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Host Rights!!

Started by MulleDK13, July 05, 2007, 02:08:08 PM

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Succubus Dryad Of The Undying Comet

Quote from: MulleDK13 on July 05, 2007, 10:16:58 PM
Oh, right, let's pretend some guy joins, and then decides to go to town, without closing the game... You'll have to close the server... Well... You had to in CT... except if you blacklisted him.
or just kicked...

MulleDK19

It didn't work on the earlier versions...

PT was much better... it had punkbuster... So you could even kick in-game...
And reduce lag!

pb.sv.kick NAME
pb.sv.restart (mystically removed lag)

If my heart ever heals, I will make sure it'll never break again.

InvisibleMan999

Quote from: Kok4f4n on July 05, 2007, 08:58:22 PM
Say have a master server over http to download maps directly throughthe game client?

Well I don't know who is going to maintain that server. It might be easier just to use peer to peer map transfers, similar to games like Warcraft III.

Succubus Dryad Of The Undying Comet

Quote from: InvisibleMan999 on July 05, 2007, 11:38:07 PM
Quote from: Kok4f4n on July 05, 2007, 08:58:22 PM
Say have a master server over http to download maps directly throughthe game client?

Well I don't know who is going to maintain that server. It might be easier just to use peer to peer map transfers, similar to games like Warcraft III.
but it could make the game lag when someone downloads...

InvisibleMan999

Quote from: Kok4f4n on July 05, 2007, 11:55:44 PM
but it could make the game lag when someone downloads...

Well download wouldn't be during the game, it would be during the lobby screen, so it would mean you'd have to wait a bit for the map to download, but it'd be an option to share some of your maps with people if you really wanted to play hospital for instance and one guy didn't have it.

Tal

Quote from: MulleDK13 on July 05, 2007, 10:25:43 PM
It didn't work on the earlier versions...

PT was much better... it had punkbuster... So you could even kick in-game...
And reduce lag!

pb.sv.kick NAME
pb.sv.restart (mystically removed lag)

you could kick in CT.... you just had to bring the console up and you would type

Kick NAME

restart sounds very good though  :) I would like to see that implemented

Quote from: InvisibleMan999 on July 06, 2007, 12:25:09 AM
Quote from: Kok4f4n on July 05, 2007, 11:55:44 PM
but it could make the game lag when someone downloads...

Well download wouldn't be during the game, it would be during the lobby screen, so it would mean you'd have to wait a bit for the map to download, but it'd be an option to share some of your maps with people if you really wanted to play hospital for instance and one guy didn't have it.

Most maps in WC3 are really small in size... tell me if im wrong but maps in SC and probably in PS will be measures in megs where WC3 maps were just afew KBs.. It would take afew seconds to download in WC3 if the host had good connection and so did the user. If they did not you would sometimes get stuck and other crap... Also in WC3 there are what you call Download leavers... they download and leave :) in there the maps are only in KBs so imagine is this happend in something like PS... people download 10-20 megs and it takes them about 10 mins then they leave... wouldnt that piss the host (for using his internet up on a noob) and the players who just wanna play the game without having to wait a crapload of time...  ;D

Zedblade

'dragging' players is a bad idea. If a player won't switch, just kick them. And if you did drag them over, they will just whine and then leave. Plus some hosts would exploit it so they were always spies...

hopefully we can make it just as fun as merc to play so we won't have the whole spy whore problem at all.

