The Assault Rifle Discussion

Started by Farley4Fan, December 24, 2007, 10:05:43 PM

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Westfall

Burst Fire doesn't seem necessary anymore.

Spekkio

Quote from: Papa Skull on January 14, 2008, 01:45:23 AM
This isn't getting us anywhere.  I still haven't heard any real solid opinions from you guys about what to do with burst.  Either take it out, or make the bullets more accurate or more powerful.  Or, increase the ROF within those three shots but keep the time between burst shots the same.

My opinion is that it either needs a boost, or it needs to be taken out, because there isn't a good reason to use it right now.  It offers no advantage to using it.  All it does is help you conserve ammo, a tiny bit.
You can find my opinion on that in the suggested change log thread.

Increase power, increase cooldown (currently the ROF of burst and full-auto are equal).

Farley4Fan

Quote from: Westfall-US on January 14, 2008, 03:16:14 AM
Burst Fire doesn't seem necessary anymore.

Well, did it ever?  Let's give it a use, or give it the boot.

Westfall

Quote from: Papa Skull on January 14, 2008, 04:47:55 AM
Quote from: Westfall-US on January 14, 2008, 03:16:14 AM
Burst Fire doesn't seem necessary anymore.

Well, did it ever?  Let's give it a use, or give it the boot.

I say boot.

InvisibleMan999

I like the idea of either increasing the RoF of burst (but giving it a cooldown so it's slower over the long term than auto), or making it more accurate, such that it produces less recoil or something.

Farley4Fan

exactly.  maybe just its accuracy or its damage increased would be a good enough boost for some people to use it.

neth

Why dont we boost it just a bit. I dont use it and probably never will but I always liked SC for giving players many options. Burst is like split jump - you use it hardly ever but the fact that you can use it makes you feel like a fucking warrior.

Succubus Dryad Of The Undying Comet

Hahahaha.
No. Burst fire should be forgotten or kicked.
Either way, you can shoot in burst fire in ct just by holding your click for .5 second.
And, how about throwing grenades down with the mouse buttons when in split-jump?

frvge

Quote from: Kok4f4n on January 14, 2008, 08:58:17 PM
And, how about throwing grenades down with the mouse buttons when in split-jump?
Nice idea.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.


Farley4Fan

What's the point of that?  Except if a merc is sniping you and you throw down a smoke to block his view and attempt to escape.  If he's underneath you then why throw a smoke when you can jump on him?  This may prove to be interesting though, if split jump is a little more common and useful.

InvisibleMan999

main problem with split jump is that it's pretty noisy. It'd be nice to just have a split jump button where you could set up a split jump silently.

Farley4Fan

absolutely

That's a different topic though.  I think we may need a split jump thread, a burst poll (maybe), and a s.m vs s.m thread.  We can wait a little bit to make those though...

Cyntrox

Quote from: B1nArY_001 on January 15, 2008, 12:29:44 AM
Quote from: frvge on January 14, 2008, 10:27:29 PM
Quote from: Kok4f4n on January 14, 2008, 08:58:17 PM
And, how about throwing grenades down with the mouse buttons when in split-jump?
Nice idea.

Agreed.
As long as the grenades fall faster than the quick-throw nades in CT.

Westfall

Quote from: Cyntrox on January 15, 2008, 04:52:19 AM
Quote from: B1nArY_001 on January 15, 2008, 12:29:44 AM
Quote from: frvge on January 14, 2008, 10:27:29 PM
Quote from: Kok4f4n on January 14, 2008, 08:58:17 PM
And, how about throwing grenades down with the mouse buttons when in split-jump?
Nice idea.

Agreed.
As long as the grenades fall faster than the quick-throw nades in CT.

Yes, go ahead. Implement this "good idea". I thought he was being sarcastic. It doesn't seem wise at all. It already isn't that hard to know if a spy has split jump or not. Any accurate merc would be checking everything as he goes, always knowing what's above, below, in front, and behind him. So, go for it. It only gives your position away that much more. Smoke will outline you if you're in a dark area, and if you were hidden and throw a nade down, merc just watched you do it.

I don't deny that it could be clever, but it would lead to your death.....98% of the time.