How do you think PS would play if the spy had a pistol?

Started by tigaer, February 05, 2011, 05:35:08 AM

Previous topic - Next topic

DreadStunLock

Find a picture :P

Lim@ I think Goodkebab wil be like "Oh hell no, another 3 months of work!?" :D


JrvUnleashed

Doesn't seem to be any pictures of the pro suit on google. I'll try to take a picture of my TV next time I play. She's not very hot though, but she is wearing less clothes.

It's funny, as the male suits get more advanced, they get more clothes. As the female suits get more advanced, they lose clothing.
"misunderestimate"
"Strategery"
"prognosticator"
~George W. Bush

knooger

Quote from: DreadStunLock on February 12, 2011, 01:35:45 AM
Needs a bit more skin, then it will be appealing.
If you want see more skin on your monitor then visit some porn websites. :-X

I don't get what's nice in that all female suits etc. it's like you never seen girl in your life. lol

Spekkio

#79
I actually think a knife could work in SvM (a lot more than a pistol that takes 15 shots to kill someone and has to be used at short range anyway).

The thing is, the knife would have to go along with other equipment/abilities that would actually give it a purpose. To avoid making the game a ridiculous hack-n-slash game, you could make it so that attempting to knife a merc from the front results in an animation where you get blocked and hit with the butt of a gun (basically, the merc will win the H2H battle automatically and probably kill you, so you'd have to grab him to successfully stab him/slit his throat/whatever).

So the point of the knife wouldn't be to change the combat mechanics, but rather as a legitimate tool to use in various situations where you'd need it.

QuoteYeah, so I am playing PS as a spy, I do not have Camo suit, and I have green stripes on my suit? If it's not there why is it on me? + Who said that Project Stealth characters should not be customizable? People want to customize as much as possible from head to feet to create their own unique character.
The fact of the matter is that making all these character props takes time, and the game isn't even out yet. It's one of those 'nice to have' things that would delay the release of the game just for cosmetic purposes.

DreadStunLock

QuoteYeah, so I am playing PS as a spy, I do not have Camo suit, and I have green stripes on my suit? If it's not there why is it on me? + Who said that Project Stealth characters should not be customizable? People want to customize as much as possible from head to feet to create their own unique character.
The fact of the matter is that making all these character props takes time, and the game isn't even out yet. It's one of those 'nice to have' things that would delay the release of the game just for cosmetic purposes.
[/quote]

Well I sure hope people know that bit, cause if they don't.....geeez....

Swiftling

I played MGS 3 on my PS2 recently and it reminded me that the silencers you use in that game wear of with each shot you make. This could be the case here.

BUT imo, pistols are pointless. You can disable mercs/cameras/lasers/whatever with the tazer gun anyway. If the pistol doesn't have enough firepower to kill the merc efficiently, its basically pointless, because pistols are ment to kill. Spies will then switch back to the tazer gun, because its more effective and the pistol will be forgotten.

Having them in DM is completely logical, but then again they must have damage, near to that of the assault rifle and no silencer. The damage will be SLIGHT less than the assault rifle but then again the merc can move freely while shooting, while the spy engages fire position and moves slowly even while aiming the gun. Not to speak that even if the pistol is semi-auto, it is still slower rof that the ass. rifle. Shooting it will be noisy and will fabricate smoke and flash that will potentionally daze the player (potentionally, because normal players will learn to deal with it in time) and will reveal the spies position.

All in all if we have pistols in the game, the main point of CT will be broken. Ubi always propaganded that spies cant kill a merc with gun fire DIRECTLY (mine shot is indirect). That was proven in DA with the complete removal of the tazer gun which left the spies with no fire at all. Then again PS is not CT nor DA. But having pistols, even only in DM, is pointless, because it will either turn the game/mode in to a first-o-third person shooter (if its balanced with the other balistics) or it will be pointless at all (if it has very low dmg).

Cronky

Imagine THIS weapon.

Overcharged SS:

---------------------
Primary Fire: Uses all your energy but shoots an overcharged SS bullet that knocks static defenses out for longer durations. When used on a Merc, regardless of where he is hit, he not only get's tazed but also a system malfunction.