HeroFromHyrule

Quote from: Spark92 on July 06, 2007, 03:11:04 AM

Most maps in WC3 are really small in size... tell me if im wrong but maps in SC and probably in PS will be measures in megs where WC3 maps were just afew KBs.. It would take afew seconds to download in WC3 if the host had good connection and so did the user. If they did not you would sometimes get stuck and other crap... Also in WC3 there are what you call Download leavers... they download and leave :) in there the maps are only in KBs so imagine is this happend in something like PS... people download 10-20 megs and it takes them about 10 mins then they leave... wouldnt that piss the host (for using his internet up on a noob) and the players who just wanna play the game without having to wait a crapload of time...  ;D

My entire Maps folder for CT is 27 megs.  Most maps are only about 300 - 600 kb, with only a few weighing in at a meg or more (Guessing from the filenames, it looks like Pyrocryptic is 1.3 megs, with Offshore Oilrig and Panama Bank weighing in at around 2.5 megs a piece).  Not really that big, and with a decent connection on both sides, it really wouldn't take very long to transfer that to a player.  Especially if it were possible to set it up similar to a torrent client so that all of the players in the lobby with the map are sending it to the player without the map, but that may be a bit difficult.

Tal

#38
emmm how does that work out the sounds folder for the maps is 200megs for me... your talking about the Maps folder only but the map isnt just the map it needs the sounds and textures and things that come with it... my textures folder is 150megs... and my static meshes is 150 megs also... you need all of them to have the maps because if you look in them youll see files with names like:
AQU03-i.utc  - obviously for aqua
amb_Bank.uax  - obviously for bank
FAC_STM.usx  - obvously for factory...

Look at it this way Mr. Mics map pack compressed is 136 megs... there are 15 maps. Uncompressed im not sure how much it is but lets say 10 megs each map at the least...
I really dont want to have to wait for someone to download 10 megs and then see him leave and another player to join and have to download another 10 megs again... just a waste of time... have all the map downloads in the site instead of making it in the game...

if it isnt needed anyway itll still be annoying cuz noobs will dl and leave on purpose which will piss of host just like in WC3...

InvisibleMan999

Quote from: Spark92 on July 06, 2007, 04:54:26 AM
if it isnt needed anyway itll still be annoying cuz noobs will dl and leave on purpose which will piss of host just like in WC3...

Doubtful for a game like CT, where there just aren't  many servers to begin with. You really can't afford to do that kind of thing ina  community that small, toehrwise you just don't end up having a game.

Tal

can you say that again I dont quite get what your trying to say...
If i do get what your saying is that there arent any noobs...
There are man... lots of idiots who you just cant understand what they are doing in a game like splinter cell... I just dont want to have to wait for the hosts mate who has 56kb modem to download 10 megs or have a noob dl for 5 mins while every1 waits and then say "Crap i g2g cya guys thnx for download"

Farley4Fan

Possibly, revenge mode could always be turned on?  Just a thought, maybe that would cause some problems but it could also fix some as well.

Gawain

Quote from: Papa Skull on July 06, 2007, 01:00:25 PM
Possibly, revenge mode could always be turned on?  Just a thought, maybe that would cause some problems but it could also fix some as well.
even 12 minutes is quite a long time if you need to do some rl stuff like accepting a phone call etc. i'd like to see a pause option that can't be abused, maybe with a voting first. in about every 5th game i play, some1 is afk for a short period of time.

HeroFromHyrule

Quote from: Spark92 on July 06, 2007, 05:57:05 AM
can you say that again I dont quite get what your trying to say...
If i do get what your saying is that there arent any noobs...
There are man... lots of idiots who you just cant understand what they are doing in a game like splinter cell... I just dont want to have to wait for the hosts mate who has 56kb modem to download 10 megs or have a noob dl for 5 mins while every1 waits and then say "Crap i g2g cya guys thnx for download"

He is saying that in a game with a community as small as the Splinter Cell community, this really shouldn't happen.  There aren't a lot of options for games to play at any one time, so the odds of somebody just joining a game to download the map and leave aren't that good.  Most players would rather join the game, download the map, and play.

I also think that revenge should NOT be on all the time, as you may have different equipment that you bring to one map, that is nearly useless on another.  Having revenge on all the time would mean that you have to change your equipment before you switch teams to start the next map, which just doesn't make sense.

Lurch

revenge mode is useless because a nubs can just leave when the round starts, instead of leaving from the lobby.