Instead of berserk

Started by neth, December 03, 2007, 06:49:14 PM

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B1nArY_001

If a certain level of realism is not maintained across the board then you wind up with things that are about as out of place as Spekkio's favorite quip "Why don't we just give the Spy a Rocket Launcher". This ruins the player's immersion in the game. If we are going to go that futuristic why even use frag grenades, mines and other rather low-tech devices? It just doesn't fit with the rest of the game... We might as well watch a few Anime and just copy the "charge up orb" that appears around a powerful individual. Oh and let's not forget the cool looking swirls of dust on the outside of the orb. The merc's eyes should probably glow while he does this too  :D

neth

I remind you that electric field is in CT.


neth

When merc stands up after knockdown.

InvisibleMan999

While I don't really have a realism problem with the field (we have a suit that fucking turns people invisible), it is going to have one game consistent problem. Namely, why doesn't the merc just activate the electric jolt while he's being grabbed by the spy?

Because that doesn't make any real sense, I'd just stick to the standard berserk, unless we absolutely have to switch it. 

neth

Quote from: InvisibleMan999 on December 10, 2007, 10:18:35 PM
Namely, why doesn't the merc just activate the electric jolt while he's being grabbed by the spy?

"-Oh, he grabbed me, ill press this field activation button on my su.."

B1nArY_001

The electrical field displayed when the merc get's up was Ubi's cheap fix for a double jump, they could have omitted the shock texture but they didn't. They just more or less made it shock the merc, there's even the sound of the being hit with the sticky shocker as you get up. We aren't ubi and don't have to cheese it the way they did.

Let's also not forget the obvious, how the fuck are you gonna SS a merc insulated against this device? You wouldn't be able to!

Test-Subject

Quote from: B1nArY_001 on December 10, 2007, 10:10:18 PM
If a certain level of realism is not maintained across the board then you wind up with things that are about as out of place as Spekkio's favorite quip "Why don't we just give the Spy a Rocket Launcher". This ruins the player's immersion in the game. If we are going to go that futuristic why even use frag grenades, mines and other rather low-tech devices? It just doesn't fit with the rest of the game... We might as well watch a few Anime and just copy the "charge up orb" that appears around a powerful individual. Oh and let's not forget the cool looking swirls of dust on the outside of the orb. The merc's eyes should probably glow while he does this too  :D

Yeah!!!

Succubus Dryad Of The Undying Comet

Quote from: B1nArY_001 on December 10, 2007, 10:10:18 PM
We might as well watch a few Anime and just copy the "charge up orb" that appears around a powerful individual.
Give the spies Kyuubi and Shukaku to each, and make the one with Kyuubi do Chidori instead of necking, while the other one will do Rasengan.
(All from Naruto :P)

frvge

Dragonball-franchise > Naruto
Quote from: savior2006SCDA has more bugs than a rain forest.
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Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

LennardF1989


B1nArY_001

Bah... Alucard pwns em all (Hellsing). The Manga anyway... The Anime was only so-so. Great artwork however.

SITHDUKE

Quote from: B1nArY_001 on December 10, 2007, 10:25:17 PM
The electrical field displayed when the merc get's up was Ubi's cheap fix for a double jump, they could have omitted the shock texture but they didn't. They just more or less made it shock the merc, there's even the sound of the being hit with the sticky shocker as you get up. We aren't ubi and don't have to cheese it the way they did.

Let's also not forget the obvious, how the fuck are you gonna SS a merc insulated against this device? You wouldn't be able to!

While you're right the shock animation serves a very useful purpose...its to let you know when his jump/neck grace is over. You wouldnt wanna see a merc jump on him only to die and be like "wtf?". The elctricity animation is a neccisery evil.

B1nArY_001

#118
I think the shock animation after waking could be replaced with another indicator of some sort, or instead of making it kill the spy just have the spy slide off without doing any damage. Besides if you are communicating with your teammate you will know the merc was just jumped/cammed and should have the sense to wait the 2 seconds after he gets up. It's not that hard to add little tips on the loading screen and such things as the SS timer and double jump prevention can be noted there. It's not like the SS timer has a visual display and that's what... 12 seconds? How many times have you died from shocking a merc that was just shocked? Now THAT is something that should be considered, not the jump grace. We are only talking about 2 seconds and if it doesn't kill the spy then there is no reason to display anything at all.

I am doubtful we will encounter the exact same lag issues with jumping on a merc so just simply sliding off would be more than sufficient. I think whoever made it kill the spy must have been double jumped a million times and just wanted revenge  :D

frvge

I like electric sparks coming from the suits after being tazed.

after SS, the sparks mean: repairing the suit (like Crysis). You see this so you probably wouldn't SS him again until after 12 seconds, Might take the tracking of the timing out of the game, but I think that's a fair trade-off to get MUCH more accessible in a relatively easy way.

after jump/KO/sleep, the sparks mean: internal energy exposed, careful and don't jump. It's a small effect, so an uncareful spy might still jump. Balances out with the previous thing.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.