Game Level Designer - Khris

Started by Hyrage, February 01, 2008, 06:12:00 AM

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BakerCo

Hey cool I like your stuff post back your progress on the UT3 mapping and so on I would like to see it :)

Hyrage

No problem ^^, I'm finishing the Tutorial videos from the UT3 collection editor in a few hours and I'll start something in SketchUp right after that. So I'll start this week.

I'll probably be too busy this week-end with a HBW Lan Party at my house to do something, so expect to see something during the next week or the other.

Have a nice day guys ^^
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Hyrage

Hic...
This will take a lot more times than I expected & I have a lot more stuff to do for the moment. I'll come back later when I'll get new stuff to show you.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Hyrage

#18
So this is exactly on what I'm busy right now.


Well, it's a big map for Deathmatch, Team Deathmatch, CTF, & more. Everything is balanced for these gametypes and isn't made in the traditional Unreal Tournament level designs what is usually about... corridors and corridors.

This map will fit for UT3 and for another MOD and also going on PC and probably PS3
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Denny

Quote from: element54 on February 02, 2008, 01:58:36 AM
Aren't denny and binary semi professional as well?
A bit late to answer this but I work full time within the industry.

Zedblade

Quote from: Denny on February 25, 2008, 01:04:23 PM
Quote from: element54 on February 02, 2008, 01:58:36 AM
Aren't denny and binary semi professional as well?
A bit late to answer this but I work full time within the industry.

where at?

Denny

I'll send you a PM. We're at a stage where forum publicity isn't necessary - we have yet to release info on our first project.

Hyrage

#22
Quote from: Denny on February 27, 2008, 08:11:23 PM
I'll send you a PM. We're at a stage where forum publicity isn't necessary - we have yet to release info on our first project.
Unfortunately, I didn't recieved a PM, but I'm curious to know how do you proceed to create your maps for PS with the UE3? Do you actually need Splinter Cell: Chaos Theory Editor?

"Keep me informed, I'm well interested in this Project even if I'll become totally busy I do not care, I already have PS to heart. :D"

Oh, and Zedblade ^^, I totally love your sig X_x lolll

To contact me:
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

iservealot

Well, you can create a map in UT3 by using almost the exact dimensions from Splinter Cell Chaos Theory.

You would probably be good if you just created the map in the CT editor first, to make sure it's balanced. Then you can port it over.

Hyrage

#24
Would you mind to give us the appropriated mesures if we do not have Splinter Cell: CT yet? I guess the best would be to get CT anyway, but I only own Pandora Tomorrow for the PC version of this Franchise.

But anyway, I will present you the map "Straight Control" when it will be done, before starting anything else. It's a UT3 map, what gives me the time to discover and handle better Kismet.

NOTE:
If you have Half-Life 2, I can show you my last Project.
The following file is the Sketchup version of it, what changed a bit in the final version and is 5 times more hot lol.
http://www.emconceptmarketing.com/project_um/FinalProject_2007_guay_christianphilippe.skp
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Hyrage

Quote from: MR.Mic on February 02, 2008, 01:24:17 AM
Quote from: HBW_Hyrage on February 02, 2008, 01:06:24 AM
Special Question:
Is anyone of the Devs Team also part of the Video Game Industry?

Yeah, both Goodkebab and Zedblade are professional video game artists.

I am not yet, but am planning to be when I get my degree in Interactive Design.
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist. I know that from the images you saw above it was all about nodes and a bit of trigger, but trust me, it have a lot of trigger settings, puzzles and scripted events there. The level is huge enough.

As I said, I can make the Half-Life Level downloadable ^^. With my actual UT3 map, I'm trying to get better with my Level Artist skills ^^ and Kismet, to design gameplays, is quite challenging.
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Hyrage

I talked about the map I was working on, so here are a few images. Alpha stage I guess lol... I'm decorating the map, the lights are only default lights so it's not giving my ambiance at all lol. It's a big map so, learning the editor, memorizing the static meshes to use.. I'm busy until May 15, 2008.

I made a Hybrid Designed map : Deathmatch, Team Deathmatch and Capture the Flag, but I must test a few things for the CTF Gametypes to correctly balance the map.

This first pic is the room I decorated today, a teleporter is missing, the light is missing, the room is already pretty much tested for collisions... so here it is with a few missing details (this is maybe 1/15 of the map lol...)
USE THE SLIDE BAR (sorry)


The front side of the "fortress", there is no Enforcers weaponpickupfactory in UT3, so I made one. - special thx to LordStrider for the hint ::)


Inside the fortress lol.


A random pic on the 3rd floor of the main building.


So this was Straight Control - Alpha.
When I'll be done with this map I'll jump on PS stuff.

Have a nice month ^^ ;D

http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Overstatement

Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.

Hyrage

Quote from: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.
Great ^^, we will have great maps  ;D
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."

Hyrage

Quote from: Overstatement on April 18, 2008, 01:38:55 AM
Quote from: HBW_Hyrage on April 04, 2008, 02:28:20 AM
What did you mean by video game artist? Personally, I'm a game level designer and I do not consider myself as a Level Artist.

I'm going to paraphrase how Zedblade made the distinction between these two titles in the dev forum.
Zed > You. Times a million.
Oh and I forgot lol...
Playing > Watching  ;). Times a billion
http://img241.imageshack.us/img241/1015/achievement3zo3.jpg[/img]

"Video Games are art, but we don't play art, we play games."