Tick tack: Count-down complete (spy/merc renders)

Started by frvge, October 13, 2007, 12:44:26 PM

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neth

Quote from: goodkebab on October 28, 2007, 08:37:32 PM
so no one wants goggles....then how about just changing a different texture on the visor when mask is on?




Nope, googles are great for me.

Farley4Fan

Do we honestly need goggles anyways?  I think it should just be the mouth mask that seals against the face and connects to the helmet.  It would connect to the visor and seal it so no gas could even get through anyways.  Kind of like this:



See how the visor connects to the mask and the mask connects to the helmet?  Our merc would look great like that imo.

Spekkio

Quote from: Vega on October 28, 2007, 08:43:30 PM
I personally love the goggles.  If his whole face was covered, I'd like them even more.  It gives our high-tech security force an eerie and alien feeling. 
I think Vega hit the nail on the head. It's not the goggles that's funky looking, it's the skin showing on the side of the mask with the goggles put together.

Bionic-Blob

Quote from: Papa Skull on October 28, 2007, 09:16:46 PM
Do we honestly need goggles anyways?  I think it should just be the mouth mask that seals against the face and connects to the helmet.  It would connect to the visor and seal it so no gas could even get through anyways.  Kind of like this:



See how the visor connects to the mask and the mask connects to the helmet?  Our merc would look great like that imo.

yes, it's the disadvantage of having gas mask. limited sight <_<

Farley4Fan

Well yeah, we will still have the disadvantage of fov, of course.  But CT didn't make you put goggles on and it still gave you limited sight.  I say coolness over realism.

Gawain

Quote from: Papa Skull on October 28, 2007, 09:49:05 PM
I say coolness over realism.
affirmative, mask on mouth is sufficient. maybe some light that it's activated.

greenday5494

does anyone agree with me that that the scope should contain a shader? am i alone here? :(

Vega

The rifle is about as sexy as Scarlett Johansson, which around here, means BIG TIME.

Farley4Fan

No, I would love a shader.  If it's possible, awesome.  Almost all rifles with a shader on the scope look 1000000 times better than one w/o one.  It just looks great in game when you can see a minimized image of what you are looking at know what I mean?

Gawain

it would look nice, but dunno how much programming time stuff like this take.

Spekkio

Quote from: Papa Skull on October 29, 2007, 06:41:13 AM
No, I would love a shader.  If it's possible, awesome.  Almost all rifles with a shader on the scope look 1000000 times better than one w/o one.  It just looks great in game when you can see a minimized image of what you are looking at know what I mean?
I don't have any experience with gun scopes IRL (yet), but I'm pretty sure you can't see through a scope as if it were just a window when you're not holding it up to your eye.

MR.Mic

Quote from: Spekkio on October 29, 2007, 02:05:37 PM
Quote from: Papa Skull on October 29, 2007, 06:41:13 AM
No, I would love a shader.  If it's possible, awesome.  Almost all rifles with a shader on the scope look 1000000 times better than one w/o one.  It just looks great in game when you can see a minimized image of what you are looking at know what I mean?
I don't have any experience with gun scopes IRL (yet), but I'm pretty sure you can't see through a scope as if it were just a window when you're not holding it up to your eye.

It's functionally the same as a telescope. I have had experience with these, and you're right. Unless you are staring dead center into the eyepiece, you will see nothing.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Spekkio

Yep, so basically all those game companies are wasting my graphics processing on something that is completely fake, but 12 yr old videots think it's so cool and realistic.

goodkebab

#133
^^an all to common situation

scopes need to be looked straight on to see through them. 

If the animation of going into snipe is done like  a realistic FPS,  this makes sense.  But in CT, its instantaneous,  so you never see through the scope.


I presume no one want to have delayed snipe mode so that we can have an animation.

Gawain

there's a little delay.
i was wondering about the same question, i'll ask a hunter what it looks like.
we could do a quick animation of the gun moving in front of the eyes involving this shader though.