Proof of Concept map work Set in Laos

Started by nubishdubishbone, August 25, 2010, 06:26:40 PM

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Zedblade


Cronky

#151
Quote from: Lord Zed on September 16, 2010, 01:12:24 AM
Quote from: Limerick on September 16, 2010, 12:19:28 AM
anyone know the height for spies and not mercs passsages?

128x128

Oooo, somewhat off-topic, but is there a chance that there will be the ability to make Vents that Spies would have to belly crawl through?

Like you'd have to go prone to crawl around in. No ability to turn around, only to backwards crawl.

(Pops up in CT Single Player a few times, but never done in SvM from my knowledge)

Don't expect it to be, but might as well ask while Vents/passages are being talked about.

EDIT:

Or perhaps one of those... well... thin passageways where you have to walk sideways. Such as in the first level of CT in the beginning of the level where you get into the "Cave" by squeezing between the two rock walls.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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frvge

For the latter: depends on the ideas of the level designer. The first would require extra anims and those are not planned.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

VaNilla

Crawling could be cool in some vents, and balanced given the speed of travel. I like it :D

LennardF1989

#154
Thats a crouched B2W in vents, for a standing B2W you really need standing height (about 192). Not sure about the width, will have to check that (can't now, I'm at work). But perhaps Zedblade knows from the top of his head.

unskilled

Quote from: Limerick on September 17, 2010, 07:41:29 PM
ok i remeember 64 being the width, so 34Wx256H will block mercs.

Check your SCCT DVD there should be a readme for CT editor... and you should find sizes :)

unskilled

Quote from: Limerick on September 17, 2010, 09:26:30 PM
d2d doesn't have a dvd, i'm lazy but ill get them soon... not like they're not labeled properly and are incoherent to their titles lol.

I did it for you.. I am not sure it will be there but check it out

http://www.speedyshare.com/files/24295220/VersusMapEdiorCrap.rar

frvge

As far as I know, interpActors are dynamic in the way of Kismet/Matinee.

For wind and tipping over, I _think_ they need a custom PhAT thing. I suggest you browse around for some tutorials on wind and objects that move when hit. Should be plenty.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan


I <3 U

looking goodd dudeee =] respect for that, even if everyone hates you, you don't give a fuck. fair play to that man, just keep doing your thing dude, looks like it's working!!!! :D

peace

Farley4Fan

No one hates him.

Each video you post it looks better but in each one it says that the lighting needs to be rebuilt.  Are you gonna rebuild it sometime?  The lighting looks fine to me except for some of the spotlights. 

Succubus Dryad Of The Undying Comet

Hendrix. The monkey-handed man.
HELL YEA.

AgentX_003

Quote from: Limerick on September 23, 2010, 11:18:29 PM
well if anyone has an Album play it along with THE NEW FOOTAGE:

http://www.24-game.org/Laos_PS_TechDemoWIP.wmv

Video is Brighter than Actual Lighting

Recorded with Fraps and Cropped in Camtasia Studio Trial... which has 6 days left :(

cleaned up the learjet(1958 Tri's):


one minor problem sir.. that light is red o_O.


-Thanks Murdy for da Sig <3  xD

VaNilla

Good luck with the copyright on that then ;). Nice map ideas so far :)

AgentX_003

Quote from: Limerick on September 24, 2010, 01:11:31 AM
if its a game, like a mod, and not sold... why not have music? i dont understand somethign that isn't sold could pulicize the music and not rip it... especially if it was "grabbed" from an album that a team mmber owns.

well to avoid  such complications , you could just credit the artist of that song in the credits of your map.


-Thanks Murdy for da Sig <3  xD