Tick tack: Count-down complete (spy/merc renders)

Started by frvge, October 13, 2007, 12:44:26 PM

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element54

Well if the merc has the mask over his face all the time we could have it limited to just over his mouth when it is not activated and then have the eyepieces over the goggles when it is activated. This could at least help to explain why vision is obstructed when the gasmask is activated.

neth

Perhaps we can somehow use visions to know if someone is using the mask - question is how to do that.

Gawain

the "eyepieces" look kinda incoherent to me...
a mask with trunk and huge filter would look funny, just thing on the one the pyro got in tf2...

i definitely like the sound queu idea, but it had to be unrealistically loud.

Tidenburg

Random interjection here. Does it annoy anyone else that the title it tick tack tick tack, when clocks go tick tock?

Daybreak

#79
I don't know how well this would work but it sounds easy to do.
Our problem at the moment is figuring out how to indicate to a spy if the merc has the mask activated and restricting the mercs view.

Here are my thoughts.

The mask covers only the nose and the mouth. Thus currently nothing is restricting the merc making the mask too powerful. A full gas mask restricted the view. Due to our design we don't have that. My idea is that the visor is infact tight to our skin like giant ski googles. This does not afect any modeling or anything. All that's accomplished is realism, from smoke getting into your eyes. The disadvantage I was thinking of was hearing wise and not visually. The mask, when turned on it makes a large hissing sound completly overpowering all other sounds. That way you know it's on. When only equiped you hear almost nothing.
The tank for the gas, is situated on the shoulders of the merc, when equiped the tank can have a plum of gas escaping from it, and when activated the gas plum gets bigger and the breathing noise can be heard.

If limiting the sense of hearing while wearing the gas mask is good enough then only a smoke animation is required.

Another idea is to just make a texture much like say googles that go over the visor. Making it stylish would be a fun challenge. My suggestion would be similar to that of a ninja, where when equiped on the visor becomes only a rectangle around the eyes. Or someother neat shape.

EDIT: Didn't get to see the skins with the visor and stuff by kebab a few pages back. that looks great. I'm lost at what the problem is now.

frvge

Quote from: Tidenburg on October 16, 2007, 10:18:35 PM
Random interjection here. Does it annoy anyone else that the title it tick tack tick tack, when clocks go tick tock?
My bad. I translated from the Dutch 'tik tak tik tak'.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

the only real drawback of mask is the gadget slot it takes, and i nullifies two common spy gadgets if used correctly. so i'd say that restricting the fov and adding a sound (something the spies can hear, too) may be ok. btw, a smaller fov makes only sense in smoke, in which you can't see much anyways, of searching for a hidden sticky cam. against quick cams it's kinda redundant because of the insta switch to the gadget.

Farley4Fan

The vision is already corrupted when the gas mask is on anyways.  It gives you two clear circles, then the rest of your screen is pretty much blurred, not blurred to the point where you can't see a moving spy though.  I don't think the fov should be reduced when gas mask is on.

goodkebab

Visions WILL be impaired...lowering all peripheral,  just like in Ct.

The design of the helmet allows for the goggles to hide inside the mask....so the merc doing a nod of the head will be enough to lower the goggles over the visor.  Has to be a quick animation.

The mouth piece will stay over the mouth if gas mask is equipped.

B1nArY_001

Having the FoV restricted only when the mask is active makes no sense if you are already wearing it. Having your vision restricted a little is a small price to pay for having the mask equipped and ready for use in an instant.

goodkebab

you are misreading me.

When the merc has the mask ,  the mouthpiece is always worn....when it is in the hud gadget slot,  the visor changes to the goggles. -just like in CT

frvge

#86
So you're saying this:

not as gadget: normal face
as gadget:
- not equipped: mouth-piece, no goggles, normal vision
- equipped: mouth-piece, goggles, distorted vision, no sound-effect
- equipped and in use: mouth-piece, goggles, distorted vision, sound-effect.

? Gameplay-wise, it'd be ok.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

Ok, I think I typed that out wrong...  I meant I don't think that the FOV should be restricted any further than it already is with gas mask on.  Of course it should be restricted with it equipped.

HeroFromHyrule

I stopped checking this forum every day for updates with the hopes that I could come back to it in a few weeks and see some new screenshots and info that would blow me mind.

I am not disappointed.  Great work.

Westfall

Vega does suck. I'm proud of you for sucking.

frgve has it right. That sounds most accurate/correct.