Visual feedback on HUD

Started by Ruro, June 21, 2010, 10:06:26 PM

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Westfall

If you had an optional tutorial map that could be played, chosen on the menu screen showing the processes of the spy and merc....problem solved. Now quit bitchin.

Spark Mandriller

All you guys who so desperately want a tutorial map should go make one yourself. They just magically appear with no effort, so it shouldn't be hard, right?

Cronky

#152
Quote from: Rambo on July 02, 2010, 12:35:57 AM
maybe going wild on the tutorial isn't really the way to go. considering the target group are players that think for themselves and have fun exploring new stuff, it might be a good idea just to cover the basic svm mechanics.
less can be more, especially when dev time is such a rare resource like with ps.

I understand what you mean by this, and there can be a happy medium between Over Explaining everything, and giving enough info for even the most dependent of players can feel comfortable. My main problem with CT's Exam map was that it gave far too little. It MADE you explore 95% of it's available content. While okay for those that played the game even till now, it really can put other potential players off.

I definitely wouldn't want the tutorial to be anything like America's Army 1 (if any of you ever played) where you are FORCED to play through real life Field Training exercises... Or as real as a game will get. Taking tests after each and every "Class". Having to Identify the difference between allied tanks, and enemy tanks... to which the game had none actually in game. Tie off a tourniquet. Parachute land. Identify guns. Get scores on Target Ranges.  All to play the equivalent to a poor copy of Counter Strike.

Make stuff optional, and for the tutorial... make it have the ability to be expandable. Go minimalistic first and just tell controls and basic mechanics. Later on if you see that maybe new people don't understand a certain aspect or gadgets. Have the tutorial expand with another "Part" to solve the mystery.

Simplest way to go about this (Don't mistake that as me thinking it's easy to make) would probably be to just split the tutorial into many really really small, specific levels. Such as a person clicks on "Tutorial" on the main screen, the background dims and they are presented with a selection of specific elements like:

-Spy Controls
-Spy Gadget Overview
-Merc Controls
-Merc Gadget Overview

So instead of making ONE map that encompasses EVERYTHING you make Tiny maps that serve a specific purpose.

(I assume making smaller, single purpose maps would go faster than trying to make one big one that tries to flow everything together. Like CT's Exam Map)

OR... Now that I've read past Rambos Post... Westfall put it quite simply...

Quote from: Westfall on July 02, 2010, 02:17:04 AM
If you had an optional tutorial map that could be played, chosen on the menu screen showing the processes of the spy and merc....problem solved. Now quit bitchin.

Yeah... what he said. ;D

Quote from: Volcano Eel on July 02, 2010, 08:38:47 AM
All you guys who so desperately want a tutorial map should go make one yourself. They just magically appear with no effort, so it shouldn't be hard, right?

No one ever said that they were EASY to make. Just that it should be included. It DOES take up time, it CAN lead to potentially less stuff, but Frvge has said many times before that they hope that the community will contribute in the way of Maps, Ideas, etc. Content will grow as the fanbase grows. (Theoretically)

And again, they can tackle these at their own convenience. Tutorials/Manuals aren't NEEDED to play the game. They help people get used to the game, but the game CAN be released without either. Whether they want to do it before the Beta (if there is one), or after the final build is up to them.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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xFire:Cronkbot | Steam:Cronky

Farley4Fan

Quote from: Volcano Eel on July 02, 2010, 08:38:47 AM
All you guys who so desperately want a tutorial map should go make one yourself. They just magically appear with no effort, so it shouldn't be hard, right?

You should make the beta yourself.

Gawain

i like cronky's module idea.

Ion.67

Loading screen tips

"How is babby formed?"
"They need to do way instain mother!"

Spark Mandriller

Quote from: FarleyFan on July 02, 2010, 08:16:42 PM
You should make the beta yourself.

Hey, you're the one trying to get the devs to do more work adding a tutorial that won't even help very much. I'm happy with what they're doing. You're apparently not. If you don't like how things are going, you should fix it yourself, rather than just whining to other people to do it.


Maybe you could even make a mod that replaces tazers with flamethrowers, wouldn't that be nice?

Cronky

Quote from: Volcano Eel on July 03, 2010, 10:57:12 AM
I'm happy with what they're doing.

Quote from: frvge on June 26, 2010, 05:18:52 PM
If you noticed our latest Twitter updates, it said we have 2 mappers working (or working soon) on new maps. One of those being a Tutorial map.

I'm happy with what they're already doing too.

;D
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

Farley4Fan

Quote from: Volcano Eel on July 03, 2010, 10:57:12 AM

Hey, you're the one trying to get the devs to do more work adding a tutorial that won't even help very much. I'm happy with what they're doing. You're apparently not. If you don't like how things are going, you should fix it yourself, rather than just whining to other people to do it.

They are already making a tutorial map afaik, maybe you could fix this yourself by murdering the mapper?

Quit acting like you're looking out for the dev's best interests.

Spark Mandriller

yeah, you got me, i don't give a fuck about the game at all. i'm really posting here because i just hate tutorial maps, and i want to see them eliminated. just you've seen through my subtle machinations and have ruined eeeeeverything.

srsly man

Cronky

Heeeeeeeey.... I see what you did there.

You're being sarcastic. ;)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

Farley4Fan

Quote from: Volcano Eel on July 03, 2010, 04:14:13 PM
yeah, you got me, i don't give a fuck about the game at all. i'm really posting here because i just hate tutorial maps, and i want to see them eliminated. just you've seen through my subtle machinations and have ruined eeeeeverything.

srsly man

I haven't accused of you any of this, so can we take this as you coming out and admitting it?

VaNilla

#162
Quote from: Volcano Eel on July 03, 2010, 10:57:12 AM
Hey, you're the one trying to get the devs to do more work adding a tutorial that won't even help very much. I'm happy with what they're doing. You're apparently not. If you don't like how things are going, you should fix it yourself, rather than just whining to other people to do it.

Maybe you could even make a mod that replaces tazers with flamethrowers, wouldn't that be nice?

It's very blind of you to suggest that we can just fix the problems ourselves; the majority of the people on this forum have no experience in game development. However, most of us have lots of experience with SvM. The development team exists for a reason, and there's no reason why we can't give guidance.

Spark Mandriller

Quote from: FarleyFan on July 03, 2010, 08:46:04 PM
I haven't accused of you any of this, so can we take this as you coming out and admitting it?

Absolutely.

Farley4Fan

Alright we've gone too far off topic. 

I'll take some responsibility for that I guess.