty ideas. You want to test uncounterable jumps? Go fire up PT.

Spark Mandriller

hey cronky i have a totally cool idea it goes like this

you learn how to fucking play

you'll find this whole mercs hearing you trying to jump them problem will vanish as if by magic

Cronky

I love how you blow off the topic when you don't have a viable response. Instead either by:

A.) Not responding

and/or

B.) Throwing in what you think is some viable counter that holds no grounds to what we're talking about

:)

Double Jumping in PT was a Problem.

Solved by TWO things when One was more than enough.

1. Standing Shock. Instant kill of Spy if he tries to double Jump cause the Merc was Electrified

2. Berserk

Adding on all the other ways it can be prevented, both weren't needed.

You keep going on about something along the lines of, "If Berserk were to be altered or taken away then any level that had high spots would be unfair". That, "Berserk is Merc's Counter to Spies Jump". Funny how I never remember being ignorant to spies available tactics, or being unable to thwart them regardless of Berserk.

You take the risk when you walk into The Danger Zone(s). Much in the same way a Spy takes a risk if he stands out in the open. (I think that may in fact be the basis of Neutralization Mode :O)

Aside from that, in all these posts I don't mean to say that the option of "1 jump: 1 kill" was ever turned on. I think that's an even stupider idea than Berserk. Spies still NEED to be sneaky, should still have a hard time KILLING a Merc, but also have it be a little more lenient when it comes to, "Ooops, made one sound when jumping cause I had to take a step to... make it to him. Now he's Beserking and I have to watch as no matter what I do, I die".

I say "Needs Testing..." because there's nothing else I CAN rightfully say.

Hrmm... I got it! I'll quickly make up a clone of this yet to be released game and do it on my own time...

...Oh wait, I can't do that.

You do have to Test things to SEE if they'd work. Many people go out on a limb with such stuff. Look at Conviction having a viable aggro option. The fun thing about PS is that anything that gets made, can be retracted without much hassle to the community. Without testing of new ideas, creativity and innovation come to a stand still. You just end up with the same rehashed shit that you had last time you saw it.

Am I saying that this idea is PERFECT. That it needs to be in the final game? No. Does any one of us have a perfect reason as to why it should or shouldn't be altered? No.

Sooo... It Needs Testing.

;D

Quote from: Ambiguous Rocket on March 14, 2010, 08:26:10 PM
hey cronky i have a totally cool idea it goes like this

you learn how to fucking play

you'll find this whole mercs hearing you trying to jump them problem will vanish as if by magic

Sorry if I actually had fun playing CT back in the day and saw spots that I didn't like. That I played on the Console so all those problems you guys had weren't all too evident to me. I won as both Spy and Merc, and I did so with a Variety of options on or off. I personally don't like Berserk, but instead of dropping the ability like I would do... I've come to terms that with a little change it could actually enhance the fun I had on Both sides.

I didn't have a problem with jumping on people. It's that there WAS a problem with jumping on people.

;D
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Cronky

#49
OH an I notice that last line could actually be taken the same way that you are trying to hang on to.

The problem being that to actually jump meant you (DEPENDING ON DISTANCE) had to make at least one noise.

Edit: MAN there is no way that I will be able make you not say, "Get Better at the Game".

I have some feeling that it's what I'm about to read.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Spark Mandriller

Quote from: Cronky on March 14, 2010, 08:46:36 PM
The problem being that to actually jump meant you (DEPENDING ON DISTANCE) had to make at least one noise.

How about you just learn how to play so you don't have to make noise when you go for jumps? That way you don't have to bitch about how hard berserking makes things for you, and we don't have to hear your ridiculous ideas which would break the game.

I mean everyone wins here right?

Cronky

#51
Ha!

First off, It wasn't my idea. I'm just the only one on Defending it. (Wait... I've seen this before)

Secondly, perhaps I wasn't PRO at the game. Doesn't change the fact that Berserking can be altered. Breaking the gameplay... yes because we all rely on Berserk and it's specific purpose... Oh wait I never said to take it away. It's like the same argument as, "Put Grab and Elbow on different buttons".

:o LEARN TO PLAY BETTER!!!! Stop Bitching cause you have a problem with getting behind people and pressing a button! I didn't have a problem with Grabbing people! Roll with the punches man! If you don't grab the first time, then you are Fail Spy.

