Poll about changes in gameplay

Started by Gawain, April 14, 2007, 05:01:44 PM

Previous topic - Next topic

In scct versus, it's nearly impossible to play real stealth against good opponents. What do you want to see changed?

nothing, aggro and aiming wars ftw
5 (35.7%)
boost camo suit (atm no use at all because of high resolutions and sound)
5 (35.7%)
degrade sound detection (and fix the damn eax bug)
7 (50%)
degrade camnets
1 (7.1%)
degrade motion tracking (night vision??) and EMF range
6 (42.9%)

Total Members Voted: 14

Gawain

I'm really concerned that ps will make the same mistakes that UBI did with the gameplay enforcing aggro (=the mercs know where the spies are but that's np) . I don't say cripple aggro, but i really think stealth should be a viable option  :-\
One thing I'm looking forward to is the better mouse implementation making it harder to get aggro necks.
Another point that disturb the gameplay imo: the merc can turn as fast as his mouse settings allow him to. So he can look behind every corner and if you creep in his back you can never be sure he won't turn in 0.001 seconds  :-\

The more options the players has, the merrier the gameplay will be  ;)

Plz discuss

Overstatement

#1
Whoa, a poll. We already had a long discussion about aggro.

I would like to curb merc aggro (grenading vents at the beginning of a match) by allowing spies to choose to spawn from a few spawn points on the map.

Gawain

I'm aware of that. But I don't see aggro as the problem, but the lack of stealth abilities. Noone can tell me that anyone good uses camo suit against equally skilled opponents with success. We should think on the balancing of the already available gadgets before inventing new ones imo.

Gawain

Btw, it's not all about making 100 vents in one map, i hate this ridiculous amount of them (compare with sc4 versus arrrrgh)...

frvge

This might sound weird, but making the game too stealty isn't fun. It's still stealth ACTION multiplayer, so it'd be a mix between SCDA's MP with Mercs running around mindlessly and the 'stupid AI' single player experience where the AI stands still.

The current balance is ok. Some things can be nerfed, but only after serious consideration and re-balancing.

Don't make Ubi's mistake:
Don't fix what's not broken.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

goodkebab

Some of the best players I know, are stealth players that time their aggressive tactics only when necessary,  and is usually just psychological tactics like baiting a merc to weaken their defense....and not actually use any kind of neck or cam.


Withought nerfing anything,  I think these kind of tactics are entirely dependant on map design.  Compare stategies of Factory and Orphanage against  Wherehouse and Deftech.   Aggro can be used in all of these maps,  but stealth is less effective on the maps that force spies to go through the mercs.

Also take into consideration that the Splinter Cell series always gave us a variety of map designs, some favoring aggro, and others favoring stealth.  This is what makes the game balanced in the overall sense.

goodkebab

It is also pretty much aggreed that hardware should not give players an advantage.

If spies get any kind of help for stealth, it should be in the form of new moves...like DA escape moves, vertical wall climb ability (shadow of colossus style),  inverted neck snap.  We really dont want to take away or try to re-balance the game.

LiVe.To.Di3

um lol im not saying you suck but hello?! you have ever seen any of the best stealth players moves? they owned everyone with camo etc.. i can use camo but i rahter just stealth it with chaff bang heart and cam.. you do not need to change any of that.. its either you go aggro or stealth, actually sometimes you must go both so idk i do not agree with changing that 8)

Gawain

live2die, probably you have never tried that against decent opponents. Stealth only works at rare times (and on orph ;D) because of the ridiculous amount of vents, and vents are bad for the gameplay because the mercs can't intereact with the spies there (compare with sc4 versus...). It's only an emergency solution, because the stealth gadgets are too weak. Camo has not much use versus people with high resolutions and eax. So does hiding in the shadows (red view etc). You can ask every pro out there, none of them plays real stealth against equally skilled opponents with good map knowledge, cam net skills, loud earphones etc. It's all about confusion (so the mercs make mistakes) and teamplay (making use of the mistakes), but sneaking past the mercs is nearly impossible. And no, I don't want that stealth only pwns. It would be quite boring for the mercs.
Regarding map design, I want to see more vertical maps with fewer central camping points for the mercs, but also less vents (parcour movements could work out just fine). 8)
Furthermore, I wanna see the high resolution vantages and the eax problem fixed (you can hear through the whole map atm  ::)). The red view should not work as night vision (and not detect a crouching spy 100m behind you), and the power of the emf vision is quite ridiculous (most pros use it about 50% of the game, and it works like a wall hack not only in zoom).
Why does every1 complain about aggro neck breaking???  With the fluid aiming we will get, it will be even easier to counter as it is now. Imo we should add to the gameplay by making stealth easier and more effective, because right now aggro is the choice for most players as it's much easier and reliable to pull off >:(
I know that it's really really hard to balance out well, but atm the mercs win most the time, so little vantages for the spies should be np. No1 of you is against new moves, so why are you against better stealth gadgets? Imo theres no need of a wifi hacking tool and all this stuff, just change what we have and love  ;)

LiVe.To.Di3

lmao u can ask every pro there? i am a pro buddy.. anyways w.e you say you sometimes must go both and i do stealth against equal as me lol you can ask every pro out there ;D makes me laugh idk why okay i understand your point some people play differently my xfire is operton come and face me and see how i play :P

goodkebab

We have plenty of talk on what to change in this game.  But our current goal is a clone in gameplay.  That alone is a very high standard for us to achieve.  The game will look different..but all gadgets will be there.

If we can clone the game, we will have enough experience to then IMPROVE the game.


We will of course adress known problems of CT and some slight tweaking if it really needs it.

eltudee

#11
Whats exactly is EAX bug? ???

LiVe.To.Di3

pc community lol?  :D :D anyways do you even know what eax is? in case you do not eax is http://en.wikipedia.org/wiki/EAX_mode. In other words with eax you can hear things like the spies moving on the other side of the map and you can hear mines perfectly. Eax bug is when your sound just shuts off and for me does not come back until i restart scct. I think this is the eax bug but it used to happen to me.

Overstatement

If you lower the complete requirement of smoke and chaff grenades, spies will actually bring the equipment they want, not ones they need. I think this would make spies use equipment more and make the game more strategic.

eltudee

#14
Quote from: LiVe.To.Di3 on April 15, 2007, 07:29:04 PM:D :D anyways do you even know what eax is? in case you do not eax is http://en.wikipedia.org/wiki/EAX_mode. In other words with eax you can hear things like the spies moving on the other side of the map and you can hear mines perfectly. Eax bug is when your sound just shuts off and for me does not come back until i restart scct. I think this is the eax bug but it used to happen to me.
i know what EAX is. Dunno, never had that problem, oh once but it seems it had something to do with enhanced reality button

and you sure your link talks about the same EAX we are talking about...