give it to me now!

Started by hardaffliction, June 03, 2011, 11:35:37 AM

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hardaffliction

whats the status on this game?
unofficial or official expected release date?

signed up for the forums when i found this while searching for chaos theory stuff because i still to this day think that spies versus mercs was the most stimulating exciting original amazing multiplayer game ever
this game could be glitchy and unfinished but from the looks of it i'd still play it more than COD, Halo, and gears of war combined

Cronky

#1
I'm going to give the most generic answer I can think of...

Project Stealth has always has a release date of, "When It's Finished". It's unfortunate that there is no set release date, but you must keep in mind that there isn't a lot of people working on this game at one time. Progress is slow, but steady. You can find all that's been released to the public here: Click Me!.

You can also follow the progress of the game through other means:

-Twitter: Tweet Tweet
-IndieDB: I think you understand links by now

Welcome to the forum by the way! ;)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
-----------------------
xFire:Cronkbot | Steam:Cronky

frvge

Hard to say, programmers were occupied the past 2 months, so we're a bit behind my personal schedule.
Still aiming for a 2011 release.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

hardaffliction

thanks for the links i already signed up to get the tweets texted to my phone last night though

lots of respect to all the people working on it i can't wait to play spy versus mercs again especially now that it's being created by people who don't have bosses telling them to dumb it down consequently ruining the greatest gameplay of all time

also i'm curious to learn how to program i've spent weeks creating maps with the SDK for counter strike and i know my way around a computer and registry and all that but if i wanted to learn how to program where would be a good starting point? care to point me in the right direction?

in the meantime does anyone still play chaos theory online?

AgentX_003

Quote from: hardaffliction on June 03, 2011, 11:42:57 PM
thanks for the links i already signed up to get the tweets texted to my phone last night though

lots of respect to all the people working on it i can't wait to play spy versus mercs again especially now that it's being created by people who don't have bosses telling them to dumb it down consequently ruining the greatest gameplay of all time

also i'm curious to learn how to program i've spent weeks creating maps with the SDK for counter strike and i know my way around a computer and registry and all that but if i wanted to learn how to program where would be a good starting point? care to point me in the right direction?

in the meantime does anyone still play chaos theory online?

Lennard would know better then I or even Mulled DK19  ..

but interms of people playing chaostheory online , yes there is still people playing but unfortunately ubi.com is down at the moment, cross ur fingers it comes up cause people still do play but however there is the alternative for now that Im using is Tunngle.net.. . a virtual private network.. download the client/ sign up an account its free.. and voila. ggz , splintercell versus can be found in the action lobby.


-Thanks Murdy for da Sig <3  xD

VenomousNinja

Quote from: hardaffliction on June 03, 2011, 11:42:57 PM
also i'm curious to learn how to program i've spent weeks creating maps with the SDK for counter strike and i know my way around a computer and registry and all that but if i wanted to learn how to program where would be a good starting point? care to point me in the right direction?

Books are nice. But if for whatever reason you don't want to go that route, there are a lot of online tutorials for most languages. Usually these aren't as good as book tutorials, but they do get the point across and are a step in the right direction if you have nothing else.

DreadStunLock

#6
Quote from: hardaffliction on June 03, 2011, 11:42:57 PM
thanks for the links i already signed up to get the tweets texted to my phone last night though

lots of respect to all the people working on it i can't wait to play spy versus mercs again especially now that it's being created by people who don't have bosses telling them to dumb it down consequently ruining the greatest gameplay of all time

also i'm curious to learn how to program i've spent weeks creating maps with the SDK for counter strike and i know my way around a computer and registry and all that but if i wanted to learn how to program where would be a good starting point? care to point me in the right direction?

in the meantime does anyone still play chaos theory online?

Try not to get too crazy with UDK, learn the basics but don't go into the stuff like adding personal animations (Unless you want to have a personal project)

hardaffliction

legit thats good to know i'll probably reinstall chaos theory soon.

so what type of code would i want to learn for programming gaming? c++?

AgentX_003

Quote from: hardaffliction on June 05, 2011, 01:23:44 AM
legit thats good to know i'll probably reinstall chaos theory soon.

so what type of code would i want to learn for programming gaming? c++?

check ur pm :P !!! XD


-Thanks Murdy for da Sig <3  xD

DreadStunLock

Quote from: hardaffliction on June 05, 2011, 01:23:44 AM
legit thats good to know i'll probably reinstall chaos theory soon.

so what type of code would i want to learn for programming gaming? c++?

Mainly Unrealscript, but when I talked to one of the Project Stealth programmers, learning C++,C#, Java can help you understand it a lot more, thus making the process glide a lot better with a lot better results.

But to create a game you also need to know:

Animation and rigging
3D modelling and UVW Mapping
Textures

So creating a game is a bit too drastic to do alone, best way would be to just create a game inside an A4 Sketchbook and write about your game in such a clear understanding, that you can give it to programmers or artists and they will create the game out of it.

VenomousNinja

Quote from: hardaffliction on June 05, 2011, 01:23:44 AM
legit thats good to know i'll probably reinstall chaos theory soon.

so what type of code would i want to learn for programming gaming? c++?

Like Dread said, C#, C++, or Java are good. C++ is the industry standard, however there are some that will use C#, which I personally recommend due to C++ sentence structure being pretty fucking crazy. Unfortunately, I believe C# is windows-specific, so if you want to do stuff across multiple OSes, Java would be the way to go out of those three.

People also seem to like Ruby or Python, for some reason.

hardaffliction

thanks all i'll look into all that

really can't wait for this game to be finished (hoping my computer will meet the system requirements) i'm going to make all my friends download it and write reviews and comments on all the major gaming websites which i haven't done for any other game

knooger

Game shouldn't have a lot higher requirements than UT3.

DreadStunLock

Quote from: KnoogeR on June 05, 2011, 04:03:01 AM
Game shouldn't have a lot higher requirements than UT3.

I think developers are going heavy for dynamic lightning which is something that UT3 doesn't have a lot, so it will require like a 400-500$ computer.

LennardF1989

Quote from: DreadStunLock on June 05, 2011, 12:31:46 PM
Quote from: KnoogeR on June 05, 2011, 04:03:01 AM
Game shouldn't have a lot higher requirements than UT3.

I think developers are going heavy for dynamic lightning which is something that UT3 doesn't have a lot, so it will require like a 400-500$ computer.
Indeed, we go mildly crazy with dynamic light. Besides that, UDK is much heavier on its own than UT3. A better example would be: If you can play the UDK Demo, you can play PS. UT3 is deprecated, in programming terms.