:P

If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Farley4Fan

If a spy lands a perfect jump directly on the head then it is the merc's fault for allowing it.  If that merc is spinning (berserk) and a spy jumps on his head then I think both should be rewarded.  By rewarded I mean both the spy and merc are half-punished.  A semi-stunned merc, and maybe the spy loses 1/4 of his health. 

I don't know how practical this could be in terms of coding it and having it actually work and all that but I don't mind the idea of a merc and a spy having a tie.

I <3 U

cronky, why do you feel the need to defend every motherfucking idea that gets thrown up on this forum? not like anybody reads your long ass posts anyway. learn to summarise, fuck. This is me summarising: You suck at CT.

Spekkio

#54
Cronky, I say again: you want uncounterable jumps, go play PT. Just tell yourself you won't SS + Jump. Same concept.

You think electricity for invulnerability is enough? Good players will learn how to time the animation so that they'll hit your head at the exact time when invulnerability wears off. Double jump will return, it will just be a little harder to do. The only thing preventing it is that the merc can berserk if he sees you attempt to jump him that second time, resulting in a spy death.

Berserk is the only way for mercs to counter a spy jump. If you want to remove that, what will you put in its place?

Farley4Fan

Spekkio-
If there is minimal lag in PS, with consistent and tight hitboxes, then it will be much harder to jump on a merc's head.  If you know a spy is trying to jump you then hopefully you will be able to just move out of the way in order to dodge a jump.  Of course you can berserk but if the merc does not move, and he berserks, and the spy lands directly on the merc's head, then neither should be rewarded.  In my opinion berserk just compensated for the ridiculously high effective range of the spy's lethal drop.  Hopefully it won't be so necessary in PS.

tigaer

This is the kind of thing Ubisoft would add to the game...

Cronky

#57
@ I <3 U

Would you accept, "Because I find it Fun" as a reason?

Aside from this and a few choice topics, this forum is almost dead. Replying to my opposition of the mass opinion seems to keep the forum from "Dead Days". I watched as days went by without any posts. This week or so it has been PRETTY lively with the... 7 or so people that actually post stuff. (As much as 7 people active actually can be)

The descriptions of recent posts go something like:

Devs: A Little Bit, but spaced out (Until our media updates!)

Opposition to me: Frequent, but contained (Most happening Within the Devs posts)

Other: Occasional, and lead to things such as this (Also including such things as Spekkio's Oscar Thread, and CurdlyMilk's blindness of joke posts)

PLUS, you all just bash ideas straight up. Assuming we are all supposed to just, "Get it". No conversation necessary. I wonder why only a very small amount of people still post... Oh wait I know why... Cause it's boring.

Spekkio adding a little bit of Flava to the Gadget Balance topic, but he still seems dead set on his opinion of Balance. Kind of in what seems to be a Rhetorical sense. "This is what's right, but I'll phrase small bits of it in a sense that makes it feel like you have a part in it too...! ...But seriously I don't give a damn, so just agree."

@Spekkio

Ha Ha Ha. So Witty. PT Servers are shut down from my knowledge.

So since I don't have that option now. How about we just test it with PS! :o NEXT BEST ALTERNATIVE!!! Wooooo!

As for my Counter... Hrmmm.... Maybe Bullets with Stopping power. Don't get me Wrong though! Oh man... They wouldn't have the stopping power of like... a brick to the head. No dead stops, but each increasing the stopping power of the last. If you're close, they will PROBABLY take a good deal of bullets. To which they Should! If they are far away, only some will hit. Meaning the stopping will be at a minimum. Like it would be.

Or Mercs stay "electrified" for a few seconds afterward as a sort of, "Free Time". Still grab-able, but not jump-able. Perhaps not Electrified though, because that actually breaks immersion a little bit. I'm sure something could be thought up that works out smoother.

@tigaer

They probably would, but the best part is... People would still play it ;D

@MyCTSkills

Wait... I don't actually play anymore ;D
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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tigaer

We aren't still playing DA, now are we?

Cronky

#59
Hardly anyone is playing CT anymore.

Unless saying that those 100 or so people at peak times were all the people that played CT when it was actually popular.

Plus I like to point to the key word in your response, "Still".

You did play it. ;D
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky