Game Level Designer - Khris

Started by Hyrage, February 01, 2008, 06:12:00 AM

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Hyrage


"Note: my English isn't perfect yet, but I understand it really well except if you speak as fast as Busta Rhymes can rap."

Hello guys,


I finished my Game Level Design formation athe the "Campus Ubisoft/ Cégep de Matane" in December 2007. I'm currently waiting a final answer from Ubisoft Montréal and Eidos-Montréal, but for the moment I'm well interested by your Project simply because I'm a huge fan of the Splinter Cell Multiplayer franchise.

I must admit than I'm more "Deathmatch Type" oriented, but Objective Game Level Design would never be a problem. I must advise you that I do not have any "real" professional experience concerning Game Level Design outside of my formation, but I been trained to fully respond to it during 12 months.

I have a great background with the Half-Life 2 Engine, Source SDK (HAMMER) and I used a few time the Unreal Technologies in the past. It will not be a problem to learn how the UE3, my friend already past a couple of days on it and from what I saw, it could be a really nice and fresh experience. I would like to see what is the actual Game Design or what are the actual Game Concepts to know what the Level Design would look like and find all the best possibilities.

Other:
I think that I could be useful for anything that touches "game balance", character control (I know it's a lot of work), game design and level design. I would be ready anywhen to talk about it, see what the project actually is and if I can bring some useful solutions or changes.

My current specs aren't the highest, but great enough to make a succesful job:
- EN7900 GTX
- AMD FX-57, 2.8 Ghz
- 2 Gig RAM


So, I fully run UT3 at the highest settings.

Please, click here to better see my background:http://hyrage.skyrock.com/

Christian Philippe Guay
Game Level Designer

Just call me Khris ;)

= = = = = = = = = = = = = = = = = = = = = = = =
Modification:

"Tell me guys, I read what was supposed to do a Level Artist and a Level Designer on your Project and I'm a bit confused between both... What would I be supposed to do as a Level Designer?"
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

iservealot

Hey, thanks for your interest. I took a quick look at your website, but I couldn't see much in respect of portfolio work.

Do you have any work that you can show us? If so, post it here.

Hyrage

#2
For sure, I didn't post a video on youtube but here are the images of my Project.

It's a more "puzzle/ action" approach, but I have a few years of Splinter Cell in the body :D.
I'll find a way to get Chaos Theory and I'll show you what I can do with it.

Have you planned anything thing specific like:
- a map with water (will it have any effects on the ground???)
- outdoor
- indoor
- specific theme
- story related map?
- thing like that

I'll post the images here if it's oky., it will probably be faster.
http://hyrage.skyrock.com/profil/photos/

Unfortunately, this is a Singleplayer map, but this will give you a good overall look of the thing. Due to my position in my Team and to the size of my map, I couldn't really give a lot of time in the geometric details. So I was the Technical Lead of my team and for the rest of the class. This map have been done in 2 months and 10 days and requires 45 minutes to be completed the first time you play it. During the final playtests, my map got:
- 8/10
- 9/10
- 9/10

What were the highest scores for the Project and I couldn't reach 10, because frist nothing is perfect and second of all... the player must control a NPC (bugs, and bugs lol...). The environment is dynamic, so rope can't be broke and the attached object can become a weapon, the bridges had a "glassed floor" (can I say that lol) that you can break to kill the enemies walking on it, dangerous security systems [turrets, lasers, traps, etc] , etc.


9 images:(just wait plz...)








http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Hyrage

I would be pleased to have any comments from the Dev Team. I'm actually messing around with the UE3 and waiting to get SC: CT.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

LennardF1989

#4
Are there any plans to release the MOD that has been made by you and your class (including the 14 maps ofcourse)? Looks soo awesome!

d'ailleurs: Je comprends votre Anglais bien ;) Je ne parle francais bien, excusez-moi :P.

Hyrage

#5
Quote from: LennardF1989 on February 02, 2008, 12:43:41 AM
Are there any plans to release the MOD that has been made by you and your class (including the 14 maps ofcourse)? Looks soo awesome!

d'ailleurs: Je comprends votre Anglais bien ;) Je ne parle francais bien, excusez-moi :P.
LOLLL, your French is impressive ;D

Yes,we planned to, but unfortunately, the passion wasn't in every heart in this class and the maps are now "done", but the "Change Level" are screwed up for more than Half of the maps... what make the MOD unplayable. It's sad...

