Instead of berserk

Started by neth, December 03, 2007, 06:49:14 PM

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Test-Subject

Quote from: B1nArY_001 on December 11, 2007, 07:00:55 PM
I think the shock animation after waking could be replaced with another indicator of some sort, or instead of making it kill the spy just have the spy slide off without doing any damage. Besides if you are communicating with your teammate you will know the merc was just jumped/cammed and should have the sense to wait the 2 seconds after he gets up. It's not that hard to add little tips on the loading screen and such things as the SS timer and double jump prevention can be noted there. It's not like the SS timer has a delay and that's what... 12 seconds? We are only talking about 2 seconds and if it doesn't kill the spy then there is no reason to display anything at all.

I am doubtful we will encounter the exact same lag issues with jumping on a merc so just simply sliding off would be more than sufficient. I think whoever made it kill the spy must have been double jumped a million times and just wanted revenge  

Is it possible to create a animation that only played if the spy actuly tries a jump within the 2 seconde delay? Something like the merc takes a knife and hit the spy, something that doesn't need much sync. other then the merc turns(like for the humiliation move) to face the spy an hit in the air that match(will make sense with) the animation of the jumping spy...

To prevent a grab the animation could be a simple Elbow hit of the shoulder if the spy tries (press the grab button)

I'm just throwing the ideas


Gawain

electric sparks sound good to me. a small indicator when you can't SS the merc is a good thing as it makes a basic game mechanic more obvious.

Farley4Fan

I still think that electric bolts would kick ass.  So what if it's unrealistic? 

frvge

Thanks guys :) Much appreciated.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

The Darkling

Quote from: Papa Skull on December 11, 2007, 07:36:36 PM
I still think that electric bolts would kick ass.  So what if it's unrealistic? 


Electric bolts that knock spies down? You have to be kidding me. How about we give the merc a lightsaber when he's berserking? So what if it's unrealistic?  ::)

Seriously though, it just doesn't fit.

SITHDUKE

Quote from: The Darkling on December 11, 2007, 08:21:15 PM
Quote from: Papa Skull on December 11, 2007, 07:36:36 PM
I still think that electric bolts would kick ass.  So what if it's unrealistic? 


Electric bolts that knock spies down? You have to be kidding me. How about we give the merc a lightsaber when he's berserking? So what if it's unrealistic?  ::)

Seriously though, it just doesn't fit.

I vote for this idea.  ;D

Farley4Fan

It would just be like a tazer on his back.  Except it shoots multiple tazer shots.  Are you going to tell me that since a tazer is unrealistic it might as well be a lightsaber as well?  Give me a break.

neth

Quote from: frvge on December 11, 2007, 07:09:15 PM
I like electric sparks coming from the suits after being tazed.

after SS, the sparks mean: repairing the suit (like Crysis). You see this so you probably wouldn't SS him again until after 12 seconds, Might take the tracking of the timing out of the game, but I think that's a fair trade-off to get MUCH more accessible in a relatively easy way.

after jump/KO/sleep, the sparks mean: internal energy exposed, careful and don't jump. It's a small effect, so an uncareful spy might still jump. Balances out with the previous thing.

You mean sparks for 12 secs after being tazed ?

Often there is a situation when you play as spy and want to taz the merc but you cant cause your partner did it a few secs ago and you didnt know that, so you blame lag. So why not mark merc somehow so you know he was tazed. Perhaps visions can be used here ? You switch to nightvision or thermal and you can see it.
This might be one of ways to buff nightvision a bit. Now its kinda useless and many people dont use it at all.

frvge

Quote from: neth on December 11, 2007, 09:01:54 PM
Quote from: frvge on December 11, 2007, 07:09:15 PM
I like electric sparks coming from the suits after being tazed.

after SS, the sparks mean: repairing the suit (like Crysis). You see this so you probably wouldn't SS him again until after 12 seconds, Might take the tracking of the timing out of the game, but I think that's a fair trade-off to get MUCH more accessible in a relatively easy way.

after jump/KO/sleep, the sparks mean: internal energy exposed, careful and don't jump. It's a small effect, so an uncareful spy might still jump. Balances out with the previous thing.

You mean sparks for 12 secs after being tazed ?

Often there is a situation when you play as spy and want to taz the merc but you cant cause your partner did it a few secs ago and you didnt know that, so you blame lag. So why not mark merc somehow so you know he was tazed. Perhaps visions can be used here ? You switch to nightvision or thermal and you can see it.
This might be one of ways to buff nightvision a bit. Now its kinda useless and many people dont use it at all.
Yes.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Farley4Fan

A reason I don't use night vision a lot is because of the lack of the shadows and darkness.  You can always tell where you are going because of the lights on your body.  With darker maps night vision will become more useful.


SITHDUKE

Nightvision is more useful when learning the map so you can see vents, boxes, pipes and whatever else there is. Once you know the map you'll only be using thermal for mines, traps and mercs.

Gawain

there are some possibilites to boost nv:
-visible camera cones
-visible radius of motion sensors
-nv information system: shows eq of merc (x frags, x% mask, ...)
-make thermal vision more blurry/more stuff of the same temperature
-darker maps
-some form of sound vision
-some form of a vision mode that shows turbulences
etc
but i can't imagine any real good impacts on the gameplay with any of these changes besides darker maps.

VaNilla

As much as electric bolts sounds cool, I think it's much more fun to think about what your doing when beserking, such as "Shit am I gonna be grabbed now? FUCKING RUN!!!!" compared to "Zap, yummm Buttery Toast" :D.

Beserking would require more skill than 'Electric Bolts' :P. Beserking is fine and there really is absolutely no need to change it :D.

Farley4Fan

The electric bolts have the same effect and range as a berserk does now.  Just a different animation for it.

Gawain

i'd go for ct berserk + electric sparks as non-tazable indicator.