The general opinion concerning aggro vs. stealth

Started by Lurch, April 21, 2007, 11:19:16 PM

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Inspired by the recent arguments shown by vets and some "new" folks, I created this poll for both "skilled" and "not so skilled" people to voice their opinion. Remember to vote the option that fits your skill at the game.

Only a mix of stealth and aggro should be a viable option (above average)
3 (13.6%)
Anything but full aggro (above average)
4 (18.2%)
Anything but full stealth (above average)
0 (0%)
Anything goes, from full stealth to full aggro (above average)
12 (54.5%)
Only a mix of stealth and aggro should be a viable option (below average)
1 (4.5%)
Anything but full aggro (below average)
0 (0%)
Anything but full stealth (below average)
0 (0%)
Anything goes, from full stealth to full aggro (below average)
2 (9.1%)

Total Members Voted: 22

goodkebab

I just want to say that we dont have any Nazi Mods here....akin to the spirit of Sclamers.  That means the community itself is responsible for correcting each other.  So if we have an endless discussion on MT, go right ahead.  But we have clearly stated our goals already, and we have to be firm on that regardless of discussion.  Spekkio has volunteered to collect user data, not all of which can be implemented...but it does make us conscious of existing issues that we need to fix.

Ho CT MT works....

1: Renders image in Black and White
2: Inverts Light Map, then multiplies it to the BW Render
3: Applies a simple color filter + noise to get Red effect
4:  A sqare alpha channel removes the red effect to give the "MT Lock"

I am pretty sure that all post render does is render the BW image at native resolution.  Blurring is achieved by rendering the image very small...say like 256x128 or something really tiny...and then just scale the image up which will cause the blurring.

Succubus Dryad Of The Undying Comet

Hey and what if the MT didnt use the lightmap?? or you could adjust the spy model to be invisible under that filter, and when the filter is on alpha, the spy would be visible :)

Gawain

#107
mt should be nerved that is only superior to standard vision if used occasionally in wide open areas, for hunting down a spy, and above all, if you're anticipating an ambush or being aggroed. with slow climb + more blurryness, it will be pretty nerfed for detecting stealthy spies, so i think nearly instant reaction time will work out great. without the bugs and the nightvision replacement, mt is way too forgiving for mindless spies. probably keeping the current detection time in the back, and a more sensitive one in the los will work out well.
i will test the normal post render today btw
EDIT: just posted comparision in the mt thread (where it belongs)

new topic: i really appreciate the door/security systems used on cinema and the pt version of museum. these really stop the mindless running in circle tactics and add to the gameplay. (grammar question: is it on / in a map? :-X) tbh, we should consider something in between the pt and ct gameplay, some changes from pt to ct were too harsh. is it quite difficult to aggro a solo merc compared to pt, and it's possible to walk around the map quite mindlessly in ct as there are less security systems, doors, mines, traps etc. on the other hand, camnet is quite hard to bypass on some maps. etc, etc, etc
what do you like better in the good old pt? discuss :P

Succubus Dryad Of The Undying Comet

Yeah, PT was better - i liked the random passive defenses on Muse, and i want the old PT wallrun to come back - it was way cooler than the CT one

InvisibleMan999

 
Quote from: Gawain on June 20, 2007, 02:07:33 PM
what do you like better in the good old pt? discuss :P

Mostly the maps, and the general graphical look of things.

It was mostly the little details, like the static displays when you got elbowed or shocked.

The PT maps were just altogether better, they had much more character to them in my opinion. The PT version of museum was so much better than the "camp the cafe and win" CT version. PT maps also seemed to have way more darkness than most CT maps did. I definitely think we can learn from that.

I liked the PT taser. It was actually... useful.

PT also felt a bit more lethal. This could just be the netcode, but it felt like you'd kill the spy super fast with your rifle. It only took about a second of fire on him to get him good.

I also liked the lock-down style security in PT. It really made triggering an alarm a bad thing, considering you'd get trapped in a section of the map like the cafe in museum.


Gawain

Quote from: InvisibleMan999 on June 20, 2007, 07:08:02 PM
Mostly the maps, and the general graphical look of things.
It was mostly the little details, like the static displays when you got elbowed or shocked.
The PT maps were just altogether better, they had much more character to them in my opinion. The PT version of museum was so much better than the "camp the cafe and win" CT version. PT maps also seemed to have way more darkness than most CT maps did. I definitely think we can learn from that.
I liked the PT taser. It was actually... useful.
PT also felt a bit more lethal. This could just be the netcode, but it felt like you'd kill the spy super fast with your rifle. It only took about a second of fire on him to get him good.
I also liked the lock-down style security in PT. It really made triggering an alarm a bad thing, considering you'd get trapped in a section of the map like the cafe in museum.
affirmative 8)

tbh, i hope project stealth will bring back the cool mood of pt. the ump maps + steel squat (besides vertigo) pwn most ct maps (factory and orphanage are actually quite good). i'm really wondering why the pt netcode works well, but ct's doesn't. ct feels more like an arcade game to me than pt (though pt actually was the mario brother style jumping game). perhaps i will install pt again and try to figure out what makes the different feeling.
if ps combines the thick athmosphere and maps of pt with the new (slightely altered) equipment of ct, i'll get seriously addicted ;D

Succubus Dryad Of The Undying Comet

Quote from: Gawain on June 20, 2007, 07:37:02 PM
perhaps i will install pt again and try to figure out what makes the different feeling.
Hey, we can play on hamachi or something :D
Anyone else on to play PT???

