Dead Bodies Staying In Game - Interesting~~~

Started by Farley4Fan, December 30, 2007, 07:49:35 AM

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Gui Brazil

Quote from: Papa Skull on January 03, 2008, 12:23:47 AM
How about this instead? 

"Ok guys, we are sending you out there.  If you die your bodies will just blink and then POOF!  They are going to dissapear like magic!  Sound fun?  Your body is just going to dissapear out of thin air!  Then, you are going to teleport back to the spawn!"

Oh yes because mercs defending an old Orphanage or a Mall is realistic as hell.
"Mr. President, I just found out the greatest spot to hide our new 15 billion dollars missile! An old, rusty, half destroyed orphanage!"
"Good job, Mr. Howard. You're now chief of security."

Quote from: Papa Skull on January 03, 2008, 12:23:47 AMWhen you see the dead bodies you will be reminded of the battle that took place there.

"Wow, that merc owned my ass here. It was such an amazing battle, I should write a book about it..."


element54

I just imagine a pile of dead spies in some point where a noob just doesn't realize what they are doing.

Vega

#78
Quote from: Papa Skull on January 03, 2008, 12:23:47 AM
How about this instead? 

"Ok guys, we are sending you out there.  If you die your bodies will just blink and then POOF!  They are going to dissapear like magic!  Sound fun?  Your body is just going to dissapear out of thin air!  Then, you are going to teleport back to the spawn!" 

Sounds stupid to me.

The idea of "respawning" is a social condition that just about every gamer is used to.  It doesn't mean it's right, but what you propose doesn't change it in the slightest.  You're making fun of the unrealistic idea of bodies disappearing and then teleporting back to the spawn.  Besides the game being unrealistic to begin with, what makes your idea any different than having 3 extra spies sitting around (4 lives total)?  Since you don't like the idea of spies going "poof and teleporting back to the spawn," and want the bodies to stick around, the only logical and realistic option is to have 4 individual spies, correct?  Think of whatever arrival situation you like such as spies coming in from a helicopter or boat -- but the fact that magically 4 spies arrive at a map, don't appear anywhere until one of them dies, and somehow know instinctively to "appear" right when the other one dies is just as goofy as bodies disappearing and respawning.  Does the spy go on the intercom and say "Aw fuck I'm getting bull-charged and only have 1/4 of my life left, SEND THE OTHER SPY QUICK!" 

You didn't say this directly and correct me if I'm wrong, but without teleporting and respawning, your idea proposes multiple spies to magically be around.  What's even worse is that it's 4 lives per spy; that accounts to 8 spies total.  Sounds pretty silly to have the possibility of 8 spies going to do a mission, doesn't it? 

Spy A: "Ok guys, you stay here while I go and hack the objective, if I die then you can move out.  Don't forget to turn on your invisibile-to-player-until-I-die-gadget, got it?"
Spy B: "Sir?"
Spy A: "Yes Spy B?"
Spy B: "May I go and stroll around the aquarius rooftop and look at the stars?"
Spy A: "Absolutely not, sit down and somehow stay invisible throughout the spawn.  If I come back to the spawn for some health and see you walking around, you're going to do some of the homosexual co-op moves I told you about earlier."
Spy C: "Score!  I've been trying to get 'B' to do those new moves with me!"
Spy B: "I hate my life."
Spy D: "Guys at least no one depends on you to win the game.  The player always yells at me like "LAST LIFE, GREAT" or "WHAT?  I DIDN'T TELL YOU TO GRAB THE LEDGE!  FUCKING IDIOT, SERIOUSLY MY SPY IS RETARDED" and it really hurts my feelings after a while.  I think I'm just going to pull out for a while, you know, like how Merc D did back in CT Alpha?  He just got up one day and left -- the mercenaries haven't had a 4th life since then.

Westfall

Quote from: Papa Skull on January 03, 2008, 12:23:47 AM
How about this instead? 

"Ok guys, we are sending you out there.  If you die your bodies will just blink and then POOF!  They are going to dissapear like magic!  Sound fun?  Your body is just going to dissapear out of thin air!  Then, you are going to teleport back to the spawn!" 

Sounds stupid to me.


