Proof of Concept map work Set in Laos

Started by nubishdubishbone, August 25, 2010, 06:26:40 PM

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frvge

If you want to include music, that's probably fine. But do so from a Creative Commons license. Plenty of music there. The real record labels are copyrighted and aren't allowed to be included in the game (as you don't have the license to distribute the song, which would happen is people download the map with the song in it).

Some links that came up with 'Creative Commons music' or something on google:
http://www.jamendo.com/en/
http://incompetech.com/m/c/royalty-free/

If you use the right search terms, you can find thousands of songs in all genres.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

CurdyMilk

Quote from: frvge on September 24, 2010, 10:56:02 AM
If you want to include music, that's probably fine. But do so from a Creative Commons license. Plenty of music there. The real record labels are copyrighted and aren't allowed to be included in the game (as you don't have the license to distribute the song, which would happen is people download the map with the song in it).

Some links that came up with 'Creative Commons music' or something on google:
http://www.jamendo.com/en/
http://incompetech.com/m/c/royalty-free/

If you use the right search terms, you can find thousands of songs in all genres.

Fallout 3 has the best music eveerrrrr.  Put some of that stuff in!

Farley4Fan

Quote from: CurdyMilk on September 24, 2010, 05:27:44 PM
Quote from: frvge on September 24, 2010, 10:56:02 AM
If you want to include music, that's probably fine. But do so from a Creative Commons license. Plenty of music there. The real record labels are copyrighted and aren't allowed to be included in the game (as you don't have the license to distribute the song, which would happen is people download the map with the song in it).

Some links that came up with 'Creative Commons music' or something on google:
http://www.jamendo.com/en/
http://incompetech.com/m/c/royalty-free/

If you use the right search terms, you can find thousands of songs in all genres.

Fallout 3 has the best music eveerrrrr.  Put some of that stuff in!

Let the bygones go bye bye,
No more will I, sigh or cry.
Yoo do doo do do

I'm tickled pink, the moon is yellow.  And I'm your fellow tonight (yoo do doo do do).  Soon we'll greet that red letter day - when I will POP! the question, and you'll say "Okay!" and we'll be married in the month of May!

tigaer

Just play the Project Stealth theme song with some static added in. ;)

comicsserg

I think the white boxes at 0:47 sec are too clean

CurdyMilk

Quote from: comicsserg on September 29, 2010, 10:15:04 AM
I think the white boxes at 0:47 sec are too clean
Agreed.  I like the maze though.  Those are always funny.

Farley4Fan

That mountain looks a little too steep imo.

CurdyMilk

Quote from: Farley4Fan on October 04, 2010, 07:03:55 AM
That mountain looks a little too steep imo.
Agreed.  If you are using an unreal terrain, maybe you stretched it to far up so the material looks stretched as well.

comicsserg

do i see stars in the sky? if so then it is impossible when you have so much rain in the map. The sky should be cloudy and maybe with some lightning flashes

Farley4Fan

Mountains look much better now.  Good job.  Can you see the moon through the clouds?  You might be able to do some cool visual stuff with the moon.

comicsserg

it will be cool if you can make some random lightnings in the sky. To give more feeling
keep up the great work

LennardF1989

#176
I think adding a very bright toggleable skylight and then turning it on and off occasionally with Kismet will make a nice flash-effect that affects the whole level. If all else fail, a dynamic light can work, to. Just turn off shadow casting, make it huge and bright and it should make your whole level light up like a chirstmas tree with no real performace impact.

EDIT:
Interesting question: Does lightning cast shadows. If you've ever seen a thunderstorm up close, you'll notice the sky becomes lit and it looks almost as if it's day for a small moment, but there aren't any shadows.

EDIT 2:
Watched a few youtube videos, you actually see most shadows disappear for a slight moment when the flash occurs (not all, but most).

Farley4Fan

This may be a stupid question cuz im noob and stush, but I always wonder if custom maps ever make the character models look out of place if they are made before the release of the game.  Obviously you guys don't use the same textures, the same program sure, but couldn't the styles of the spies/mercs clash with the style of the map itself? 

I imagine like a cel-shaded character in a Crysis jungle hahaha

monterto

#178
[edit: Sorry]
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Click to view my detailed stats![/url]

Farley4Fan

I wasn't saying your map will clash I was just asking a general question.

Here's something you could work on.  Spy/Merc speed runs.  How long does it take for one to get from one place to another?  You don't want a merc to be able to trap a spy in a vent or a room (or a spy to be able to get away too easily) because you designed them to be too small or something.