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The fix list

Started by Spekkio, April 21, 2007, 04:57:21 AM

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Overstatement

Quote from: InvisibleMan999 on April 29, 2007, 07:11:13 PM
You'd just take a basic door hacking animation + hacking timer and put it as a prerequisite for the healing effect.

I think you were looking for the spy pushing button animation. Don't actually need a timer if you see the spy doing something.

goodkebab

i also do not like the idea of a timer.

Imagine if you are poisoned...

this also prevents stealth spies from getting health, and spies fleeing from pursuit as well.

What the real grip seems to be is a legitimate tactic on clubhouse.

Kurbutti

#92
Let's just make it so that healing is not instant, but instead starts a regeneration process that stops if any further damage has been inflicted upon the spy. So a spy with 1/3 of his health, who healed half second a go would not survive another sniper shot.

If I were to throw something new at the table, it'd be personal medkit. Why, of course I've always hated spies running around, getting shot and then healing up in an instant. That just encourages agressive behaviour. It's simply too easy. A timer on the medkit, would be, as stated, quite imbalanced, althought you could be able to cure the poison instantly, where "flesh wounds" would take some time. Yeha, that'd suck, so I vote for personal medkits.

A slot-consuming medkit, could also be kind of a answer. to the triple-nader -question.. Any agressive spy would actually be forced to take cover at some point to heal, cause he just can't run up to some medkit so easily. As for stealthy spies, how much they need healhkits anyway? Suit regeneration saves your skin well enough.

Now, the medkit would have two uses, AND it would also cure poison, but slowly. I believe I've seen someone saying that poison kills you in 15, so I'd like the idea of having an antidote, that eliminates the poison effects in 10, or less.  So if the spy is in a fight and runs into a poison, he would have like five seconds to inject the antidote. Spy's vision would be disoriented during the process. Health drain would stop on the second the antitode has been injected. Curing a poison or healing a wound would both waste one of the two uses, so poison mines should still be respected well enough. If you run into two poisons  at the same time, curing process would require the use of both kits and would double the recovery time.  Something like that, maybe.

Hm, got another idea...

goodkebab

probably a slower regen at the medkit would be a fair solution..similar to when you stand still

InvisibleMan999

I wouldn't want a personal medkit item, at least not one that cured poison. That would make poison mines too useless if someone could just walk through them and then pop a medkit and go hack the objective.

Gui Brazil

You already have the option of your mate healing you, i see no point on adding a whole other way of healing. There's no need, in my opinion.

Gawain

Quote from: goodkebab on April 30, 2007, 03:11:27 PM
probably a slower regen at the medkit would be a fair solution..similar to when you stand still
that's what im talking about :D

Quote from: Gui Brazil on April 30, 2007, 10:07:11 PM
You already have the option of your mate healing you, i see no point on adding a whole other way of healing. There's no need, in my opinion.
right.

Kurbutti

Yeah, well, let's forget the medkit for now, I'm having a terrible hangover, meaning my intellect is disabled for now... So is my ebility to discuss reasonably. Like you haven't bneen there.. lol. Anyway, regenerative, static medkit would indeed be worth trying.

Kurbutti

#98
Quote from: Thy-Tormentor on May 01, 2007, 10:08:08 AM
Yeah, well, let's forget the medkit for now, I'm having a terrible hangover, meaning my intellect is disabled for now... So is my ebility to discuss reasonably. Like you haven't been there.. lol. Anyway, regenerative, static medkit would indeed be worth trying.

Oops. Seems like my editing didn't go all right... Well..

What? Two replies?? Didn't even realize.

Lurch

Just keep it the way it is, except for the fact that while you only need to stop and press one button to heal, the health bar wouldn't jump to the top instantly. If anyone has tried diablo II, they know what I mean.

frvge

An interesting post I found on Ubi's forums:

http://forums.ubi.com/eve/forums/a/tpc/f/2771048463/m/8841094055?r=1591059655#1591059655

Some ideas are good, others are not.

I like the idea that SS only jams the Merc's gun.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

-Give spies camo that will not make them invisible, but gives them a second where they can walk through lasers without tripping them.
+ invisible to security cams  ;D

Let mercs replenish gas mask at ammo stations.
its kinda lame if a team spams smoke and cams throughout the whole game, because once you have no mask left, you have no more chance in corridors etc. but imo its quite balanced right now, maybe the capacity should be a little bit bigger.

Spekkio

#102
I rarely run out of mask unless I'm using the shotgun. If I do run out of mask, there's always the option to suicide for more.

Health packs are fine. If you want to stop the run around in club, use mines/camnet. You have them for a reason. Better yet, lrn2aim and get a headshot.

Using camo to walk through lasers/pass cams would be too much, especially if the sound is normal.

EDIT: Most of the ideas in the linked thread are utter crap made by people who don't know how to play the game in the first place. I made this thread to discuss what should be fixed in the clone, not what new innovative stuff they can add after they've accomplished that as there are countless threads on those topics already.

LiVe.To.Di3

lol i rarely run out of mine as well.. idk maybe only noobs use it every single time. i guess you just need to be a smart player to use your gm wisely instead of wasting it for little things

Gawain

imo the problem is the new eq for the spies each time they respawn, because this provokes spam. but tbh spekkio is right, usually i don't run out of mask and maybe smoke spam should be an option (it's nevertheless hard to pull off right).
health packs are not fine ::) the health should regen in about 1.5s after using it so headshots are not the only option the merc has...