Want to know a better one?

"Ok guys, we are sending you out there. If and when you die, your soul will be transported to another exact replica of your body. At this point, you should hunt down your dead body, grab the gear, and stash the body somewhere else to fool the mercenary guy. Mercenaries, you can grab the gear and stash your old body into a vent so the spy can't get out. Maybe even grab a rope and set a trap so your dead body falls on the spy when he trips it."

Sounds completely ridiculous compared to the disappearing body.

This thread should die.

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

psyichic

Vega is still a cuppycake.

But I agree with the disapearing body idea. Respawning is unrealistic, so dissapearing bodies can be unrealistic too. Otherwise it gives the idea that for some reason there have been 4 other spies sitting around doing drugs while they wait for their turn to "play".

Kurbutti

#82
Quote from: Papa Skull on January 03, 2008, 12:23:47 AM
Imagine the game silent hill.  Would it be as creepy without all the blood and gore and dead bodies laying around?  No, sure as hell wouldn't.  You know?  It gives that "Damn, I better be careful, or I could be the next guy dead on the floor"

I don't think this is actually comparable with your argument. In silent hill, those piles of bodies are there because it's a vital part of the level design, suprisingly due to the game's conceptually "creepy" atmosphere; same can be achieved in PS without having to make the bodies stay at all.

MR.Mic

Apparently, someone thinks Project Stealth would be better as a survival horror game.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Farley4Fan

Either way you look at it, it's going to be unrealistic.  In every way.  But, I would like some realism-atleast, and I think everyone would.  Like a dead body staying where it died.  Because, you know, if you die, you can't move - or teleport for that matter.  But, I know that it would be unrealistic anyways.  But I am choosing the better of the two options.  

Kurbutti, it is comparable.  Bodies add creepiness, as well as blood and lighting effects/map design.  Like the fish tank wouldn't be anywhere near as creepy if you put a floating dead body on the top of it.  Talking about the fish tank in Pirates Room lol... Yes, you are right, the bodies do play a part in map design.  But is a shitload of blood on the wall for map design?  Is a severed limb or a dead body laying on the ground for map design?  Nah, that's just to creep you out and build suspense.

It also helps for gameplay, believe it or not. Currently if you walk into a room where your partner just died, you will have no idea where the spy killed him from.  Why?  Oh, because the cleanup crew mopped up his body just seconds after he died.  If you see his body, you aren't going to make the same mistake that merc which was not looking around that certain corner.  With staying bodies, you will see exactly where the merc died.  Or, believe it or not, you could possibly use the dead bodies as distractions or for traps.  You could walk over the body and move it as a spy and make the merc think that the dead merc was killed in a different area.  Maybe, depends on how it would be implemented.

Quote from: Westfall-US on January 03, 2008, 10:31:26 AM
Quote from: Papa Skull on January 03, 2008, 12:23:47 AM
How about this instead? 

"Ok guys, we are sending you out there.  If you die your bodies will just blink and then POOF!  They are going to dissapear like magic!  Sound fun?  Your body is just going to dissapear out of thin air!  Then, you are going to teleport back to the spawn!" 

Sounds stupid to me.

Sounds completely ridiculous compared to the disappearing body.

Wait, what?  No.  They are both ridiculous.  Especially if someone dies, their bodies decide to magically transport back to the spawn, and they are reborn in 10 seconds.  I'd rather have it feel like there are more spies waiting to go in, instead of 2 spies that have the ability to teleport themselves and reincarnate themselves in the same body within 10 seconds and act like nothing happened to them.

And yeah, this thread should die.  And fuck it then, if you guys don't want a reminder of your death, creepiness, and MORE realism.  And don't say that bodies and gore don't add creepiness, because you know something, IT DOES!  You can't argue with that.  I'd rather not play a game like CT where it seems like there were no battles on the map within 12 minutes of hunting and killing, that's completely retarded.

Quote from: MR.Mic on January 03, 2008, 08:19:39 PM
Apparently, someone thinks Project Stealth would be better as a survival horror game.

Absolutely not.  But it should take some of the aspects from the those types of games to add a more creepy atmosphere.  And survival is A LOT of what this game is about anyways.  So, what's wrong with that?  A dead body reminds you to be much more careful than the dead guy on the floor.

