Post Ideas for appearance of vision modes.

Started by goodkebab, September 07, 2007, 10:29:31 AM

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Gawain


Succubus Dryad Of The Undying Comet


goodkebab




KokA....spies do not have a hud at all, so I totally disagree with to much information.

Also, sound lags and silent proxies are the biggest annoyance of the game.

Gawain

hey, i hate that i can see lasers with thermal vision, that's just too much information on my screen, waaaaaah ;D

InvisibleMan999

Quote from: Gawain on September 25, 2007, 01:34:22 PM
i really like the echo thing with proxis around corners

Yeah that would be a cool addition for NV.

For people who dislike the "spam"... they can umm... just not use NV. It's not like people use it a lot now anyway.

Spekkio

Quote from: goodkebab on September 25, 2007, 02:45:20 PM



KokA....spies do not have a hud at all, so I totally disagree with to much information.

Also, sound lags and silent proxies are the biggest annoyance of the game.
Which I think you need to get rid of through QA testing. I personally like the dynamic that Proxies are found through hearing, but are hard to see, while lasers are easy to see but don't make any noise.

Succubus Dryad Of The Undying Comet

They do make a noise - every 10 or 15 seconds, but they do.

B1nArY_001

If an X-ray type vision showed through walls the way a thermal system does, mines could be located visually and if the light amp vision had echo properties you could discern the type of mine. We could also easily make the sound wave disturbances culled by a wall and small enough that if a proxy is placed far enough away from a doorway (or whatever) it will remain hidden except to Xray in which you will be unable to see a laser or indication that it is a proxy.

This will retain the sound differential unless the mine is placed carelessly by the Defender making the echos visible. This would promote more usage of visions and force more careful recon. This should provide a unique system for locating countermeasures. For the Defender this will provide further usefulness to EMF causing them to make more frequent use of visions.

Quote from: Kok4f4n on September 25, 2007, 09:30:11 PM
They do make a noise - every 10 or 15 seconds, but they do.

If you're referring to silent mines, sometimes they don't. I've sat in front of several for far longer than that and they never made a peep. I've also seen laser mines without a laser showing in thermal ???

Those suck... you go to remove them and you get in front of it and BOOM!  :o


element54

We could just make the teamate FOV part of the camera network system. So if they want to see what their partner sees they have to take that gadget.

InvisibleMan999

Quote from: B1nArY_001 on September 25, 2007, 09:45:35 PM
This will retain the sound differential unless the mine is placed carelessly by the Defender making the echos visible.

No, I don't like this. Because people can't see if they're being careless or not. The only way you'll even know is if you test the mine with a partner (since only spies can see these sound waves).

The more I think of it, the more I tend to think this vision is a bad idea.

We're better off just relying on the old system of detecting mines, just get rid of the silent mine bug. Hopefully with UT's sound system, we won't have to worry about that anyway.

If we really need help we could always make a "mine detector" gadget that works similar to the heartbeat sensor, but pings mines on your radar instead of mercs.

Daybreak

Just a note the Echo vision would have to be re-named 'cause apparently it's the exact name as in Metroid.

Overstatement

I'm not sure what everyone is talking about but I'm against a vision that makes mines easier to find. They're already too damn easy to find even without EAX.

B1nArY_001

Quote from: InvisibleMan999 on September 25, 2007, 10:01:12 PM
Quote from: B1nArY_001 on September 25, 2007, 09:45:35 PM
This will retain the sound differential unless the mine is placed carelessly by the Defender making the echos visible.

No, I don't like this. Because people can't see if they're being careless or not. The only way you'll even know is if you test the mine with a partner (since only spies can see these sound waves).

The more I think of it, the more I tend to think this vision is a bad idea.

We're better off just relying on the old system of detecting mines, just get rid of the silent mine bug. Hopefully with UT's sound system, we won't have to worry about that anyway.

If we really need help we could always make a "mine detector" gadget that works similar to the heartbeat sensor, but pings mines on your radar instead of mercs.

A laser has to pass over an opening for you to trigger it so you will be able to see it in the Sound Vision. In xray you would no doubt be able to tell what direction it is facing and its placement should indicate the type most of the time. It essentially makes it no easier and no more difficult to locate and avoid mines. What it does do is makes sure you are making use of all your vision modes giving true usefulness to each in its own respect.

Spekkio

Quote from: Overstatement on September 25, 2007, 10:06:39 PM
I'm not sure what everyone is talking about but I'm against a vision that makes mines easier to find. They're already too damn easy to find even without EAX.
QFT.

Seriously, as long as you're being careful mines are relatively easy to locate. The only problems that arise from mine removal are acoustics, both from a silent mine perspective, and hearing proxies from another floor/room perspective. Just fix the acoustics.

element54

so true.

a good player can already find the mines using the equipment they are given so adding more equipment probably ins't necessary. the problem comes in when you can't hear the mines that are supposed to be beeping. laser mines are pretty easy to see if you just look for them