balancing of sticky cams

Started by Gawain, October 16, 2007, 11:48:01 PM

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Farley4Fan

#90
Ummm, what is the point of making 5 gadget slots then?  Most people would bring the scope for the assault rifle and you have 4 gadget slots left and a scoped assault rifle.  IDENTICAL to what we have right now.

I say nay.

What would be the point of an assault rifle w/o a scope?!  Submachine gun anyone?  I don't see where you are going w/ this suggestion whatsoever. 

Fixed problems won't make it a WAY enhanced CT.  It will make it better, obviously, but it won't take it to the next level.  And by next level I don't mean CT's retarded cousin DA.   What I do mean, is its older better brother PS...

Gui Brazil

Hell no! The scope needs to be in the rifle, no mater what. I'd like to see this 5 gadgets idea, though.

Westfall

Quote from: Papa Skull on October 23, 2007, 01:03:27 AM
Ummm, what is the point of making 5 gadget slots then?  Most people would bring the scope for the assault rifle and you have 4 gadget slots left and a scoped assault rifle.  IDENTICAL to what we have right now.

I say nay.

What would be the point of an assault rifle w/o a scope?!  Submachine gun anyone?  I don't see where you are going w/ this suggestion whatsoever.

QFE

Gawain

Quote from: Papa Skull on October 23, 2007, 01:03:27 AM
Ummm, what is the point of making 5 gadget slots then?  Most people would bring the scope for the assault rifle and you have 4 gadget slots left and a scoped assault rifle.  IDENTICAL to what we have right now.

I say nay.

What would be the point of an assault rifle w/o a scope?!  Submachine gun anyone?  I don't see where you are going w/ this suggestion whatsoever. 

Fixed problems won't make it a WAY enhanced CT.  It will make it better, obviously, but it won't take it to the next level.  And by next level I don't mean CT's retarded cousin DA.   What I do mean, is its older better brother PS...

simply wrong. uzi is a quite strong choice, it's only underused because of the lagg bs. the pt rifle rof is somewhere between ct uzi and rifle afaik. never played against solidus and snakebit when they used to play with dual uzi? their cover strategies worked quite well. with scope and taser as an gadget, you have to make the tactical decision whether to be stronger in close quarter combat, large ranges, or another spy tracking device/support gadget. i can't really say what i'd take on a balanced map (orph/club/steel).
btw, it would also help reducing work as only 1 gun model with 2 different attachments is needed. it would also be more reliable for spies as the damage in medium distance stays almost the same.
and wtf is everyone talking about "the next level" "next gen" blablablub ::) there are almost no players that have discovered 90% of the possibilities in ct, and there will be a lot more with 5 slots, well-balanced gadgets, more maps, fixed sound (and mt). can you plz give any reasonable arguments and stop comments like "nah i dont want it but i want #add fancy gadget# because its so useful"?!

Succubus Dryad Of The Undying Comet

afaik, most ppl take rifle because of the 2x damage multiplayer in snipe? take that out, they'll start whoring uzi or shotgun.

InvisibleMan999

Quote from: Kok4f4n on October 23, 2007, 12:25:09 PM
afaik, most ppl take rifle because of the 2x damage multiplayer in snipe? take that out, they'll start whoring uzi or shotgun.

Under this system, there is no uzi, only a PT rifle (which you have to take). If you want more close range power, you take a tazer. If you want long range capability, you take a scope. You could also have an extended clip gadget or something to give an uzi feel too. But the basic idea is that you get a gun that's respectable at medium range and decent at short range, and you can enhance it further through gadget choices.

Spekkio

There really is no reason to move the scope to a gadget, other than the fact that someone said it.

InvisibleMan999

Quote from: Spekkio on October 23, 2007, 07:45:55 PM
There really is no reason to move the scope to a gadget, other than the fact that someone said it.

