Gadget ideas/concepts.

Started by shadowNET, October 09, 2007, 02:53:07 AM

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Farley4Fan

I thought the power generator in DA was a good concept but not executed correctly.  IMO mercs should only be able to turn it on 3 or 4 times, not infinite amount.  This requires some thought:  Should I turn on the generator yet?  Or should I wait until they turn a few more lights off before I use one of my turn ons?  This would require strategy.

Another thing they could do is make the generator relatively far away from the objectives.  This way a merc would sacrifice some time to turn it on rather than being able to guard both the generator and an objective.  You would have to leave your post to get lights back on.  Again, it requires some decision making rather than DA's: I'll guard generator and a terminal and if they turn off a light i'll just push the button and it'll turn back on.

DA was too noob friendly, and they even noobed out the generator idea.  It should be a more risky thing.

AgentX_003

#16
I didn't really wanna crowd this post but , i have thought out an idea to the rest Y'all, Hmm what about a hacking device that can be planted on a wall remotely to open doors or in a range thats close enough to the actual hack, So instead of getting your face shot , then you can use it as a stealthier method or diversion ie.  - >    ,


Another thing i thought about is.. why in the world do some maps have vents that are already open... its like saying Ok we're a secure building , we will just let you in.. ,

So with that being said i think the vents should be sealed shut and you have to break em open .. its a minor detail but if we want realism .. im just putting that out there folks.

P.s I love the Posting layout.. its  Soo easy to navigate :D .




-Thanks Murdy for da Sig <3  xD

Cyntrox

Quote from: AgentX_003 on October 13, 2007, 09:51:32 AMwhy in the world do some maps have vents that are already open...
For balance purposes.

Tidenburg


neth

The more things you can open by hacking and close by triggering the alarm the better.

Daybreak

So my drawing skills suck. Whatever. Someone else is in charge of texturing. This is my vision of the camera. I was thinking that you could see the gas chamber too. But i couldn't really draw it. Carbonantium is a word I made up and is pronounced like adamantium. Except it's Carbon-ant-ium. ya I was bored.

Vega


InvisibleMan999

Quote from: Papa Skull on October 13, 2007, 08:57:39 AM
I thought the power generator in DA was a good concept but not executed correctly.  IMO mercs should only be able to turn it on 3 or 4 times, not infinite amount.  This requires some thought:  Should I turn on the generator yet?  Or should I wait until they turn a few more lights off before I use one of my turn ons?  This would require strategy.


Nah, the point of resettable side hacks is that the merc has to go out of position to reset them. The fans on river mall are a good example, because you have to go way to the back of floor 1 and it takes forever to get back to any other objective, especially near the back.

Having a limited number of uses is just kind of annoying.

Gawain

Quote from: InvisibleMan999 on October 15, 2007, 05:16:45 AM
Having a limited number of uses is just kind of annoying.
exactly. the main purpose of limited numbers is to prevent spamming, which is no problem at all in this regard.

Farley4Fan

In DA the generator was not that far from objectives at all.  Hell you could guard green and yellow terminal and the generator on slaughterhouse, all at the same time.  I don't know if those were the correct colors or not, didn't play too much DA...  If the generator was far away from the objectives, like you said in river mall the fans, then it shouldn't be limited number.  I was saying that the generator was executed poorly on DA because it wasn't far from the objectives, and you could use it infinite number of times.

I agree with you.

Gawain

everything was executed poorly in scda

Daybreak


Gawain

daybreak, i can't see any point why this shouldn't be used as the gadget description. maybe adding a little video window of sticky cam in action would be helpful for newbis. if you do it in the style you did the UI, it'll be just fine.

Westfall

Seriously. Daybreak, good job on that. If we can get a set list of other gadgets you should proceed on those too. The video idea is pretty cool. I'm sure you can implement that in easily.

Tidenburg

I was thinking more of a gloop to stick the cams to the walls. How could a normal launch make a metal spike on the camera penetrate metal far enough to stick in without damaging the camera?