It's like the Predator movies.  There is a reason why the people always stumble across the dead bodies that Predator has killed.  It is to add suspense and a sense of fright, maybe make the people be more cautious.  Is Predator like Silent Hill?  Nope. 

Kurbutti

QuoteBodies add creepiness, as well as blood and lighting effects/map design

Yeah, but what do we need PC* bodies for?


*Player/Playable Character

Vega

#86
Quote from: Papa Skull on January 03, 2008, 08:31:37 PM
But, I would like some realism-atleast, and I think everyone would.  Like a dead body staying where it died.
More than the majority of people are saying "no" to your idea.  Get a clue.

QuoteBut, I know that it would be unrealistic anyways.  But I am choosing the better of the two options.
Uhhh what?  How is having 8 (count 4 lives per spy) extra spies lieing around in a spawn or magically appearing any better than respawning?  I guess in Papa World it sounds better.  

QuoteIt also helps for gameplay, believe it or not. Currently if you walk into a room where your partner just died, you will have no idea where the spy killed him from.  Why?
This is where your lack of experience shows.  Many good teams keep in constant contact.  This is excluding chat programs like teamspeak and ventrillo.  Mercenaries are on constant patrol, they can't blend in shadows effectively due to their visors, and spies have multiple visions and gadgets to help them reveal a mercenary's location.  Get over the idea that becuase your friend died that you then have no clue where the mercenary is.

QuoteIf you see his body, you aren't going to make the same mistake that merc which was not looking around that certain corner.
Are we playing the same game?  Honestly, do you know what you're talking about?  I guess voice chat is non-existant, right?  Neither is nightvision, thermal, spy bullets, heartbeat sensor, or sticky cams.  Those don't help you find a mercenary, do they?  Oh, I got it, bodies give off a 25-foot creepiness ward so spies stray away.  Really, this is the worst argument I've ever heard of.

QuoteYou could walk over the body and move it as a spy and make the merc think that the dead merc was killed in a different area.  Maybe, depends on how it would be implemented.
Yup, another horrible argument.  Time isn't of the essence when you play SvM, is it?  It's people like you that make Xbox CT players look bad.  If you played CT on PC, you would get ass raped in a second.  If you have time to go and move bodies around, then you're asking for an objective to be hacked, for you to get necked, or for you to get cammed.  Add those duties on top of placing mines and patrolling and you've wasted a ton of time.  You're one of those kids that asks for 20 min tme limit, don't you?

QuoteI'd rather have it feel like there are more spies waiting to go in, instead of 2 spies that have the ability to teleport themselves and reincarnate themselves in the same body within 10 seconds and act like nothing happened to them.
Hahaha ok, then do a little game called "Let's Pretend."

QuoteIt's like the Predator movies.  There is a reason why the people always stumble across the dead bodies that Predator has killed.  It is to add suspense and a sense of fright, maybe make the people be more cautious.  Is Predator like Silent Hill?  Nope.
This game is not like that.  Predator is about an alien coming down from earth and causing fear and chaos.  Argus PMC doesn't send Predator to keep spies from hacking objectives.  
"THAT'S RIGHT FOLKS, HERE AT ARGUS PMC WE JUST GOT A NEW RECRUIT; PREDATOR!!!"

QuoteI'd rather not play a game like CT where it seems like there were no battles on the map within 12 minutes of hunting and killing, that's completely retarded.
DING DING DING!  Then why the hell are you here?
Once again, you don't know this game.

Westfall

Vega is on fire right now.

Papa, let the post die.

Gawain

i'm acutally quite curious how good the best xbox players' understanding of svm is...

Westfall

Quote from: Gawain on January 03, 2008, 09:12:56 PM
i'm acutally quite curious how good the best xbox players' understanding of svm is...

I don't really care. He obviously shows he has some knowledge of the game. He is just acting out on a bad idea that doesn't fit the game. The more its shot down, by posters and devs/mods, the more of a chance its getting the boot. We need to let the thread die so its not even an option anymore, because its just getting repetitive and boring.

Stop responding to this thread so it will die.