The general opinion concerning aggro vs. stealth

Started by Lurch, April 21, 2007, 11:19:16 PM

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Inspired by the recent arguments shown by vets and some "new" folks, I created this poll for both "skilled" and "not so skilled" people to voice their opinion. Remember to vote the option that fits your skill at the game.

Only a mix of stealth and aggro should be a viable option (above average)
3 (13.6%)
Anything but full aggro (above average)
4 (18.2%)
Anything but full stealth (above average)
0 (0%)
Anything goes, from full stealth to full aggro (above average)
12 (54.5%)
Only a mix of stealth and aggro should be a viable option (below average)
1 (4.5%)
Anything but full aggro (below average)
0 (0%)
Anything but full stealth (below average)
0 (0%)
Anything goes, from full stealth to full aggro (below average)
2 (9.1%)

Total Members Voted: 22

LiVe.To.Di3

lmao overstatement tazer noob:D lmao jk well i love disk hunt!

Valserp

Quote from: InvisibleMan999 on May 29, 2007, 08:48:48 PM
Quote from: Valserp on May 29, 2007, 01:28:05 AM
Every merc feels bored after 3 minutes of non-action.

Like what about those spies that wait for you to move away from a door for the whole round? GMO CAMPER!
There should always be a little bit of conflict - that's what multiplayer games are about.

Well, since spies dictate the action, you can't eliminate this. IF the spies want to be slow and deliberate, then there's really nothing you can do besides just let the timer beat them. A good spy team is going to always be watching that clock.

Aside from that, there's no counter to camping.

Let me also say that it's this thinking that led to DA and the PD/drones. Mercs got sick of sitting around against stealth spies and wanted to go kill them in vents and such. We know how that turned out.

Errr...

Gawain

in sc4, drones were the only way to see the spies if they didn't go for necks (which is very easy for three spies). they spammed vents everywhere so that every n00b can get the stealth feeling lol

InvisibleMan999

Quote from: Gawain on May 30, 2007, 01:06:11 AM
in sc4, drones were the only way to see the spies if they didn't go for necks (which is very easy for three spies). they spammed vents everywhere so that every n00b can get the stealth feeling lol

The main problem with DA was that most of the time, spies were undetectable without the PD. There were so many secret spy routes that the merc couldn't access without a drone, it was ridiculous.

Maps should look more like hospital, where you've got some spy routes, but they're all at least able to be seen/sniped by the merc.


Gawain

Quote from: InvisibleMan999 on May 30, 2007, 11:01:37 PM
Maps should look more like hospital, where you've got some spy routes, but they're all at least able to be seen/sniped by the merc.
yeah hospital is great. the outside area and the ceiling works out perfectly

LiVe.To.Di3


Lurch

Poll restarted with a new measurement system.

LiVe.To.Di3

yea i can see but what does this have to help with PS?

Spekkio

The poll is rather pointless anyway as a whopping 10 votes doesn't show anything.

Gawain

affirmative. if u wanna hear my precise opinion (i voted for the mix): full stealth and aggro should be possible, but significantly harder than a mix.

InvisibleMan999

The major concern should be stealth. If aggro is allowed at all, then full aggro is going to be a possible strategy. There's just no way you can have a little aggro, but not have full aggro work. I mean, I'd like that in a game, but I don't think it's conceptually possible to do that, so full aggro by default is going to be a viable strategy unless we remove all aggro (whcih would probably be bad for the game).

On the other hand, I think we should work to make full stealth viable on as many maps as we can. Some maps, like warehouse or deftech, just aren't oging to have full stealth as a viable option due to map design. On the other hand, full stealth can't be so good that mercs never find you, because that would be a pretty boring merc game.

Still, if you're that much better than the mercs at sneaking, I think it should be an interesting humiliation victory to be able to win without ever being seen by a merc.

Gawain

Quote from: InvisibleMan999 on June 04, 2007, 10:20:01 PM
The major concern should be stealth. If aggro is allowed at all, then full aggro is going to be a possible strategy. There's just no way you can have a little aggro, but not have full aggro work.
i have to disagree here. the mercs can adapt to full aggro quite easily, your mate can come to help you out, you can place anti rush mines etc

LiVe.To.Di3

yea i guess^ but if your mate is placing mines etc. he cant really help u at all times. anyways is it just me or.. nvmd lol

InvisibleMan999

Quote from: Gawain on June 04, 2007, 11:33:21 PM
Quote from: InvisibleMan999 on June 04, 2007, 10:20:01 PM
The major concern should be stealth. If aggro is allowed at all, then full aggro is going to be a possible strategy. There's just no way you can have a little aggro, but not have full aggro work.
i have to disagree here. the mercs can adapt to full aggro quite easily, your mate can come to help you out, you can place anti rush mines etc

Well aggro isnt' always just snapping necks it can also be one spy hacking and the other just dropping smokes and threatening a neck break for anyone who tries to get to his partner. In this case, mercs bunching up together just means the spies can run by them. While mines can be helpful there are ways to avoid triggering them, like dropping chaff.

Full aggro is always going to be viable.

Gui Brazil

Everything, from full stealth to full aggro. If I wanna make you wait 3 minutes without you knowing where I am or if I wanna go neck you until you have no lifes left, that's my problem. It's my game style and that is how I enjoy it. Ubi's major problem in DA was, in my opinion, that they tryed to dictate HOW you needed to play.