Small questions about UDK.

Started by DreadStunLock, December 28, 2010, 04:21:03 PM

Previous topic - Next topic

frvge

What? Why? I don't get it =/. NOTHING of the likes of the stuff mentioned here has been actually implemented. Sure, the big systems are in place and working (yay for us), but these are minor details that are mostly just tweaking of parameters (in either code or Kismet or the Editor) or a few extra lines of code.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

knooger

How cams will work in PS?
It will be possible to QuickCam as in CT ( it requires a lot of skill and practice to make perfect cams, the same is with quickmasking as merc )

How about DemoRecording to improve moviemaking, I would like to have settings where i can replay my games and delete hud, clock, objectives or anything else.
It's always better record a game via Demo and then record it and upload somewhere ( You don't have to care about FPS loss while recording ).
And why our community couldn't make same good movies as we can see in CoD4?  ;)

About mines, how will proxy works, if we can't chaff trought wall while "rushing"? It will be possible to disable mine while it makes short *DIDI* before *KABOOM* ? I know there will be different types of "nades throwing" but sometimes quickest drop is the best spy's weapon aganist merc.

And I would know more how you do sounds in PS, that's most fucked up thing in CT so I think community will have a lot of ideas of balancing it out.  :)

Peace!

PS. About medkits, CTs medkits FTW :D But we'll see.

frvge

To boost stealth-based play instead of aggro, cams will take a little longer to deploy or maybe it takes a little longer before the gas is ready to use. This means you need to set up traps and lure the Merc in.

I think demo recording is possible. I don't know the details.

As for disabling mines: I don't know if there's time between the first beep and the actual explosion. Playtesting will determine that.

We hope to do sounds well. I'm personally responsible for the footstep sounds. Those will be spatialized at the place where the foot hit the ground. It's not attached to the character. My current code has it so that each foot can be at a different material and plays a different sound when walking. Next things are actually spatializing the sounds (there are multiple in random order already) and then basing the volume on the speed of the character. We can already add different sounds for a roll on metal, a roll on concrete etc and a footstep on metal, a footstep on concrete etc.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

puuusianka

Ehm frvge this how I see this whole problem. You guys have some complexes about people who play aggro style because you prefer it the other way around. This should be player's choice how he plays. Game sometimes determine the situations when you have to go aggro(Especially when you have to get away or help your mate who is attacked by two fat mercenaries). I really think that some of those innovations made by devs(even with good intentions) might screw up the game.

The End

LennardF1989

Mythbusters actually investigated the effect of an explosion on human health (and how safe you would be under water). If I recall correctly, even the smallest explosion would physically hurt a human at a distance of 100 meters due to it's shockwave, which was way beyond the blast radius.

AgentX_003

#35
Quote from: DreadStunLock on December 29, 2010, 06:34:03 PM
Frvge....ok you went there..

If you get shot in a latex suit you would be permantently slowed, if you get 2 shots you would probably die and not a single medkit with a little can of pills will help.

Noone places mines in real world on the walls for them to beep. You're wrong on that because guess what ? its called a tripwire mine . commonly used by special ops, besides who are you to say that proxmity mines don't exist in the field ? Im pretty sure they do . a c4 wired with sensors end of story.

You can't dodge a mine by running at it and straight away turn around because the shrapnel will kill you.

If a spy has a sticky shocker it would shock you permanently to the point where you will unconcious on the ground. that depends on the voltage.

Real life spies do not use non-lethal weapons, they will bring a knife and kill you, and not a single security task force will help you, because stealth wins.The sticky camera is a non-lethal weapon.. which would be a definete option to by pass the merc. A Knife or gun  isn't used in versus because the game would be over in less then a minute.  

Noone will drop a flashbang near their feet because it will damage them more than a mercenary, same goes for the smoke. If a spy were to drop a flashbang and they were using thermal vision It wouldn't effect them. A smoke gernade would cause vision to blur and watering of the eyes but that's why they invented a device called the gas mask.

When you get shot by a rifle that has a sniper attachment you will probably get a knockback atleast 10 feet. depends on the distance, besides a bullet to the head is a bullet to the head and also you should take on the factor of the mass of the person.

So realism isn't really what you want to discuss with confettis....


