Spy Interrogation Room Idea. Please Look.

Started by coldbloodedkill3r, July 07, 2007, 12:45:47 AM

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Daybreak

"and an actual dev person looked at this and put it in, that would be awsome. But, it would have to be a server-side option"

Devs? Sweet... Good work everyone!


hughie21

How would this work in an online game? That would be pretty damn boring if you were the spy. Well, and for the Merc.

Daybreak

"TELL ME WHERE THE OTHER SPY IS?!"
"no."
"SHIT!"

hughie21


Farley4Fan

What kind of information would they interrogate from them anyways?  There isn't really anything they need to know from the spies.


frvge

Meh, maybe some part of it can be used, but overall I say no.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

MR.Mic

Oh my god, that's one of the worst ideas I have ever seen!
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
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InvisibleMan999

Spy1: "WTF? How'd the merc know I was there?!"
Spy2: "Sorry man..  he threatened to fry my graphics card. I had no choice..."



B1nArY_001

#27
Quote from: greenday5494 on July 17, 2007, 10:25:57 PM
that actually is a very good idea. But, i dont think it would be practical. They would prolly say it is "a feature that would be nice to have" and would take too long to code, program, anumate, etc, etc. But, that is a very good idea. if some of the jackholes wouldnt be such jerks, and an actual dev person looked at this and put it in, that would be awsome. But, it would have to be a server-side option

It would make an interesting single player feature, but we're not working on a single player game. This would also be interesting for an espionage RPG but, this is not an RPG. All in all, not a bad suggestion in and of itself but not for this game. Things happen to fast to be interrogating someone. Picture this, you capture a spy, YAY! You start putting needles under his fingernails and threatening to castrate him with a rusty spoon. Meanwhile your mate gets necked and the other spy runs amok hacking objectives. If the spy is decent on his timing he could get 2 objectives not just one. So now the captured spy has told you yes, I shot a spy bullet in the corner by room 116 and my partner is using flash bangs, chaff, smoke and cams. Well chances are your partner who just got necked could have told you that. It just doesn't make sense for this particular game.

Edit: Getting a spy on spy trap = easier and less time consuming than an interrogation.

Farley4Fan

I still don't see how this would work at all.

Succubus Dryad Of The Undying Comet

Maybe an sv option to get both spies on radar after making the merc humiliation move?
Say the merc hq manages to interfere with the spies radio frequencies, and after a while the spy hq cuts the mercs off? say 25 seconds of knowing where both spies are. I think it's a good idea.