Tick tack: Count-down complete (spy/merc renders)

Started by frvge, October 13, 2007, 12:44:26 PM

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QLemont

#60
To make up for the miscommunication about the Helmet / Face mask i am donating 60$ when kebab has donations available to show my appreciation for all you who put so much time into the making of this mod.

Much love  Kebaby / frvge / binary / and the rest  ;)

Farley4Fan

Vega, in CT did smoke make your screen blurry?  No.

I don't really like the gas mask goggles that much but you can't please everyone.

QLemont


Vega


QLemont


Westfall

Quote from: QLemont on October 16, 2007, 03:39:27 AM
VEGA IS THE BEST EVER!     :-*

Actually, he sucks.

Yes, the smoke does make the screen blurry...kind of like a double or triple vision swaying back and forth.

To the team who has processed the mercenary: Good job guys. Very well done. Can't wait to beta test this stuff. I'm really excited.

QLemont

Your a pretty bitter guy westfall i feel sorry for you....  well i dont really but eh what the hell.  >:(

Vega

Thanks Q  :-*

WESTFALL WHERE IS THE LOVE?  What happened to the "You make me proud" ?

element54

Quote from: QLemont on October 16, 2007, 04:14:42 AM
Your a pretty bitter guy westfall i feel sorry for you....  well i dont really but eh what the hell.  >:(

It is all an inside joke Q.

Farley4Fan

I meant with Gas mask on.  It wasn't protecting your eyes in any way, but it somehow protected your eyes from getting blurry.  So why should it even matter?

goodkebab

Quote from: psyichic on October 16, 2007, 12:27:33 AM
Out of curiosity does the gas mask appear on the face when it is selected? Or is it simply put on if your equipment includes it? Also if it is on the face if it is in the equipment do the goggles appear/disappear when it is used? Or are they always on?

Still in debate,  but I want there to be some visual way of showing the mask being turned on.  So you can see across the map that it is on.

Ideally it would be an animation similar to spies changing vision. -perhaps merc pushing a button on their helmet.

Gawain

vision mode, mask on/off and merc using camnet must be easy recognizable. i think we already had this discussion, and the result was that the mask (if the merc got one) should be hanging around his neck, and when he activates it the activation delay (there is one in ct) is used to move it over his face.

B1nArY_001

The mask is always on if you have it.

Would an audio queue not be enough to indicate when the mask is on? At least with audio you don't have to maintain visual contact with the merc's face to determine whether or not he is using his mask.

Instead of the heavy breathing how about the actual hissing/suck noise the diaphram makes as air goes past it and the diaphram opens and closes. Hard to describe but if you've ever had a chance to play with a gas mask you would understand  :-\ Go to your local army surplus store and check one out. If you're not the one wearing it you barely hear the  Darth Vader breath, if at all.

element54

Quote from: B1nArY_001 on October 16, 2007, 06:38:28 PM
The mask is always on if you have it.

Would an audio queue not be enough to indicate when the mask is on? At least with audio you don't have to maintain visual contact with the merc's face to determine whether or not he is using his mask.

Instead of the heavy breathing how about the actual hissing/suck noise the diaphram makes as air goes past it and the diaphram opens and closes. Hard to describe but if you've ever had a chance to play with a gas mask you would understand  :-\ Go to your local army surplus store and check one out. If you're not the one wearing it you barely hear the  Darth Vader breath, if at all.

An audible queue would probably be good to have with the visual representation of the mask.



B1nArY_001

I'm just having a real hard time thinking of anything that would visually show the mask is active except to have it completely off his face when off and showing when on... Other than that the only thing that can think of is some sort of on/off light...

The glowing tubes on the spy are kinda nice, what about working some tubes or tracing into the mask that glow when it's active?