Proof of Concept map work Set in Laos

Started by nubishdubishbone, August 25, 2010, 06:26:40 PM

Previous topic - Next topic

nubishdubishbone

but remember that Mod in CS that spawned a player in AI to hunt you down, and the Anti-CamPeR maps for Rainbow Six3?  they were kind of stupidin a way, but totally awesome in more ways.

i never said it would hamper gameplay, or be a normal thing. but im backing off unless i make it myself :P
Intel i5 3.2Ghz - EVGA Z77 FTW - EVGA GTX 480 - 4GB DDR3 1066MHz - Rosewill Blackhawk SuperTower Case - Antec True Power Quattro 1200W PSU - WD Caviar Black 1TB - Creative Recon3D Fatal1ty PCIe -Logitech Z508 5.1 Surround with "Dialog Plus"

Succubus Dryad Of The Undying Comet

Doesn't look bad tbh, however the crates (logs) on the left side of the second picture look weird.

Farley4Fan

Looks pretty good and I assume you use that little concrete oven type thing as a vent shaft?  I like where you're going...

But...

...this will not end well.

CurdyMilk


I <3 U

maps getting better but please for the love of god & all that is good in this world don't put that damn aligator in =]

comicsserg

don't like how texture tiles on the front of the box

LennardF1989

Do you, by change, have Vista/Windows 7 installed and a DirectX 10 capable card? Turning on DX10Mode in UDK enables AA and bumps up the overall graphical look which makes the renders so much nicer than in DX9 mode.

B1nArY_001

Our forum has an STD... Just when you think all is well... There it is again....

Farley4Fan

Its amazing how much better it looks in motion than in the still pics.  Looks great.  One thing I noticed was that the shadows of the trees (the ones with the large oval shaped leaves) are a bit too dark.  Early on in the video when you were walking on what looked like a sandy beach area or something it looked a little out of place.  Maybe the shadows are fine but the ground is a bit too bright?  It can been seen at like 30 secs into the video.  I'm no expert but to me it doesn't look quite right.

Other than that it looks awesome sans the unfinished plane ofc haha

CurdyMilk


CurdyMilk

Quote from: Limerick on September 11, 2010, 03:45:40 AM
curdy your sig's aliasing issues are frightenening.
Yeah I know its not that great.  Maybe I will just get rid of it.

Zedblade

map keeps looking better and better man, I just wish you attitude would do the same.

Farley4Fan

Quote from: Limerick on September 12, 2010, 05:08:31 AM
teaser of neew GfX:

http://www.-game.org/gate.jpg...

Reminds me of Missile Launch

I see the 2 bunkers and feel there should be an underground passage between them.  Maybe another way to get out of the passage would be a good idea too.  I'm thinking Steel squat, the underground passages from one buiding to the other with a few other ways to get out.

DreadStunLock

One think would be great is, have a small hole, and make it with leaves filled so the spy can enter it like a camouflage grass you know like fall through it, same thing can be used for traps.

Farley4Fan

Nathan:  Yes counselor, swimming in the river is fun...

Counselor:  Rivers are fun, aren't they!

Have the undeground passage go between the two bunkers in the middle and have it branch out to the "Lab/Camp"...