There are plenty of good reasons to move it to a gadget. Mainly that it fits well wtih the idea of gadgets giving you abilities to attack spies better at various angles or ranges. It fits in well. Consider:

Tazer: More close range power
Frags: Ability to arc something over a barrier and other indirect fire.
Scope: Long range attack

The rifle with integral scope made a lot of sense in CT, where you could choose rifle (long range), uzi (medium range), shotgun (Close range). But with only one weapon, it tends to make more sense to make people pay something to modularize it. Part of what we're doing with one weapon is making the rifle a bit better at medium and close range (like the PT rifle was). 

Also as I said before, sniping is extremely powerful, I think you really should have to pay something for it. It's one of the few things I think people might give up frags or a backpack for, and if you go with the one weapon concept, it makes sense to have upgrades to the weapon you can take. 

frvge

If there's 1 weapon that is medium at all thungs, we indeed could go the:
- sniper attachment (needs to be 'activated' aka go into sniper-mode=RMB and fire=LMB)
- RoF-enhancing attachment (doesn't need to be activated)
- shotgunbarrel attachment for better short-range (would have to be 'activated': shoot with RMB)

way.
With a max of 1 gun-attachment per user.

The good things are that the current way of playing stays the same AND you can opt for another gadget if you can cope with the 'normal' rifle without special additions. So some extra recon gadget vs more gunpower.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Gawain

you dont get us. forget rof-enhancing attachment or shotgun attachment, because rof-e.=uzi and shotg.=shotty/tazer.
the weapon would stay the same (imo the pt rifle was much better balanced than the 3 ct weapons together), and you can add tazer and/or scope to it. this makes only sense with 5 slots, of course. this configuration offers more tactical possibilities and is easier to balance than 3 different weapons.
going into sniping mode should stay on zoom.
it would also be good if it was possible to still use other gadgets while using mask. the controls should be as easy and as customizable as possible.

Westfall

#100
Quote from: Gawain on October 23, 2007, 10:38:45 PM
you dont get us. forget rof-enhancing attachment or shotgun attachment, because rof-e.=uzi and shotg.=shotty/tazer.
the weapon would stay the same (imo the pt rifle was much better balanced than the 3 ct weapons together), and you can add tazer and/or scope to it. this makes only sense with 5 slots, of course. this configuration offers more tactical possibilities and is easier to balance than 3 different weapons.
going into sniping mode should stay on zoom.
it would also be good if it was possible to still use other gadgets while using mask. the controls should be as easy and as customizable as possible.

No no, you don't get us. The idea of having scope as optional takes away the whole purpose of a 5th gadget slot. Especially if we don't know how many guns are going to be in PS. If there is only rifle then scope will be taken every time. Why not just have 4 slots with the scope already attached to the rifle? IMO, you would have to be a moron to take rifle without a scope. Unless there are other guns, right now the idea of scope as "another gadget" is not at all rational. Spekkio said it best: "There really is no reason to move the scope to a gadget, other than the fact that someone said it."

All the other reasons I've read hardly have any validity as to being a solid reason for making scope an extra. Before any decisions are made on this (unless they already have been) I demand a vote.

BTW, this strayed off topic hard.

Edit: Rifle = long range accuracy. Only real gun IMO
Uzi = laggy POS that was inescapable. Froze merc on screen b/c some1 was a noob and needed the spray.
Shotgun = noob-tube. Spray for defense against altercations with spies. Mostly only necessary for DM.

frvge

Demand... demand... pff. You can ASK for a vote.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Westfall

How are you going to say I can ask. Is this a power thing? Maybe you and Jackie should go on a date ;)

Really though, have there been any decisions on the gun? And the fact that you are saying I can "ask" for a vote is unnecessary. There is just going to be constant arguing going back and forth on this topic unless the creators create a happy medium. In that case, good luck.

Cyntrox

Quote from: frvge on October 23, 2007, 10:07:19 PM(needs to be 'activated' aka go into sniper-mode=RMB and fire=LMB)
No, please, I'd rather have a snipe button like it is now than having to press 2 buttons in order to snipe... It's too slow IMO.

frvge

Uh, it's the same system as now. At least, I have to press middle-mouse to go into scope and then fire with LMB.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.