Jumping backwards off pipes and stuff

Started by Jazz_117, August 04, 2010, 12:43:10 PM

Previous topic - Next topic

Jazz_117

I'm kinda new to SvM and this forum so just ignore me if this has been mentioned already.

I've been playing SvM over LAN a bit lately (canââ,¬â,,¢t play online, my net sucks to much) and Iââ,¬â,,¢ve been thinking it would be cool if the spies could jump backwards of vertical pipes and ledges, because simply letting go isn't always a good idea.  Sometimes you may fall to your death or into the reach of a merc but to be able to jump off a pipe\ledge onto an adjacent pipe\ledge would be useful.

Would give more options for level design too:
Ledge to an air duct or crate, structure, window or vice versa .ect

frvge

AFAIK we don't have an animation for it, but it's a good idea. I'll ask around.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cronky

Project Stealth: The Sands of Time

I'm liking this already.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

Farley4Fan

I like it too.  I instantly thought of maps like River Mall where they forced you to climb the pipe up to the ceiling and then shimmy across the pipe on the ceiling just to get to a ledge on the other side (near fans).  This would make it easier to navigate in some areas.  Good idea.

AgentX_003

hmm, you could slow walk but never jump backwards.. but actually you kinda could but it wouldnt work out for river mal. you could do it for factory , tho i know that.


-Thanks Murdy for da Sig <3  xD

goodkebab

I did animations for jumping backwards off of a ledge and a few more that you couldnt do in DA or CT,  but it technically wont work with pipes,  as they are not always attached to a wall.

Animation wise,  there are more animations and moves in PS then there is in CT, and although we dont have the same moves as DA...we have some surprises  :)

frvge

Aw, now you're getting them all excited :P
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Quote from: goodkebab on August 07, 2010, 12:03:20 AM
I did animations for jumping backwards off of a ledge and a few more that you couldnt do in DA or CT,  but it technically wont work with pipes,  as they are not always attached to a wall.

Animation wise,  there are more animations and moves in PS then there is in CT, and although we dont have the same moves as DA...we have some surprises  :)

Dude.  Wtf i must see them nao haha

You could do different animation for a suspended pipe. 

tigaer


goodkebab

With games,  its never really a question of can or cannot do something,  its more of a matter of how much work is involved and if the feature justifies the work.

The same can be said for the quality of the work.  I wont be claiming PS is amazing quality with awesome animations simply because to get to that level requires more resources then we have.

monterto

I think this is one of those context sensitive actions that should only work if there is a ledge nearby to jump to.
http://sc2sig.com/s/us/329891-1.png[/img][/url]
Click to view my detailed stats![/url]

Farley4Fan

Quote from: goodkebab on August 07, 2010, 10:02:37 PM
With games,  its never really a question of can or cannot do something,  its more of a matter of how much work is involved and if the feature justifies the work.

The same can be said for the quality of the work.  I wont be claiming PS is amazing quality with awesome animations simply because to get to that level requires more resources then we have.

So, I can has surprises?

CurdyMilk

Quote from: monterto on August 08, 2010, 12:24:30 AM
I think this is one of those context sensitive actions that should only work if there is a ledge nearby to jump to.
This sounds too similiar to Conviction, which is a bad thing.  No movement freedom.

monterto

Quote from: CurdyMilk on August 09, 2010, 04:56:13 AM
Quote from: monterto on August 08, 2010, 12:24:30 AM
I think this is one of those context sensitive actions that should only work if there is a ledge nearby to jump to.
This sounds too similiar to Conviction, which is a bad thing.  No movement freedom.

Yeah, like conviction. I think it would help stop any type of strange aggressive play from the spies where they try to KO using the jump move.
http://sc2sig.com/s/us/329891-1.png[/img][/url]
Click to view my detailed stats![/url]

MulleDK19

Quote from: goodkebab on August 07, 2010, 12:03:20 AM
I did animations for jumping backwards off of a ledge
Oh, yea, I had a great time with that one ^^

If my heart ever heals, I will make sure it'll never break again.