Merc Jumping. Yes? No?

Started by Cronky, December 21, 2011, 11:01:50 PM

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Do you think Jumping is essential to the Merc gameplay?

Yes
No
Vega Sucks
^^^(Did I do that right?)

frvge

We have other ideas for the counter of being double teamed, but those are still very much under debate.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

QuoteBesides I have said in the past really the merc shouldn't be able to balance on the railings with all that heavy equip

This... this is sig worthy.  Absolutely hilarious


VenomousNinja

Quote from: frvge on December 27, 2011, 11:03:27 PM
We have other ideas for the counter of being double teamed, but those are still very much under debate.

Are you saying you're finding ways to counter teamwork?

Huh...

knooger

Quote from: Cronky on December 27, 2011, 11:01:24 PM
Quote from: AgentX_003 on December 27, 2011, 09:20:13 PM
Well I couldn't bother to read everything so I will go upon my own conclusion, and that being Jumping is essential to the game, especially if you are being double teamed...

How will jumping help you out if you're getting double teamed in PS?
Install CT/DA and we are gonna show you :P

NeoSuperior

LOL look at poll. It seems the majority wants jump back^^

However something is wrong... are we really 18 people?
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DreadStunLock

Let's all so take crouching into consideration, that thing is just as bad as jump bug.

NeoSuperior

Quote from: DreadStunlock on December 28, 2011, 02:55:35 PM
Let's all so take crouching into consideration, that thing is just as bad as jump bug.

But mercs can also enter some vents that way!
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
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DreadStunLock

Yeah, but it's also one of the most bitchy moves Knooger does that makes him ridicilous to grab xD

knooger

Quote from: Meister_Neo on December 28, 2011, 02:21:54 PM
LOL look at poll. It seems the majority wants jump back^^

However something is wrong... are we really 18 people?
Maybe we are, but people are shy!

Quote from: DreadStunlock on December 28, 2011, 03:31:53 PM
Yeah, but it's also one of the most bitchy moves Knooger does that makes him ridicilous to grab xD

Aha, no one likes you.

Cronky

#39
Quote from: KnoogeR on December 28, 2011, 11:18:51 AM
Quote from: Cronky on December 27, 2011, 11:01:24 PM
Quote from: AgentX_003 on December 27, 2011, 09:20:13 PM
Well I couldn't bother to read everything so I will go upon my own conclusion, and that being Jumping is essential to the game, especially if you are being double teamed...

How will jumping help you out if you're getting double teamed in PS?
Install CT/DA and we are gonna show you :P

Silly Knooger! That wont answer my question. That will just show me how some other game took care of that problem with the inclusion of jumping. ;)
If you haven't noticed, I'm REALLY good at making a simple response into a wall of text.
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Asshole

Quote from: Cronky on December 27, 2011, 11:01:24 PM
Quote from: AgentX_003 on December 27, 2011, 09:20:13 PM
Well I couldn't bother to read everything so I will go upon my own conclusion, and that being Jumping is essential to the game, especially if you are being double teamed...

How will jumping help you out if you're getting double teamed in PS?


He means bunny hopping to make spies miss the grabs... (It worked on SCCT)

Farley4Fan

What cronky is getting at is that CT =/= PS.  Why can't we have jumping but also have grabs work during the jump?

DreadStunLock

Has anyone ever had a crazy idea of kicking grenades out of the way? I mean, you should be able to if a Mercenary throws a grenade on a knocked out spy, you could just kick it away asap? :/ or maybe it's crazy....

NeoSuperior

#43
Quote from: Farley4Fan on December 29, 2011, 04:47:04 AM
What cronky is getting at is that CT =/= PS.  Why can't we have jumping but also have grabs work during the jump?

In my opinion, someone who is aware, that a spy is behind him and trying to grab him should NOT be grabbable, because it would be like: "Yea dude i know exactly you are behind me, but who cares about that go ahead and 'stealthily' do a 'surprise' grab, although its NOT 'stealthily' and 'surprising'.... WAIT WHAT?! SOMETHINGS NOT RIGHT!" But i agree it would be lame, if someone would be jumping around all the time... how about adding "stamina bar" like we all know from RPGs like Skyrim? Could also be used for sprints!


Quote from: DreadStunlock on December 29, 2011, 05:32:43 AM
Has anyone ever had a crazy idea of kicking grenades out of the way? I mean, you should be able to if a Mercenary throws a grenade on a knocked out spy, you could just kick it away asap? :/ or maybe it's crazy....

Sounds like Call of Duty
If there are any orthographic/grammatical errors in this post, you can keep them and, if you want, hang them over your bed ;)

"As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one."
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AgentX_003

#44
Hmm even though I had voted yes for merc jumping , I was still feeling ready to adjust my playing style
to accommodate the lack of jump because in turn perhaps the xbox players are right, that jumping and turning doesn't
require skill, and that I think it would change the face of the game cause peeps who charge , would have to rely on sniping alone ?

These are my thoughts on this matter. Discuss.


-Thanks Murdy for da Sig <3  xD