New Inspiration : New ideas for Spy movement

Started by AgentX_003, May 19, 2010, 09:45:29 PM

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AgentX_003

Well Well , its Your good ole Pal AgentX_003  back on the scene with some great ideas for the devs and for you lurking on this forum to discuss.


So without further a due here it is : To separate Project Stealth from all the rest , I highly suggest this be put in:

Never in chaos theory or double agent or even pandora tomorrow for that matter have you ever been able to as a spy while your hanging from a ledge ,pull your gun out while hanging from a ledge with one hand and use the other arm and hand to maneuver. in turn i believe thus more accessibility to put that wandering merc asleep from a far / cause more chaos by shooting him while hanging :D


Idea Number 2  : Much like the idea above , Also to incorporate that same gimmick , I believe the spy should be able to pull out his gun while climbing a pipe.


Lastly Idea Number 3 :

In all of the multiplayer series minus doubleagent , I have found as a player that the back to wall is not used very much, so to get more out of the back to wall I suggest that the spies are able to throw their gernades , or roll them to be stealthy while peering around the corner to stay off the radar ( by that i mean emf  :) ) .

That is all, Discuss.


-Thanks Murdy for da Sig <3  xD

CurdyMilk

Idea 1 is good, but the spy should not be able to move while the gun is out.  It is almost physically impossible to move from side to side while hanging by one arm.

Idea 2 can be used while moving because you can climb poles with 2 legs plus 1 arm.

Idea 3 seems fine too.

One thing to consider about ideas 1 and 2 is the range of turning around while the gun is out.  After turning 90 degrees then the spy would have to switch hands for hanging and shooting.  Animations for these might take too much time as well.  But that is not my call.


comicsserg

I like the idea 3. It can be useful if you can stealthly roll the flash grenade to the mercs feet. ;D
Or use it like a distraction and then when the merc turns, the spy will grab his neck.
Can be really fun. Can bring something special to our project.

Spekkio

Back to wall was used plenty in PT/CT.

One thing that could make it cool would be an MGS 4-esque octo-camo that makes you blend in with the wall better.

Farley4Fan

Yeah I disagree about the back to wall thing but I actually agree with your ideas.  All of em.  Even tossing nades around corners.  That could definately make for some good ambushes.

Spblob

#6
I like the pulling the gun out when climbing/shimmying ideas, as well as the toss-nade-round corner one.

Quote from: CurdyMilk on May 19, 2010, 10:03:25 PM
Idea 2 can be used while moving because you can climb poles with 2 legs plus 1 arm.
I think I'm visualizing something else, but that would be like shimmying with one hand. Then again I may be thinking of it wrong. I picture it as one of those poles on the walls that you climb (feet on the walls and hands around the back of the pipe), which wouldn't be possible.

But if, on the other hand, you mean having the feet around a pole or wire not on a wall, then you could wrap your feet and tighten them around the pole/wire when moving your hand up, then pull your hand down and lift your feet, and repeat the process. (I guess this is what you mean, I was just really unclear on what you meant).


Edit: after rethinking it, you could climb up a pole on the wall (as I said in the first response to idea 2) while holding a gun. You would just either have to thrust up (that's what she said, I know) and grab above where your hand was before you fall, or move your hand quickly up the back of the pipe/iron girder/what-have-you quickly or in "steps" so you don't fall back...or both, such as one long movement of the hand to a higher place followed by your feet "walking" up.

Farley4Fan

Why would you want to move while holding your gun?  I'm all for player freedom but the thought of moving and hanging with one hand/two legs while aiming sounds a little weird to me.  I say no movement while aiming+hanging.

comicsserg

agree with FarleyFan.
It maybe sounds cool but you never will do it in the game.

comicsserg

I would also like to have escape movements, but we wan't do it in first place. Maybe later if everything work great than we would add some.


Farley4Fan

Cool.  I'm excited to see if you guys have some creativity regarding animations and things like escape moves if you ever do them.

comicsserg

#11
Yea, I've done some test animations, but we must focus now on the mercenary (from first pers. view) so I'm busy with that now. I hope we will do escape movements, but as I said we must have some stable version first.

Here is some test animations (it's not polished, it's just some basic movements without details)
http://vimeo.com/11813856
http://vimeo.com/11815466

Wh1tE_Dw4rF

Any info yet if the escape manouvres are limited, say only useable when confronted a merc or anytime, any place?

Since aggressive playing spies could use it to their advantage if they don't care for being sneaky much (like rushing to an objective following a specific route that connects all escape points to form some sort of parkour. But on the other hand it could speed up the game for stealthy spies if you want to move somewhere and you know for sure a merc won't hear or see you.

Farley4Fan

Quote from: comicsserg on May 21, 2010, 10:29:33 PM
Yea, I've done some test animations, but we must focus now on the mercenary (from first pers. view) so I'm busy with that now. I hope we will do escape movements, but as I said we must have some stable version first.

Here is some test animations (it's not polished, it's just some basic movements without details)
http://vimeo.com/11813856
http://vimeo.com/11815466

Dude, that stuff was tick tock worthy.  Awesome stuff.  Glad to see progress!

comicsserg

#14
@ FarleyFan - glad you like it
@ FarleyFan, @Wh1tE_Dw4rF - Like I said before, it's not sure if we will add escape movements,besides the escape animation that i've made is just for fun, it was not in Project Stealth. This question you should discuss with Lennard. It's now more important to make a working beta version. So we probably want have escape moves in the beta version.