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mask

Started by Gawain, December 17, 2007, 03:46:04 PM

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goodkebab

mask will not turn on automatically....because as spekkio mentioned people will wear mask when expecting a cam.

Also,  if cycling through equipment...this risks the annoying usage of mask whenever you cycle past it (especially if you use mouse wheel)

Farley4Fan

Yeah, actually, I agree with Kebab.

InvisibleMan999

Quote from: goodkebab on December 18, 2007, 01:07:13 AM
Also,  if cycling through equipment...this risks the annoying usage of mask whenever you cycle past it (especially if you use mouse wheel)

Yeah that's a good point.

Westfall

Quote from: goodkebab on December 18, 2007, 01:07:13 AM
mask will not turn on automatically....because as spekkio mentioned people will wear mask when expecting a cam.

Also,  if cycling through equipment...this risks the annoying usage of mask whenever you cycle past it (especially if you use mouse wheel)

nice

Gawain

Quote from: goodkebab on December 18, 2007, 01:07:13 AM
mask will not turn on automatically....because as spekkio mentioned people will wear mask when expecting a cam.
exactly. this is only possible if there is no delay for activating the mask, but for switching to it / putting it on. i can't see any point against it because you can still use it the way you used to (same delay), but putting the mask on if you expect being cammed becomes useful this way (balanced because of smaller fov). it would also make sense animation-wise.

what about being able to fire frags while using mask?

btw when implementing the mask, don't forget that it can be used against the fire extuingisher dust.

InvisibleMan999

Quote from: Gawain on December 18, 2007, 12:07:12 PM
what about being able to fire frags while using mask?

Not sure how you'd implement that unless gas mask didn't work like a conventional gadget but had a simple on/off key of its own.

Would likely mean that the GM was default merc gear instead of a chooseable gadget, of course I wouldn't be completely against that, since everyone takes the GM anyway.

Farley4Fan

I'd like to be able to fire grenades while I've got my mask on, not sure what it would do the balance though...

Overstatement

I'd like to be able to taze spies with my mask on.

Succubus Dryad Of The Undying Comet

Yeah, and plant mines with it on. I get cammed alot when planting mines ;/

SITHDUKE

Those are predictable vulnerabilities for the spies to exploit. Don't plant when a spy could be around. :P

Frelli

Quote from: Papa Skull on December 20, 2007, 09:09:57 PM
I'd like to be able to fire grenades while I've got my mask on, not sure what it would do the balance though...
QuoteI'd like to be able to taze spies with my mask on.
QuoteYeah, and plant mines with it on. I get cammed alot when planting mines ;/
That's just somehting you have to be carefull of. Mercs has to chose if it's worth it to deactivate the mask for some secs and launch a nade etc. It's a part of the game, and it's not unbalanced.

BurningDeath

Let me get that clear, you want it to be like this:

Other gadget selected -> gasmask button pressed ---> DELAY (animation)  ---> Gasmask selected, correct? And how long would that delay be?


Either way, I think cams would get wayyy overpowered OR everyone would constantly have to run around with a gasmask on.
Just imagine, a spy would just have to wait around a corner, on a ceiling, anywhere, switching between HBS and cams and cam the merc if he feels like it, no chance for the merc to escape if he didnt already have the mask on AND press the button to activate it in time.

That would culminate in everyone constantly having to run around with mask on, in order to not get cammed all the time. I don't think that is a desirable concept.


Gawain

ähm u should read more properly, there is already a (small) delay in ct but at an incoherent position. all i'm suggesting is to move this delay.

Test-Subject

I think gaz mask shouldn't have any delay (more then it is now) and have a on/off key like for the flashlight... simple, fair, realistic and easy to use

Gawain