During our three months, Valve updated HAMMER (bad timing lol) and it royally crashed. Mine is actually unuseable for the moment.. I'm trying to restore it like we did. I have the complete MOD and nobody is gonna touch it again I guess.

If you want to play it, I can send it to you or make it downloadable.

Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

I'm impressed by the actual work and I truly want to work on this cool Project, my only problem is to get both Engines (UE3 & CT). Just a matter of time I guess, I'll be messing around with SketchUp until I get one of them.

If you never used SketchUp before (I'm talking to the Level Designers of the Dev Team), it's a really quick way to sketch stuff, brainstorm your level concepts & establish the rational level design.

I'll be able to greatly help later...


I'll probably make many Level Design concepts/ideas that could be interesting and sharing them here, free to be produced by the fans.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

MR.Mic

Quote from: HBW_Hyrage on February 02, 2008, 01:06:24 AM
Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

Yeah, both Goodkebab and Zedblade are professional video game artists.

I am not yet, but am planning to be when I get my degree in Interactive Design.
[size=2]Lead Visual Effects Artist - Advanced Materials, Particles, and Post-Process Effects
Website: http://studentpages.scad.edu/~ctripp20/index.htm][/size]

Hyrage

#7
Quote from: MR.Mic on February 02, 2008, 01:24:17 AM
Quote from: HBW_Hyrage on February 02, 2008, 01:06:24 AM
Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

Yeah, both Goodkebab and Zedblade are professional video game artists.

I am not yet, but am planning to be when I get my degree in Interactive Design.
Really nice ^^, I'm happy to heard that... so we are more than what I was thinking in this case XD.

So, MR.Mic, good luck in this and I'm sure your are fully awarded for it.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

element54

Aren't denny and binary semi professional as well?

Hyrage

Quote from: element54 on February 02, 2008, 01:58:36 AM
Aren't denny and binary semi professional as well?

You are right, and personnally I do not believe that people IN the industry are better than any other. Plus, I think that the "genius" is in the human and not in the schools or the industries.
So this passion, keep it alive :D!

Coding and scripting isn't my style, but I admire so much all the work behind that O_O.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Zedblade

Stuff looks good. Right now, there is no reason to have a second level designer. however, once we complete are first map, it will provide us with all the information we need to fully document what's required for a PS map. Meaning standards, performance information, etc. Which in turn will allow us to spread the wealth of info and allow people to start working on their own ps maps.

However it's not really up to me completey, so who knows. But stick around, we will eventually need someone of your experience/talents.

MacBryce

#11
Quote from: MR.Mic on February 02, 2008, 01:24:17 AM
Quote from: HBW_Hyrage on February 02, 2008, 01:06:24 AM
Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

Yeah, both Goodkebab and Zedblade are professional video game artists.

I am not yet, but am planning to be when I get my degree in Interactive Design.

For the record, I'm part-time professional game designer and I used to be a professional graphical designer.

goodkebab

not to mention we have a professional musician creating the soundtrack,  professional animator, professional 2d designer...

We are using the UT 3 engine so you would have to become aquainted with that if you want to create maps for us.

Hyrage

Quote from: goodkebab on February 02, 2008, 11:27:36 AM
not to mention we have a professional musician creating the soundtrack,  professional animator, professional 2d designer...

We are using the UT 3 engine so you would have to become aquainted with that if you want to create maps for us.
Yes, I'm already working on that.
It will be a pleasure to help you later with this project.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Hyrage

#14
Great news, I got my UT3 collector edition a few hours ago. I already played in the UnrealED before, saw a couple of tutorials a few days ago so I'm officially starting tomorrow to learn it properly. I'll take a look at the tutorials inside the collection edition tomorrow ^^.



I'll probably keep the next week to really start designing something, but if I'm learning faster that I think, I'll start this week.

I do not have CT for PC for the moment, I'll try to get it later.
(any competitive UT3 players here for Team Deathmatch?)

- PEACE -
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."