New mine - remote bomb

Started by Lurch, November 18, 2007, 11:52:48 AM

Previous topic - Next topic

Spekkio

#15
I can't really see a use for it myself. If you're currently watching the area, then you can just shoot the spy yourself. If you're not watching the area, you won't be able to detonate the mine.

But hey, if we combine it with kebab's insta-throw mine idea, we can all have fun playing Goldeneye v2.0  ;D.

Overstatement also brings up a good point: Mines are already arguably one of the most useful items in the game, why buff them further? The other items should be brought up to speed before you consider adding more versatility and use to mines.

frvge

Buffing mines in this way, might take rushes out of the game or at least have it be a risk. If you're too slow to catch a Spy, go to Camnet and detonate the mine when the Spy runs past (which you see on camnet).

I think it can make for nice strategies and a new form of mine usage/placement.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Tidenburg

Why are we trying to stop agro? I thought we were aiming for variation of gameplay....

frvge

Aggro is still possible, but maybe a bit more risky. Not a bad thing.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

psyichic

Aggro is already risky as it is. Against a good merc it can be quite ineffective for anything other then buying your teammate some time.

BurningDeath

Quote from: psyichic on November 18, 2007, 06:05:02 PM
Aggro is already risky as it is. Against a good merc it can be quite ineffective for anything other then buying your teammate some time.
Yeah .. but if you try playing online in a FFA server right now, the spies will most likely be aggro as hell, which should be balanced out a bit.

Quote from: Gawain on November 18, 2007, 04:40:42 PM
remote hacking?? maybe we can think about stuff like this in 2 years...
I didn't know you were part of the team.

frvge

Quote from: psyichic on November 18, 2007, 06:05:02 PM
Aggro is already risky as it is. Against a good merc it can be quite ineffective for anything other then buying your teammate some time.
I mean 'rushing tactics' with 'aggro' currently. This mine would be good vs careless rushing. These probably suck in normal 'aggro confrontation' scenarios, because the Merc first needs to enter Camnet => vulnerable.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

neth

Its a pity I gave this idea... Its crapy...why ? Cause its stupid when you can sit with your camnet and wait till  spies get in range of this device. Thats completely wrong direction.

Gawain

Quote from: frvge on November 18, 2007, 05:45:28 PM
Buffing mines in this way, might take rushes out of the game or at least have it be a risk. If you're too slow to catch a Spy, go to Camnet and detonate the mine when the Spy runs past (which you see on camnet).
I think it can make for nice strategies and a new form of mine usage/placement.
wtf are you talking? it's basically the same bs as connecting camnet and security cams: why bother doing something manually the computer can do for you? a proxy mine would do the same, but you don't have to time it. mines are meant to stop rushes, and the main reasons why they don't are:
-chaff working through walls
-laser and proxy mine delay
-the ability to be healed by your partner (+15s is too long) making poison mines useless against team rushes (poison mines are bs anyways, especially with gadget use overlap if they replace a trap)
fix these points + soundloss and mines are used what they are intended to: slowing down rushes.
i can't stand stupid suggestions for fancy new features and gadgets any more until the existing ones are balanced out sufficiently.

Overstatement

Well, I think combining uses for different gadgets would be a nice goal. Unless it's overpowered.


Overstatement

Because it sounds fun (like teamwork)...I don't know how else to answer that.

AgentX_003

Quote from: Gawain on November 18, 2007, 06:47:22 PM
Quote from: frvge on November 18, 2007, 05:45:28 PM
Buffing mines in this way, might take rushes out of the game or at least have it be a risk. If you're too slow to catch a Spy, go to Camnet and detonate the mine when the Spy runs past (which you see on camnet).
I think it can make for nice strategies and a new form of mine usage/placement.
wtf are you talking? it's basically the same bs as connecting camnet and security cams: why bother doing something manually the computer can do for you? a proxy mine would do the same, but you don't have to time it. mines are meant to stop rushes, and the main reasons why they don't are:
-chaff working through walls
-laser and proxy mine delay
-the ability to be healed by your partner (+15s is too long) making poison mines useless against team rushes (poison mines are bs anyways, especially with gadget use overlap if they replace a trap)
fix these points + soundloss and mines are used what they are intended to: slowing down rushes.
i can't stand stupid suggestions for fancy new features and gadgets any more until the existing ones are balanced out sufficiently.


Gawain.. Soundlosss wont be an issue because ITS A NEW ENGINE AND THE GAME IS PRODUCED BY EPIC AND NOT UBI!!!!!


-Thanks Murdy for da Sig <3  xD

Gawain

agent, i'm not stupid. i mentioned it so that people think about the huge difference the absence of this little random bug will make for mines. without soundloss and other mine-related bugs, mines would kill good players about 20% of the time they do now.

Farley4Fan

I see the point, I see that it wouldn't be as visible so it would be a alternative to a proxy.  Good idea, needs testing.