Spekkio

Quote from: Gawain on June 20, 2007, 07:37:02 PM
Quote from: InvisibleMan999 on June 20, 2007, 07:08:02 PM
Mostly the maps, and the general graphical look of things.
It was mostly the little details, like the static displays when you got elbowed or shocked.
The PT maps were just altogether better, they had much more character to them in my opinion. The PT version of museum was so much better than the "camp the cafe and win" CT version. PT maps also seemed to have way more darkness than most CT maps did. I definitely think we can learn from that.
I liked the PT taser. It was actually... useful.
PT also felt a bit more lethal. This could just be the netcode, but it felt like you'd kill the spy super fast with your rifle. It only took about a second of fire on him to get him good.
I also liked the lock-down style security in PT. It really made triggering an alarm a bad thing, considering you'd get trapped in a section of the map like the cafe in museum.
affirmative 8)

tbh, i hope project stealth will bring back the cool mood of pt. the ump maps + steel squat (besides vertigo) pwn most ct maps (factory and orphanage are actually quite good). i'm really wondering why the pt netcode works well, but ct's doesn't. ct feels more like an arcade game to me than pt (though pt actually was the mario brother style jumping game). perhaps i will install pt again and try to figure out what makes the different feeling.
if ps combines the thick athmosphere and maps of pt with the new (slightely altered) equipment of ct, i'll get seriously addicted ;D
PT had more disconnections and generally higher lag, but rarely did I ever encounter sound loss and/or warping.

As far as the mood, I think it was mostly due to background music, the amount of security present, the 1985-era HUD font, and the different sized characters.

InvisibleMan999

Quote from: Kok4f4n on June 20, 2007, 11:27:01 PM
Quote from: Gawain on June 20, 2007, 07:37:02 PM
perhaps i will install pt again and try to figure out what makes the different feeling.
Hey, we can play on hamachi or something :D
Anyone else on to play PT???

Where can we play PT on? I can't connect to the ubi servers anymore.

Succubus Dryad Of The Undying Comet

http://hamachi.cc
hamachi makes a virtual lan between PC's, so in-game instead of selecting ubi.com, u select lan, and then just play :D

Gawain

Quote from: Spekkio on June 21, 2007, 12:11:28 AM
As far as the mood, I think it was mostly due to background music, the amount of security present, the 1985-era HUD font, and the different sized characters.
i installed it yesterday in order to check out some maps and the gadget behavior. the very first moment i entered the versus menu i felt like back in the old days, it was amazing. the background music is simply perfect. it would be awesome if ps could copy it or do something similar. the other thing i noticed in museum was the completely different color scheme, more shadows and the cool random security system.
regarding the equipment, i think the pt chaffs > the ct ones (they don't work through walls, but the emp blast radius is much bigger). 15 snares (with a more gentle sound placing them) are a good thing, too. i prefer ct's character size btw.

Succubus Dryad Of The Undying Comet

Quote from: Gawain on June 21, 2007, 01:44:05 PM
Quote from: Spekkio on June 21, 2007, 12:11:28 AM
As far as the mood, I think it was mostly due to background music, the amount of security present, the 1985-era HUD font, and the different sized characters.
i installed it yesterday in order to check out some maps and the gadget behavior. the very first moment i entered the versus menu i felt like back in the old days, it was amazing. the background music is simply perfect. it would be awesome if ps could copy it or do something similar. the other thing i noticed in museum was the completely different color scheme, more shadows and the cool random security system.
regarding the equipment, i think the pt chaffs > the ct ones (they don't work through walls, but the emp blast radius is much bigger). 15 snares (with a more gentle sound placing them) are a good thing, too. i prefer ct's character size btw.
Yeah, muse has changed alot in CT, but the UMP maps are almost the same.
And PT was way more difficul for the spy - there was no ledge grab - you could only grab the railing, the wallrun was much cooler than the PT one... also the mercs had better eq - phosphor nades  ;D
^Just my opinion

Gawain

in pt, the spies had to pay much more for making mistakes.

Succubus Dryad Of The Undying Comet

Quote from: Gawain on June 21, 2007, 02:03:21 PM
in pt, the spies had to pay much more for making mistakes.
wich was better IMO

Gawain

Quote from: Kok4f4n on June 21, 2007, 02:27:54 PM
Quote from: Gawain on June 21, 2007, 02:03:21 PM
in pt, the spies had to pay much more for making mistakes.
wich was better IMO
thats why i'm pointing it out ;D
in ct, mistakes are worse for the merc (quickcams etc) than for the spies -.-