-Thanks Murdy for da Sig <3  xD

knooger

Quote from: frvge on December 29, 2010, 11:53:04 PM
To boost stealth-based play instead of aggro, cams will take a little longer to deploy or maybe it takes a little longer before the gas is ready to use. This means you need to set up traps and lure the Merc in.

I think demo recording is possible. I don't know the details.

As for disabling mines: I don't know if there's time between the first beep and the actual explosion. Playtesting will determine that.

We hope to do sounds well. I'm personally responsible for the footstep sounds. Those will be spatialized at the place where the foot hit the ground. It's not attached to the character. My current code has it so that each foot can be at a different material and plays a different sound when walking. Next things are actually spatializing the sounds (there are multiple in random order already) and then basing the volume on the speed of the character. We can already add different sounds for a roll on metal, a roll on concrete etc and a footstep on metal, a footstep on concrete etc.
I would to say you, drop sound
in ct you drop from 20-30cm and it's a fucking loud sound of that, I understand if you jump down from 1 or two meters, but from not even a half?
Just a idea for your PS work :P And Btw. from CT experience i must say you DISABLE (MUTE 0%VOLUME OR EVEN A -100% VOLUME ) of slow walk sounds... in ct they are hearable <- another stupid "bug" ;D

DreadStunLock

Quote from: AgentX_003 on December 30, 2010, 12:56:31 AM
Quote from: DreadStunLock on December 29, 2010, 06:34:03 PM
Frvge....ok you went there..

If you get shot in a latex suit you would be permantently slowed, if you get 2 shots you would probably die and not a single medkit with a little can of pills will help.

Noone places mines in real world on the walls for them to beep. You're wrong on that because guess what ? its called a tripwire mine . commonly used by special ops, besides who are you to say that proxmity mines don't exist in the field ? Im pretty sure they do . a c4 wired with sensors end of story.

You can't dodge a mine by running at it and straight away turn around because the shrapnel will kill you.

If a spy has a sticky shocker it would shock you permanently to the point where you will unconcious on the ground. that depends on the voltage.

Real life spies do not use non-lethal weapons, they will bring a knife and kill you, and not a single security task force will help you, because stealth wins.The sticky camera is a non-lethal weapon.. which would be a definete option to by pass the merc. A Knife or gun  isn't used in versus because the game would be over in less then a minute.  

Noone will drop a flashbang near their feet because it will damage them more than a mercenary, same goes for the smoke. If a spy were to drop a flashbang and they were using thermal vision It wouldn't effect them. A smoke gernade would cause vision to blur and watering of the eyes but that's why they invented a device called the gas mask.

When you get shot by a rifle that has a sniper attachment you will probably get a knockback atleast 10 feet. depends on the distance, besides a bullet to the head is a bullet to the head and also you should take on the factor of the mass of the person.

So realism isn't really what you want to discuss with confettis....

Ok I am going to have my rage on, Agent are you fucking my mind? Is that your option?

Trip wire, is not a fucking laser mine in SCCT, who is going to use a goddamn trip wire bomb in a goddamn facility room like a hotel? Or an abandonded factory which could be ranging from 10-500 years old?

C4 for that matter, C4 is not a proximity mine it takes a hell of a lot more time to place, Proximity mines in CT take a second to place without any kind of a bull***, yes it is the future but you do realise a C4 can blow the whole building sky high?

"Real life spies do not use non-lethal weapons, they will bring a knife and kill you, and not a single security task force will help you, because stealth wins.The sticky camera is a non-lethal weapon.. which would be a definete option to by pass the merc. A Knife or gun  isn't used in versus because the game would be over in less then a minute.  "

I was talking about realism here, obviously CT/PS will not have that it's a balance issue.
What you just said is completely the biggest bullshit of not being able to read the post correctly ever.

Do you really think I didn't know that a knife won't break the balance for spies gameplay? No, I was suggesting to Frvge few facts about CT/PS realism flaw, but that was before I googled: Realistic, and Realism.

And final, Agent stop trying to be the Russian Mr.Cap ok?

AgentX_003

Quote from: DreadStunLock on December 30, 2010, 11:20:36 AM
Quote from: AgentX_003 on December 30, 2010, 12:56:31 AM
Quote from: DreadStunLock on December 29, 2010, 06:34:03 PM
Frvge....ok you went there..

