Facing a player to heal.

Started by DreadStunLock, November 11, 2010, 10:59:20 PM

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DreadStunLock

Doesn't anyone find it sucky that you have to face a player to heal him? And I think it's also ridicilous to get a backpack you need to be in front of him, when the backpack is on his back?

Discuss.

frvge

Good point. Depends on the level of realism that you want.
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unskilled

Taking backpack should take that 2-4 seconds.
There don't need to be animation. But any sound and taking progress.

VaNilla

I disagree, what benefit would we gain? I think it would just unnecessarily frustrate players to be honest :P

CurdyMilk

Quote from: KnoogeR on November 12, 2010, 12:54:10 AM
Taking backpack should take that 2-4 seconds.
There don't need to be animation. But any sound and taking progress.
Although it may be frustrating during the 2-4 seconds, I agree.  If we were allowed to get BP from behind, it seems like one merc would just be snatching the equipment out of the other's bag without him ever knowing.  It would seem more common that the one who actually has the backpack on his back would give the equipment to the other, and therefore they should be facing each other to show direct communication.  Maybe just make the berserk vs BP thing less touchy somehow to make things go quicker.

SteveTheCookie

I think if both spies are within like 2-3 feet of each other, they should be able to heal regardless of what direction they're facing. As for the Backpack, that's actually a good idea Knooger. It would make it a lot more realistic than in CT, and it would make it so you kind of have to be careful when you decide to get backpack. Like make sure the spies aren't about to hack something, etc.


Farley4Fan

While we're on the topic of backpacking/healing, will there be a button for actions like healing that is separate to charging/beserking?  Berserking your teammate/getting berserked just because you weren't lined up properly can be annoying.

I like Dread's idea and knoogers is fine as well, but I hope it's not so difficult to initiate the refill like in CT.

unskilled

Quote from: CurdyMilk on November 12, 2010, 02:11:05 AM
Quote from: KnoogeR on November 12, 2010, 12:54:10 AM
Taking backpack should take that 2-4 seconds.
There don't need to be animation. But any sound and taking progress.
Although it may be frustrating during the 2-4 seconds, I agree.  If we were allowed to get BP from behind, it seems like one merc would just be snatching the equipment out of the other's bag without him ever knowing.  It would seem more common that the one who actually has the backpack on his back would give the equipment to the other, and therefore they should be facing each other to show direct communication.  Maybe just make the berserk vs BP thing less touchy somehow to make things go quicker.
Well, ofcourse it should be "cancelable", if i need to stop taking BP then i get just half of eq or sth.

DreadStunLock

Also, I think a visual effect of mercenary having a backpack would also be good, because it's kind of stupid to look at your teammates back seeing a little backpack model, and he hasn't got it :/

But the idea of having a separate button to heal is actually a great idea or infact having a separate button to berserk or perform an action.

comicsserg


monterto

being able to heal anywhere is pretty strong, I think it makes sense to face your partner just so that it takes a bit longer. If it is re-worked to work from any angle there should be a cool down period where you cant move or do anything,this would be great for trolls who want to freeze their partner mid-escape.

Alternately just make it work from any angle and add a quick animation where one player turns to face the other.

kind of off topic but what do you guys think of a sort of "bandaged" healing system where if one partner heals the other, their fully restored health slowly drains down to the original health until they can reacha med-kit.
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DreadStunLock

Quote from: monterto on November 12, 2010, 08:23:26 PM
being able to heal anywhere is pretty strong, I think it makes sense to face your partner just so that it takes a bit longer. If it is re-worked to work from any angle there should be a cool down period where you cant move or do anything,this would be great for trolls who want to freeze their partner mid-escape.

Alternately just make it work from any angle and add a quick animation where one player turns to face the other.

kind of off topic but what do you guys think of a sort of "bandaged" healing system where if one partner heals the other, their fully restored health slowly drains down to the original health until they can reacha med-kit.


I am not sure about that, Due to the fact that if you get hit by a poison and your teammate heals you from 1% to 100% and then you die just from a smallest scratch while in bandage state and it's draining you. It can be tested as an alternative mode so that would be great, but I am not sure if that would really be fair :/ But great idea non the less.

Spekkio

The heal and remove trap options shouldn't be in the game. At the very least, it should be a gadget with limited uses (like 2), and have a 2-3 second animation to use it.