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Training Mode

Started by Farley4Fan, September 22, 2007, 07:40:20 AM

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monterto

Quote from: AgentX_003 on September 23, 2007, 04:48:43 AM
ok .. one thing i Never got about scct is why the hell did they give the merc the option of Flares and a flash light.. i think it should be either you sacrifice one for the other, because in my opinion, if you kept the merc to just having flares .. it would add more intensity to the game and, then once that flare goes  out your left in the dark with the spies x) !.. last resort, the laser and your visions =) !.

cause flares are freakin' awesome...they just aren't worth sacrificing another make or brake gadget for them


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Farley4Fan

Quote from: Gawain on September 23, 2007, 01:46:40 AM
just drop the idea that you got good ideas.

Drop the idea that you think you know everything.

Westfall

Quote from: Spekkio on September 22, 2007, 08:20:17 PM
Um, no? I played the game, got owned, then kept playing and got better. No matter how comprehensive a training program is, it'll never fully prepare you for the actual game.

This is the answer that everyone is looking for. Read it 3 more times b/c it is THE ONLY LOGICAL/RATIONAL explanation on how to train. It's called a learning curve.

Farley4Fan

I understand that completely.  But only a few people actually take the time to get owned and learn through experience, most of them get owned and then just leave.  You ever wonder why there is barely a community?  If there was an easier training mode for people to play then I think it would increase the numberes of the community.

InvisibleMan999

Quote from: Gawain on September 22, 2007, 10:52:09 PM
implementing ut's replay mode for ps would do way much better than any tutor mode or complex ban system or any other bullshit.

That's for sure.

AgentX_003

Quote from: monterto on September 23, 2007, 05:19:06 AM
Quote from: AgentX_003 on September 23, 2007, 04:48:43 AM
ok .. one thing i Never got about scct is why the hell did they give the merc the option of Flares and a flash light.. i think it should be either you sacrifice one for the other, because in my opinion, if you kept the merc to just having flares .. it would add more intensity to the game and, then once that flare goes  out your left in the dark with the spies x) !.. last resort, the laser and your visions =) !.

cause flares are freakin' awesome...they just aren't worth sacrificing another make or brake gadget for them






Murdoc you completley dodged the bullet ,and still i haven't gotten a real answer to my idea..Soo what does everyone else think ?


-Thanks Murdy for da Sig <3  xD

Gui Brazil

OMG THE GAME IS TOO TOUGH LET'S MAEK IT NUB FRINDLY!

Double Agent, anyone?

Farley4Fan

That isn't the point of the training mode.  It is to make the noobs better and give us better competition.

Gui Brazil

I can already see that as the new death match. Thousand of servers like those, and 2 story servers...Spekkio already won this thread, best way to get better is to keep playing.

Farley4Fan

That's the problem.  Once people get owned they stop playing. 

Gui Brazil

Quote from: AgentX_003 on September 23, 2007, 04:48:43 AM
ok .. one thing i Never got about scct is why the hell did they give the merc the option of Flares and a flash light.. i think it should be either you sacrifice one for the other, because in my opinion, if you kept the merc to just having flares .. it would add more intensity to the game and, then once that flare goes  out your left in the dark with the spies x) !.. last resort, the laser and your visions =) !.

This might end up being a nice idea...atleast it would make flares atleast a bit more useful than what they are right now.

AgentX_003

to elaborate  this further and  to everyone else who don't know whats going on , is this :  To make Flares a more a more Useable item, so what I had thought was, Make flash light have a battery span much like gasmask then once they run out of it , they would have no choice but to use flares.


-Thanks Murdy for da Sig <3  xD

Gawain

i don't think nerfing flashlight is a good idea. in fact, it needs a little boost with no mt nightvision and darker maps. flares need a big boost, eg be reloadable at ammunition depots, burn longer etc. another idea is to replace flares with boosted phosphourus nades.

Farley4Fan

Good idea^  What if flares had a burning effect like phosphorus and lit up the room?

Spekkio

Agent_X's idea sucks.

The problem is that flares overlap with other functions that the merc has unconditionally -- flashlight, laser, and specialty visions. There's nothing you can do about that. Flares = light source. Flashlight = light source. Taking away the flashlight in return for flares isn't going to make me or anyone else more inclined to take them.

Just replace flares with phospho grenades from PT in PS. Still relatively useless, but at least they don't overlap in function with another equipment item.