If you get shot in a latex suit you would be permantently slowed, if you get 2 shots you would probably die and not a single medkit with a little can of pills will help.

Noone places mines in real world on the walls for them to beep. You're wrong on that because guess what ? its called a tripwire mine . commonly used by special ops, besides who are you to say that proxmity mines don't exist in the field ? Im pretty sure they do . a c4 wired with sensors end of story.

You can't dodge a mine by running at it and straight away turn around because the shrapnel will kill you.

If a spy has a sticky shocker it would shock you permanently to the point where you will unconcious on the ground. that depends on the voltage.

Real life spies do not use non-lethal weapons, they will bring a knife and kill you, and not a single security task force will help you, because stealth wins.The sticky camera is a non-lethal weapon.. which would be a definete option to by pass the merc. A Knife or gun  isn't used in versus because the game would be over in less then a minute.  

Noone will drop a flashbang near their feet because it will damage them more than a mercenary, same goes for the smoke. If a spy were to drop a flashbang and they were using thermal vision It wouldn't effect them. A smoke gernade would cause vision to blur and watering of the eyes but that's why they invented a device called the gas mask.

When you get shot by a rifle that has a sniper attachment you will probably get a knockback atleast 10 feet. depends on the distance, besides a bullet to the head is a bullet to the head and also you should take on the factor of the mass of the person.

So realism isn't really what you want to discuss with confettis....

Ok I am going to have my rage on, Agent are you fucking my mind? Is that your option?

Trip wire, is not a fucking laser mine in SCCT, who is going to use a goddamn trip wire bomb in a goddamn facility room like a hotel? Or an abandonded factory which could be ranging from 10-500 years old?

C4 for that matter, C4 is not a proximity mine it takes a hell of a lot more time to place, Proximity mines in CT take a second to place without any kind of a bull***, yes it is the future but you do realise a C4 can blow the whole building sky high?

"Real life spies do not use non-lethal weapons, they will bring a knife and kill you, and not a single security task force will help you, because stealth wins.The sticky camera is a non-lethal weapon.. which would be a definete option to by pass the merc. A Knife or gun  isn't used in versus because the game would be over in less then a minute.  "

I was talking about realism here, obviously CT/PS will not have that it's a balance issue.
What you just said is completely the biggest bullshit of not being able to read the post correctly ever.

Do you really think I didn't know that a knife won't break the balance for spies gameplay? No, I was suggesting to Frvge few facts about CT/PS realism flaw, but that was before I googled: Realistic, and Realism.

And final, Agent stop trying to be the Russian Mr.Cap ok?

I lol'd  ,  on top of that a C4 does not have that have that big of an impact as your talking about besides it all depends on how much dynamite/ more or less gun powder used in the device.


-Thanks Murdy for da Sig <3  xD

DreadStunLock

A balanced C4 will blow the lady liberty sky high.


knooger

#41
Robert is just right with C4, it's strong.
But really fuck realism, want realism go play ARMA, bfbc2 or whatever else.
Since Versus is nice without all walls destroyable till PS will be.  ::)


LOL at my drunky english  ;)

DreadStunLock

As well as, Trip wires are set in places where you can't see them, in a room that's being used by civilians you won't really be able to hide it that well, especially if you are equipped with thermal vision.

But the thing that is most annoying, is that the spies are able to kite Mercenaries, they can run around in circles keeping the spies busy and mercenaries in the end hardly even have a chance of killing them at all.


DreadStunLock

Quote from: Limerick on January 01, 2011, 09:55:08 PM
There are alot of Absolutes in this topic, i wonder what the margin of error is for the quoted effects of some of this gear is.

If there is so a lot of absolutes, explain why rather than writing without it being backed up.

puuusianka

Quote from: DreadStunLock on January 02, 2011, 12:21:05 AM
Quote from: Limerick on January 01, 2011, 09:55:08 PM
There are alot of Absolutes in this topic, i wonder what the margin of error is for the quoted effects of some of this gear is.

If there is so a lot of absolutes, explain why rather than writing without it being backed up.

That's why:

Quote from: Farley4Fan on December 31, 2010, 10:25:20 PM