System requirements...

Started by Tal, June 30, 2007, 02:50:11 PM

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Overstatement

You misunderstood me but now that I've reread kebab's post, I misunderstood him which would mean he misunderstood my eariler post and blob's post. Learn to read everyone!

I was talking about a lobby like where you wait and chat with other players. You're thinking of the lobby before that, which doesn't require connecting to a server. At least that's what I think you're thinking, I'm not sure anymore... If not, maybe you could explain how I can or where I can find info to 1) connect to the master server and get a list of game servers 2) connect to the game server 3) process all the text messages and other info in C++.

Also, your method didn't work too well with CT. At least, I've never gotten a connection by pressing "Join Game" on xfire. They always failed to connect and they're probably done the way you said.

Bionic-Blob

thats because ct fails.

the join game button works fine with ut2k4

MulleDK19

The system requirements will be somewhat near this!

Project Stealth System Requirements

Minimum Requirements
CPU: 2.8Ghz
RAM: 512MB
Graphics: Geforce 6 series

Recommended System
CPU: 3-4Ghz
RAM: 1024MB
Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI


Project Stealth Technical features and requirements
* Dual-core CPU: Multi-threading is supported and should provide much better performance
* 64-bit version to be available with better textures
* Renderers: SM3.0, 2.0, possible DX8 renderer
* HDR supported
* Physics: Novodex Physics Engine
* AGEIA PhysX PPU supported.

If my heart ever heals, I will make sure it'll never break again.

Bionic-Blob


MulleDK19


If my heart ever heals, I will make sure it'll never break again.

iservealot

Quote from: MulleDK13 on July 14, 2007, 05:19:46 PM
The system requirements will be somewhat near this!

Project Stealth System Requirements

Minimum Requirements
CPU: 2.8Ghz
RAM: 512MB
Graphics: Geforce 6 series

Recommended System
CPU: 3-4Ghz
RAM: 1024MB
Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI


Project Stealth Technical features and requirements
* Dual-core CPU: Multi-threading is supported and should provide much better performance
* 64-bit version to be available with better textures
* Renderers: SM3.0, 2.0, possible DX8 renderer
* HDR supported
* Physics: Novodex Physics Engine
* AGEIA PhysX PPU supported.

This guy has no idea what he talking about. He is just throwing out requirments that he wants.

Succubus Dryad Of The Undying Comet

Quote from: MulleDK13 on July 14, 2007, 05:19:46 PM
Recommended System
Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI
That owned me xDD

MulleDK19

Quote from: iservealot on July 14, 2007, 09:23:27 PM
This guy has no idea what he talking about. He is just throwing out requirments that he wants.

Uhm..... No...... These are the official UT2007 system requirements!! So it's probably going to be somewhat near this!

If my heart ever heals, I will make sure it'll never break again.

greenday5494


Succubus Dryad Of The Undying Comet

Cause UT3 will be the next uber-game.
And i just read the official syspecs - UT3 needs a GF FX card to run.
no SM3 is required. YAY!!! :P

Gui Brazil

IF Project Stealth gets to be playable with such card, don't come screaming later on that your Geforce Fx5200 and 486 processor run like crap on low and you get a ridiculous FPS.

iservealot

Quote from: Gui Brazil on July 18, 2007, 02:12:24 AM
IF Project Stealth gets to be playable with such card, don't come screaming later on that your Geforce Fx5200 and 486 processor run like crap on low and you get a ridiculous FPS.

If is correct. I can already tell you that this will not run decent on a SM 2.0 graphics card. Bare in mind that when this gets released, the G90 will already be out.

Also, our game will depend heavily on lighting, something that can't even be efficiently done on the FX series.

Succubus Dryad Of The Undying Comet

Quote from: iservealot on July 18, 2007, 07:37:56 AM
Also, our game will depend heavily on lighting, something that can't even be efficiently done on the FX series.
lol, i play CT with good fps, so i think that except for the high-poly models, there shouldn't be any REALLY BIG choke point for my system... except if you make all the lighting real-time, then i will have to buy a super-computer to run it...

frvge

I havent read most new stuff, but I am reading books on DirectX, OpenGL, shaders AND OGRE... I am willing to learn anything thats necessary, but I need to be in the mood and need to have the time.
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Overstatement