back to wall and rail camping -and other moves

Started by goodkebab, September 05, 2007, 08:50:11 PM

Previous topic - Next topic

B1nArY_001

Quote from: Spekkio on September 24, 2007, 11:29:48 PM
I would argue that by making those changes, you are no longer keeping the fundamental gameplay of SvM. It will be a new game entirely. If you look at the changelog between PT and CT, the changes are quite minimal. However, the two games play entirely different.

You talk is if we are taking an existing game and just modifying it. We're not. If you want something the same then go play Chaos Theory, it's the same as... Chaos Theory.

I'm sure everyone is thinking this, but I'll point out the obvious. If I kill you in a game and the method you want to use takes 2 seconds to execute and the alternative method takes 2 seconds... It makes no difference at all.

Spekkio

#121
That's right, it doesn't. But if the method you use to see things is different, then the game is fundamentally changed.

The whole point of this project is to make a SvM game that keeps the core gameplay of PT/CT, but fixes the bugs. The reason for its existance is because Ubisoft changed that with DA, and nobody liked it.

B1nArY_001

#122
There are obvious issues with that. Jesus fucking christ some people are dense.

Edit: That was uncalled for, sorry, but think about it - look at a few other threads you've been reading.

goodkebab



Just have to wait and see what happens,  if they decide not to sue then we dont have much to worry about.  If they decide to do so,  even if they dont have case,  its still a pain in the ass for us.

How much of this community would donate 10-20 bucks for lawyer fees?

Spekkio

If they don't have a case, you can often counter-sue to get your lawyer fees back.

frvge

Depends on the country.

And counter-suing also takes money I believe.

Anyway, they'll lose in Holland, they'll probably lose in the USA too. zomg.

*notes he is off-topic*

For other contributions about laws and stuff, please go to SCL or post in AJ's thread.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Daybreak

10-20 bucks for lawyer fees ain't gonna cut unless we get Braiog to be our lawyer and just get him to annoy the crap outta of them.

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

InvisibleMan999

#128
Our main problem with copyright infringement right now is that we've made it a stated design goal to try to "clone" the gameplay of CT versus.

That's bad because from the get-go, the purpose of the mod isn't to create a unique game but to copy an existing one. That's going to be very bad for our case if it ever goes to trial. Like... real bad.

frvge

No. It's allowed. As long as there's enough difference. Seeing as we're making code, models, textures, maps, sound, music, animations from scratch, I think there's enough difference.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

InvisibleMan999

#130
I'm wondering if maybe we should change up the setting a little. For instance, what if we made Project stealth more futuristic looking, like the merc was more of a space marine. We could change his gun to be a laser gun or blaster or something.

CT already had a bunch of future tech anyway: Sticky shocker gun, sticky cams, lasers that can differentiate between friend or foe, camo suit, motion sensor, EMF vision, motion sensors, etc.

This would just take it one step further. We could implement some more futuristic themes to our maps. Perhaps force fields, variant gravity zones, maps set on spaceships, etc.

We could even use it to our advantage to explain some of the illogical things about CT, like how you're given only non-lethal weaponry but still allowed to snap necks. Maybe instead we can just say the merc's body armor has some kind of impenetrable force field that blocks fast moving projectiles and most energy weapons. So the most you can do is stun him with the shock gun. It takes a precise close combat strike to actually penetrate his defenses.

Farley4Fan

I would get tired of the futuristic setting.  It is an interesting idea but sadly I doubt it would work...

neth

Quote from: InvisibleMan999 on September 25, 2007, 05:34:36 AM
what if we made Project stealth more futuristic looking


Maybe its better to make it realistic.

goodkebab

we are NOT changing the characters.   They do not violate any copyrights anyways.

The only things that COULD give us trouble are our intentions,  and that is not copyright infringement.

So if we intend to tweak the visual appearance,  and add additional features then we are fine.


And most of all,  TFS Jackie is just the messenger,  and the message itself is paranoid nonsense. Investigating,  is not an accusation even if it implies it.

AgentX_003

#134
K i finally see more light to this and the more i see it .. Look its a mod and you will have those problems.. Perfect Example.. DragonBall-Z , Funimation the company wanted to sue certain people making the same sort of models with the Quake 3 mod and they end up change to different models and then the game didnt feel the  same but it had sorta the same concept. .. but Take in Example  the Mod , Earth Special forces for half life / counterstrike .. Same models same attacks .. Different name and further more, the Models and textures are all designed by the team, another thing is well going back to splintercell..  I remember when the Unified mapping project was around , i believe it was Iservealot that told me  , they called ubisoft up to see if they could change the dimensions of a map soo they could perform a sort of co-op boost, Ubisoft official said they could do it... But they wouldn't recommend doing so..


-Thanks Murdy for da Sig <3  xD