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Escape Move

Started by Test-Subject, December 20, 2007, 11:15:47 PM

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Test-Subject

I guess anyone that played DA knows what I mean...

I think it would be a good add-on to the game if we added the move and maybe create some new

InvisibleMan999

Aside from diving out windows, I really can't think of a good reason to add any of the other escape moves. The rest of them just seemed pretty unrealistic overall. Though it annyos the hell out of me that on clubhouse or hospital I've got to carefully approach the window and jump over it, instead of just doing a running dive.

Succubus Dryad Of The Undying Comet

WTF? It comes naturally to me, i just run up and jump and that's all... no failure margin for me.

Gawain

we don't need insanely fast escape moves in ct with ss etc
if you don't want to fight, leave earlier.

Test-Subject

Well yeah there is the window/railing that is realy usefull as is the "ceilling roll" and for the merc the hook would be usefull too

Gawain

hey, a jet pack would be usefull, too.  ::)

Farley4Fan

Shutup Gawain.  Escape moves like swinging yourself up in ceilings would make the game smoother and save spies some time.  I'd also like to be able to dive through a window or over a rail.  The rest I could live without.  I'm not even sure what I think about the sliding underneath a hanging door or garage door or whatever the hell it was.

If there are cool little escape moves to do then make them a lot slower than DA's moves.  Problem solved.

Test-Subject

Quote from: Gawain on December 21, 2007, 01:08:34 AM
hey, a jet pack would be usefull, too.  ::)

Ur just being ridiculus... It's not so much for the gameplay that would change at all but for the detail which turn a "cool" to "omg that's freaking awsome"

Tidenburg

Its not needed. Maybe the window and ceiling one but at the moment CT is a much slower paced game and escaping isn't really a large element in the game whereas in DA they were needed more.

Westfall

Quote from: Papa Skull on December 21, 2007, 02:08:56 AM
Shutup Gawain.  Escape moves like swinging yourself up in ceilings would make the game smoother and save spies some time.  I'd also like to be able to dive through a window or over a rail.  The rest I could live without.  I'm not even sure what I think about the sliding underneath a hanging door or garage door or whatever the hell it was.

If there are cool little escape moves to do then make them a lot slower than DA's moves.  Problem solved.

I think the escape moves were pretty sweet from DA.

Gawain

#10

the escape moves could be balanced if they are a lot slower than in da, but they would only make sense when escaping gets way more difficult like it is in scda with no ss.

Farley4Fan

#11
You just suggested exactly what I said.  That's funny.  we don't need any sarcastic bullshit from anyone.  We just want to have a discussion.

Gawain

#12

your or your noobfriends stupid point is always: "it's useful for ..." which is absolutely not valid alone.
you are also too stupid/arrogant to read my posts properly:
Quote from: Gawain on December 21, 2007, 11:07:11 AM
the escape moves could be balanced if they are a lot slower than in da, but they would only make sense when escaping gets way more difficult like it is in scda with no ss.
i don't think it's the same what you said.

goodkebab

escape moves are awesome,   dont forget it overcame the problem of grabbing ledges,  and you could slide into vents.

neth

Quote from: goodkebab on December 22, 2007, 03:19:13 PM
escape moves are awesome,   dont forget it overcame the problem of grabbing ledges,  and you could slide into vents.

Yeah. They make some things simplier and if implemented properly they would be nice.
I only dont like the one with jumping through window. Imagine such thing on museum when spy is harrasing both cafes. It would be too difficult to balance in some situations. Still, sliding into vents ceiling grab are very nice.