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Merc Grenades

Started by CurdyMilk, March 29, 2010, 12:50:20 AM

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Which types of grenades should be considered for Project Stealth?

Frags Only
Frags and Phosphorus
Frags and Sticky
All Three

Farley4Fan

If you have to self detonate it then why wouldn't you just snipe them?  You are suggesting this for a long range weapon for smg/shotgun users?  Could work.

Westfall

Quote from: Ion.67 on April 02, 2010, 08:46:14 PM
But how would you know if there is a spy by it?

this is the thing. You won't necessarily unless your mate tells as he's dying, or if they are hacking an objective and it's near it, or if you hearthem closeby and you think it will get them. It's a chance gadget, just like a nade or mine.

Cronky

#17
Quote from: Westfall on April 03, 2010, 05:15:54 PM
Quote from: Ion.67 on April 02, 2010, 08:46:14 PM
But how would you know if there is a spy by it?

this is the thing. You won't necessarily unless your mate tells as he's dying, or if they are hacking an objective and it's near it, or if you hearthem closeby and you think it will get them. It's a chance gadget, just like a nade or mine.

The Remote Detonated Mine makes it's pass through the forum again :) (This time in Grenade Functionality?)

Don't forget that it would work WONDERS with Spy Traps. Quite possibly the greatest Gadget Combo known to MAN if made right.

Pros/Cons
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+Hard to see through Visions/in general (I expect no Beeping or blinking light)
-You don't know if a Spy is near it so it's easily disabled
+Can be combined with Spy Traps to better see where Spy is in Relation to Mine (You fell into my Trap Card)
-Easy to mess up and not kill anything because of less than atomic bomb radius of damage. Meaning that you have to manually detonate it, which can be overcompensated or uncompensated to the point of uselessness.

Questionable Attributes
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Perhaps the mines show up on the Merc radar. Fun in a bun and lets you know where you placed them (Does not do the same for other types of mines).

To counter that... Spy Bullets put Mines on Spy's radar too for the duration. Easily able tell where these mines are (Again does not do the same for other types of mines).
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Just some thoughts I had, and I still assume this to be a mine, because a grenade sounds... Odd.

As for on topic:

Sticky grenades sound useful but only in specific situations (Ceiling in Aquarius in front of the Water Trap/Tank), making them available to people in the same way that you can use Multiple mines without bringing multiple mines would be good. Perhaps even going further as to give the option for:

-Sticky
-3 Second Detonation
-2 "  "
-1 "  "
-Contact Explosion

Give more specific options for the Frag.

Keep Phosphorus by itself because it serves a different purpose. Marking, rather than Killing. Where as Sticky Grenades hold the same end result... Explosion-y Death.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Ion.67

I see no reason to have stickies, or even remote grenades. Problems I see:

Stickies: Used more (MW2), simpler to use, easier to aim, vent whoring (spawn, run to the most used spy route, chuck one up there..), harder to escape.

Remote detonation: Put one on every objective in a hidden location, completely protected from spy opposition, promotes camping.

I don't believe anything the merc has should be remotely controlled, but that is just me.

Cronky

#19
Quote from: Ion.67 on April 04, 2010, 09:02:48 PM
I see no reason to have stickies, or even remote grenades. Problems I see:

Stickies: Used more (MW2), simpler to use, easier to aim, vent whoring (spawn, run to the most used spy route, chuck one up there..), harder to escape.

Remote detonation: Put one on every objective in a hidden location, completely protected from spy opposition, promotes camping.

I don't believe anything the merc has should be remotely controlled, but that is just me.

There is no reason to have them, but they are something new that isn't completely lacking in use.

The reason I said that all the grenades (Including timed/contact detonation) types were in one is so that all of them will be used. If you don't have to single one out, then the use for them can become situational. Instead of a comparison of which one is easier to use since it's unwise to take up two gadget slots for one purpose (Explosions)

I expect the sticky grenade to have a countdown period and explode like a normal frag since it's pro is that it can actually stick to places in which the normal frag may not be able to. Con would be that it's easier to run away from since once it sticks, there is no chance of it going anywhere else.

Remote Detonated Mines (I emphasize that these are still mines in my eyes, Not Grenades/Launchable, so are planted in the same fashion as other mines) are useful for traps. Saying that they will get planted somewhere that Spies wont know of will only work in the beginning. Much like playing a level now against people, you know where all the tricky spots can be. (Center Pipe on Deftec comes to mind) If there were truly a spot in which Mercs could get to but Spies couldn't disarm something from, then that is just bad design, not a flaw in the Gadget.

Remember, there are only a couple of situations in which you would KNOW the spy is near a mine. Spies should be under a similar assumption that there may be a danger that they aren't seeing. So thoroughly search the area before you just go and hack something. Any placement of the mine other than that is simply a guessing game unless otherwise used as a trap, or you would physically have to be in the same room for it to be used right.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Little Baby PiG

pretty sweet ideas man, honestly, i just want project stealth to take skill and considerable thinking just like chaos theory's sVm did.


Spark Mandriller

I'll probably get sick of that joke after a few years, so enjoy it while you can!

Farley4Fan

Halo reach has this thing with the grenade launcher where you just hold down the launch button to prevent it from detonating.  Then, you let go of the launch button to detonate it.  You'd have to put like a 5 second limit before you make it detonate automatically. 

Just sounded interesting since you guys were talking about remote detonated mines and stuff.