Dead Bodies Staying In Game - Interesting~~~

Started by Farley4Fan, December 30, 2007, 07:49:35 AM

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Farley4Fan

I was thinking because I saw some suggestions of letting bodies stay and not dissappear.  So I started thinking about it.  What if you could refill your gadgets off of dead bodies?

Example:
As a merc you die.  When you die you still have a couple frags in your backpack.  So, if you find your dead body you refill and get 2 frags back.  This would encourage spies to pick up bodies and hide them or just drag them to a dark area.

I think it would be pretty cool.  To hide the body of the merc you just killed to prevent him from getting a few extra frags might be pretty nice.  And if the spy doesn't take the time to dispose of the body then the merc would be rewarded with whatever he had in his backpack when he died.  He could refill on anything like mines, frags, spy traps, flares, maybe gas mask fuel? 

Note that he can't refill on the frags that he spawned with, only the stuff in his backpack.  If he used all the contents in his backpack before he died then the body would be empty and he wouldn't be able to refill.

It sounds pretty interesting to me, and could add some awesome situations.

Discuss.

B1nArY_001

Collecting things of your own body is a bit strange, even in the world of make believe  ;)

Farley4Fan

I agree, but it would be fun to hide bodies from mercs so they can't get a refill.  ;D

Or maybe instead of your body your backpack remains (if you carried a backpack when you died).  And spies can hide that somewhere, and if you happen to find it, you might get some extra gadgets. (flares, mines, frags, traps, and gas mask fuel maybe)

It would be a good idea if the spy takes the little extra time to hide the backpack (or body) where the merc can't get to it.  Otherwise you could be facing a merc with extra gear and frags especially.

MR.Mic

I foresee teams suiciding at key points in the map as part of a setup strategy to create ammo pickup spots, or suiciding all at one place to have a dead-body equipment stockpile.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Overstatement

Because you've got nothing but time after you break a neck...

If you take away the mad dash to the nearest objective, what was the point of attacking the merc in the first place? Given the choice between getting (at least part way) an objective or hiding a body, what spy would choose to give up the advantage of having one of the mercs in limbo waiting to respawn? And the end result (in my eyes) is just a needless boost to mercs without a real "choice" from spies.

By the way, if you can collect things from dead bodies, wouldn't that be an argument to remove bodies from the game after a set time?

Farley4Fan

It's not just after you break a neck, it's if he dies, no matter what way he does.

Why would you kill yourself so you can have 2 frags set up in one spot and leave yourself with 2 lives?  Stupid.  I just think that if you die and you come back and there is still a backpack there then you can pick some up.  A spy could just pick that up and move it somewhere hidden real quick to keep the merc from gaining more frags.

Maybe carrying the merc's backpack wouldn't slow you down, but you wouldn't be able to use gadgets or ss while carrying it.  That way you can still make your mad dash for the nearest objective and hide the backpack at the same time.


Overstatement

Quote from: Papa Skull on December 30, 2007, 10:49:19 AM
It's not just after you break a neck, it's if he dies, no matter what way he does.

Thanks? You've just expanded my argument. No matter how the merc dies, I'd still rush to the closest objective and not think twice about hiding the body.

Gawain

it's no real choice for spies and allows lots of exploits for the mercs, so i say no.

it could work in a different way though: when the merc dies, he leaves everything he has left in a backpack (that can slowly be moved by the spies but not into vents/vertically etc). when he respawns, he gets a smaller amount of each gadget like 3 nades, 2 mines etc. this way, suicide for eq is nerfed and you have the tactical option to waste time/leave position looking for/fetching your dropped bp. on the other side, it's a boost for aggro and enhances spamming eq before u die.

but i still think it's not worth the implementation effort and the influence on gameplay is arguable.

mentalmars

i also find it kinda strange that you can see a spy walk away with your old body.
or is the merc some kind of matrix agent, use the body of the host and when you are done or die just leave it to reclaim another body.

a spy walking with a merc body would give him access to security doors
that would only open for mercs.

if a merc dies and his body wil dissapear and leaves a backpack is normal for classic games.
also it would be easier for the spy to move around.
climing with a body into a vent is a pain in the bud.

will there be a other + point for the spy taking the backpack.
will taking a backpack enhanche the spy in some way.
giving the spy access to the mercs gadgets wont be a good idea
enhanche the spies gadgets effectiveness ?


Succubus Dryad Of The Undying Comet

...how about the bp would explode when shocked?
I know, imba, im just brainstorming.

Xris

if the mercs have this ability, shouldn't the spies be able to take stuff off their own bodies?

Succubus Dryad Of The Undying Comet

Yeah.
And how about taking your mate's eq from the bp when he has no more lives?
It's kinda strange when the two useless nades just stay there instead of doing some work.

iservealot

Well the only real cool thing that can from this idea in my point of view, is that you can gain access to merc only doors (except for spawns)

You could also make it so that you could only do this if you neck snapped the merc, otherwise team kills and suicides will not allow the spy to pick the merc up.

InvisibleMan999

Yeah bad idea. All it is a benefit to tactical suicide for mercs. Spies aren't going to be running around hiding bodies.

Farley4Fan

Quote from: Overstatement on December 30, 2007, 11:01:49 AM
Quote from: Papa Skull on December 30, 2007, 10:49:19 AM
It's not just after you break a neck, it's if he dies, no matter what way he does.

Thanks? You've just expanded my argument. No matter how the merc dies, I'd still rush to the closest objective and not think twice about hiding the body.

Ummm, no?  That's why I suggested only the backpack remains if the merc was carrying one.  If only the backpack remains it doesn't slow the spy down but he can't use his ss while he is carrying it.  That way, you can STILL rush to the nearest objective at the same time you are attempting to keep the extra frags away from the merc.

Maybe spies should be able to refill a grenade or a sticky cam or two from their dead bodies?  Maybe from their teammate's dead body.

Quote from: InvisibleMan999 on December 30, 2007, 07:58:15 PM
Yeah bad idea. All it is a benefit to tactical suicide for mercs. Spies aren't going to be running around hiding bodies.

Again.  This is why I suggested the backpack only remaining.  Spies can still run full speed carrying only the backpack, possibly throw it over their shoulder.  And no one is going to take the time to hide it in a vent.  Of course they would probably just throw it in the shadows or behind a box or something.


Who the hell is going to waste one of their lives for 2 frags in one spot that the spies can easily move and hide?