New Pulse Grenade and Possible chaff buff

Started by Farley4Fan, November 27, 2007, 09:23:43 PM

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Farley4Fan

Have you guys ever thought about making chaff nades or some other kind of nade disable frag grenades?  What if a spy were to throw a chaff nade at his feet and a merc were to shoot a frag at the spy's feet?  Should you make the chaff nade disable the frag grenade?

I know that this isn't realistic at all but it could prove useful once people get the hang of it.

Frags are the most overused gadget in the game next to sticky cams.  It could even reduce the number of frags being carried and increase the numbers of others.  Maybe not a whole lot though, due to the fact that not everyone brings chaff and not everyone will be skilled enough to use chaff on nades.  Even so.

This could also limit the range that people using uzi/shotty have, for all you complaining about it.

Note that this isn't a big addition to gameplay at all but it could be interesting. 

Scenario:  A merc fires a nade at your feet, you quickly throw a chaff to the ground right before it detonates and you're saved. 

But this also could save you if you are hacking.  A merc would throw a nade into the area you are hacking and you already have a chaff going on rendering the nade to nothing.  But what about if the chaff runs out it explodes then?  There is so much possibilities.

This would need some testing just to be sure.  I was just thinking that this might be an interesting feature.


Another thing that you could do is make a Pulse Grenade.  By Pulse Grenade I mean that when it fires it releases a non harmful but forceful pulse pushing things in its detonation area away from it.

Say a mercenary fires a frag at your feet, but you being the smart spy you are throw a pulse grenade at the ground.  The frag is still live but it gets thrown in a different direction by the forceful pulse.  Now this could be funny!  Imagine throwing one of those and bouncing a frag at the merc who fired it! Lol now that would be awesome.

It shouldn't disable electric devices whatsoever, but maybe it could slide those devices down the wall about 4 feet or so.  Imagine pushing a mine into your own teammate and having him blow up  :D

We would still have to discuss a few mechanics of it.  Like:

Will it push the spy who threw it away?
Will it push mercenaries back a feet or two?
Will it push mines to a different position on a wall?
Will it push spy traps?
Will it push flares?




I would say yes for all of them if possible, but we should all discuss it as a group.

No flaming.

NOTE that this would need testing and could frustrate the merc at times.


Discuss.....

Yes no maybe so?  Give your reasons why.

Overstatement

I have no problem with frags being the most overused gadget of mercs. So that's why I say no to this idea.

Cyntrox

I think always being safe from nades while hacking sounds overpowered...

Succubus Dryad Of The Undying Comet

Not really, a good merc will first throw a nade to stop you hacking, and then finish you by snipe.
1 second more for the spy isn't going to change much, and it may even balance the winning ratios, so i say yes to this.

frvge

Yay for new ideas.

I think the chaff one is nice, but maybe overpowered. We can probably test it.
What would the other use of the pulse grenade be? They always have 2 uses. This one only seems to have 1.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Succubus Dryad Of The Undying Comet

Knock a merc down for 0 seconds (gets up as soon as the fall animation ends) and makes them invunerable to tazer for 15 seconds.

Gawain

i say no to both, even if they are quite inventive.
the natural counter to frags is moving away. i don't want more gadget counters gadget stuff like we already have with smoke <> mask.
lol just had to think of pulse nade jumps like rocket jumps in quake or bio rifle jumps in ut XD

neth

#7
im not sure if these ideas would make the game balanced. How about a device (put on wall or ground like modem) which would make the room much darker. That could also be a pulse grenade.


Overstatement

If a merc throws a nade at you, it means you failed at your job as a spy to conceal your presence and you deserve to die.

Tidenburg

^agree.
Why would you want to disable the merc only way of getting you when your out of reach and behind cover?

Zedblade

Quote from: Overstatement on November 27, 2007, 11:54:24 PM
If a merc throws a nade at you, it means you failed at your job as a spy to conceal your presence and you deserve to die.


Farley4Fan

Okay, this is what discussion is for.  I think that the frag should only be disabled for however long the little particles float around, then the frag will blow up.  Maybe the frag would have to be in the chaff for a second or two to become disabled, that way, the chaff won't disable it everytime but still give the spy a worthy defense on maps like steel squat.  But I do agree that if a merc throws a nade at you then kind of deserve to die anyways.  Maybe the pulse grenade idea is better.  I was suggesting chaff disabling frags because this wouldn't happen too often but it would add some interesting new elements to the game.

Flash nade doesn't have two uses that I can think of, only for blinding mercs.  But this pulse nade has a good use.  It could be used for slowing mercs down since we could make it push them back a few feet, and it bounces frags/flares away.  Think of a 1 or 2 second bubble shield from halo 3 ( I know I'm using too many examples and ideas from halo 3 but whatever )  The pulse nade would be for the quick thinking players with good reflexes.  If it isn't possible to roll away at the time ( eg you just rolled, you just landed, or you don't have enough speed to roll or get away from the area ) then you could throw a pulse nade at your feet and be saved from the frag.

How do you think that these could work?  What mechanics would you all suggest?


Overstatement

#14
The pulse grenade (or it doesn't have to be a grenade, pulse wave?) would be much better as a merc gadget to repulse spy grenades.

Edit: Repulse smoke itself?!