Secondary Fire:
OCP. Trickles energy away from you, but can knock out a static defense/mine/spy trap/etc while in use, and centered on the defense in question. When used on a Merc it gives the System Malfunction as long as it is held on him.
------------------

Pros

-Defenses are knocked out for longer durations
-Don't have to hit the head of a Merc specifically to give system malfunction
-OCP gives off no warning of downed defenses to Mercs
-OCP versus Merc can make a great distraction for your teammate

Cons
-Slower rate of fire (because of the energy depletion after every shot)
-More precision-centric (if you miss... you're SOL till you recharge energy. Missing against a Merc can be fatal... if you're banking on tazing him)
-OCP doesn't actually help YOU get through defenses, or much against Mercs. Since you wouldn't be able to realistically move and use the OCP effectively.


Reason why this instead of OCP as a gadget?:
I dunno. I think having the SS and OCP as suggested in another page of this thread seems a little OP. Just my feelings on it. Plus I wanted to rehash the pistol idea that I babbled on about before... again. This time with no lethality since everyone gets hung up on that bit.
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

DreadStunLock

It would be nice, as well as it would be a good idea for every security defence to have a weakness for example.

Security Camera:
Can see people without camouflage suit, but it can also be avoided if it's sight is away from the certain area(Not like CT version where it's just an AOE) Also you should be able to see the line of sight it can see with Nightvision(CT SP) or Thermal, allowing the mercenaries to get lucky with EMF.

Motion Sensor:
Cannot detect players sneaking.
Can Detect players with camo suit and not sneaking.
So basically Camo suit does not make a difference.

Laser Grid:
There has to be somesort of a weakness for it, other than rolling through it.
And like Cronky said, the OCP would be a good idea to be able to disable it without a security failure, and allowing your teammate to get through.

As well as, what is with the standing roll? Will the spies be able to do the [[Crouch][C]] + [Space] + [C] without making any noise? Or is that cancelled? Because it is kind of cheap you can do that without noise...

frvge

Interesting ideas / posts! I like them. We need more posts like these.

As for crouch+dive not making sound: I can make it basically everything that we want. We'd need to keep a slightly longer history of the animations, maybe, but we'll see about that. (I'm the sound coder for footsteps and so on).
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Swiftling

An OCP device on the pistol is nice. BUT the tazer gun already disables defenses. Its true that mercs are notified for the malfunction, but not where on the map. So basically they know there is a needle in the haystack and they don't know where it is, which is by default known from the start of the game :D What the OCP does by my understanding, is to remove the notification. That is not enough to make someone sacrifice the stun ability of the tazer gun. Also a factor are the chaff nades. They can be launched by the tazer gun or thrown manually and they do exacly the same thing as OCP plus AOE and stay some time.
I know you guys want a pistol in the game. Yes even if the 1st post says that this is only for discussion purposes, you still think that you can convince them to add it. But lets face it: other than lethal force, the pistol wont give us anything that we already don't have. And the lethal force it would bring us will be either ignorable, or game-breaking (not balance but GAME-breaking).

Offtopic:
Dread, i completely agree with you on the Camera and MD things. But the laser grid DOES already have enough weaknesses. Tazer gun, chaff, roll. More than enough. About the roll thing, i have something OVERALL to say. I love SCCT Versus for the gameplay, but i don't like the.... movement smoothness if i can call it that way. I think DA is really good asset to the series. The only "flaw" was the proximity detector of the mercs, but that wasn't something that we couldn't deal with. I personally think it was something good. It forced spies to be close to each other, because the detector showed that someone is close, but didn't show how many are close. Also lets not forget that jammer gadget. According to me the only flaw was the internet problems on PC. Nothing more. And we could deal with it too if more people played. Because there are like 50 minus (yey 50 DKP minus joke) people that gave DA a chance and all of them ignore it atm cos noone plays. And thats because noone gave it a chance. I hope the controls of PS will be as smooth as in DA.

Spekkio

I do not want passive defenses to be weak against a certain gadget. That is going to create a balance nightmare. It's bad enough what chaff can do.

DreadStunLock

Chaff is going to be changed since I am actually seeing how cheap chaff grenades are, and actually right now I can spit on people who piss about EAX :) Cause chaffing through a wall is no different ! HAW HAW HAW!

Swiftling

Chaff are nice. Maybe it will be best if one spy can only bring one type of nades on the mission. That will force teamwork thou and i cant decide if its bad or good thing.

DreadStunLock

Quote from: Swiftling on February 14, 2011, 11:53:05 AM
Chaff are nice. Maybe it will be best if one spy can only bring one type of nades on the mission. That will force teamwork thou and i cant decide if its bad or good thing.

You play too much DA, and I so disagree with you 100%.