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Nightvision

Started by neth, December 18, 2007, 10:07:22 PM

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neth

I decided to make a topic about it, cause now this vision is used hardly ever. IMO it is because people know maps well and they dont need to take additional risk to get detected. Perhaps if we added new functions to nv it could become used much more often.
I know there were a few ideas but it wasnt anything discussed widely.

My first proposition is to add to nv an ability to detect cams area of detection.

Succubus Dryad Of The Undying Comet

Nerf NV but make it so that the spy doesn't show up on emf.

SITHDUKE

Quote from: Kok4f4n on December 18, 2007, 10:09:12 PM
Nerf NV but make it so that the spy doesn't show up on emf.

Well if we have to buff nightvision you could just leave it as it is and make it not show up on EMF at all. Afterall it's what gets alot of new players killed, they turn it on to find their way around and get killed because they're glowing. If any player learns the game mechanics it really isn't a problem and so I really don't see any need to nerf or buff nightvision. It's there, it's useful in those darkest of places that even MT NV can't see. It's good for what it does which is let us see into the dark so I'd say just leave it.

Bionic-Blob

huh, i use it plenty o_O

just make the maps darker i guess.

Gawain

with darker maps and a more realistic quality of thermal vision nv will become more popular. besides, the skill to navigate through a dark area without using visions should be rewarded. i also like the idea of being able to see camera detection cones with nv.

Cyntrox

If you make it so that NV can't be seen on EMF, there's no reason NOT to use it - and there should always be a reason not to use something, especially a vision.

Test-Subject

make that thermal only pick-up heat... meaning not the wall so you can't use it as nv + make the map darker

Tidenburg

I agree. Themal picked out the map completly. Why did you need night vision? Everything could be seen on thermal and better.

Farley4Fan

Thermal should only pick up heat, and heat ONLY.  No map walls or anything.  Thermal should detect spy traps, mines, lasers, fired grenades and flares, mercenaries, other spies, cameras, sticky cams, snares, spy bullets and maybe steam if it is incorporated somehow.

Night vision should be very sensitive to light.  And with darker maps NV would be used more often.  If you are close to a light source with NV it should be much brighter.  I also like Gawain's idea, CT single player, where you see camera detection cones.

For the record if you ever actually threw a flash bang on the ground with Night Vision Goggles on you would go blind for life. I know this is a game but it should be a little more sensitive to light atleast.

InvisibleMan999

#9
Quote from: Papa Skull on December 19, 2007, 02:12:30 AM
For the record if you ever actually threw a flash bang on the ground with Night Vision Goggles on you would go blind for life. I know this is a game but it should be a little more sensitive to light atleast.

Be funny if flares acted as merc flashbangs against spies with NV on.

Also I'm pretty sure the splinter cell NV doesn't blind you because it's a digital screen that relays the results of your vision type. It's how the goggles can rapidly change from NV to thermal (or EMF in SP). So it'd no more blind you than it would looking through a NV camera that got pointed at the sun. You'd see a big block of light, but you can program the screen to compensate and not make it blinding.

Vega

I'm partial with the idea of having night vision pick of camera detection cones, definitely something to play test.  But the problem above having the detection cone displayed is that it will it easier for spies to get around undetected.  The reason why SvM is such a hard and rewarding game is that it takes time and practice to master levels.  Giving the camera detection cone lessens the rewarding factor involved in the game.  Not a huge deal, but I like the fact that good spies know exactly how to navigate level based on experience. 

Thermal is fine as it is right now because the player needs to at least know where he's going.  No need to nerf or buff thermal in any sense. 

Farley4Fan

The fact that you can see heat would help you see the edges of walls anyways.  Like if you could only see half of a light you would know that there is a wall right in front of it blocking your view.  So, you could still navigate if walls didn't show up, atleast somewhat.  And thermal isn't for navigating, that is NV's job right?  Thermal is for locating (mercs, spies, mines, traps etc)

Tidenburg

why not give them (dare I say) EMF. Big change but it does what you want.

Westfall


Test-Subject

Quote from: Papa Skull on December 19, 2007, 02:30:24 AM
And thermal isn't for navigating (mercs, spies, mines, traps etc)

But thermal is also used for navigating in a smoke... for what you need some kind wall or some thing...