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camo

Started by Gawain, November 04, 2007, 02:35:14 PM

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Succubus Dryad Of The Undying Comet

Lets leave camo make you totally invisible, but :
Camo lasts 5 seconds when you run. Lasting time grows when your speed lowers. When your crouching in slow mode camo lasts 20 seconds, and not moving 30. Times are just off the top of my head so dont flame.
Camo also would make you not detectable on MT while crouch running, slow crouching AND walking.

That's just what i suggested in the other thread.

Westfall

Quote from: Kok4f4n on November 05, 2007, 12:11:57 AM
Lets leave camo make you totally invisible, but :
Camo lasts 5 seconds when you run. Lasting time grows when your speed lowers. When your crouching in slow mode camo lasts 20 seconds, and not moving 30. Times are just off the top of my head so dont flame.
Camo also would make you not detectable on MT while crouch running, slow crouching AND walking.

That's just what i suggested in the other thread.

in terms of times you have to consider if the spy would be:
crouched not moving to crouched moving
standing not moving to standing moving
crouched not moving to standing moving
crouched not moving to standing moving to crouched moving to not moving at all....

now apply slow walk (standing/crouched) as opposed to normal walk(standing/crouched)

Times would have to adjust accordingly to the several different possibilities. I don't know if some1 could create a seperate program that does all of these possibilites and then apply it to the game. Don't really know how plausible this is.

Xan

I think running should dispel camo instantly, it can be hard enough to avoid being necked from an aggro fight without the possiblity that the spy can camo and be impossible to see. I know emf will still work but a chaff will sort that, and a smoke nade will make it impossible to see a spy.

iservealot

I think the camo should be complete glass (distortion shader) when not moving, but bounce/reflect a little light (specular) to a very small extent when moving(fast?).

reason3d

Quote from: B1nArY_001 on November 04, 2007, 03:45:34 PM

CT had no FSAA which will also make a difference in how easy it is to spot the outline of camo. Force a 16x pass of FSAA manually through your videocard config and check out camo. It becomes considerably less visible. Visible yes, but less.

wont people who turn down their AA be able to spot them , like an exploit ?

Tidenburg

I want the camo to turn you 100% invisible with no refraction when you remain still for a little while, the faster your move the more it shows until your running and it just looks like a normal spy running away.

Gawain

i like the idea of energy consumption and visibility based on speed:
-close: static=>slightely visible, crouching=>obvious
-mid distance: static=>invisible, crouching=>slightely visible (+within emf range)
-far away: crouching=>invisible, running=>slightely visible (maybe strong blurry effect against snipers; mt detects running)
battery consumption time while crouching should be a little less than we got in ct, but should last 2*longer while not in motion.

im not sure about the noise. imo camo should only be used in medium-max distance to hide from a patroulling merc, pass his fov or bypass camnet. if you agree, we could give camo a very decent permanent noise like in bf2142 (but lower volume and no eax bs).

InvisibleMan999

Quote from: Xan on November 05, 2007, 12:32:12 AM
I think running should dispel camo instantly, it can be hard enough to avoid being necked from an aggro fight without the possiblity that the spy can camo and be impossible to see. I know emf will still work but a chaff will sort that, and a smoke nade will make it impossible to see a spy.

Yeah, I agree. Running and camo should not mix. It would be way too dangerous.

B1nArY_001

Quote from: reason3d on November 05, 2007, 02:41:54 AM
Quote from: B1nArY_001 on November 04, 2007, 03:45:34 PM

CT had no FSAA which will also make a difference in how easy it is to spot the outline of camo. Force a 16x pass of FSAA manually through your videocard config and check out camo. It becomes considerably less visible. Visible yes, but less.

wont people who turn down their AA be able to spot them , like an exploit ?

Perhaps, but that was more to illustrate the difference that just FSAA can make when applied to an old shader in an old engine. This is a top notch engine with highly configurable shaders that will help counter attempts at things like that. You can also turn down your resolution to make camo more obvious. People who want to cheat will find something. Can't do much about it except do our best to prevent it.

InvisibleMan999

Quote from: B1nArY_001 on November 05, 2007, 08:05:31 PM
Perhaps, but that was more to illustrate the difference that just FSAA can make when applied to an old shader in an old engine. This is a top notch engine with highly configurable shaders that will help counter attempts at things like that. You can also turn down your resolution to make camo more obvious. People who want to cheat will find something. Can't do much about it except do our best to prevent it.

Wouldn't turning your resolution down make camo less obvious?

B1nArY_001

No it makes the distortion very jagged and obvious.