camnet and bullets/ snares

Started by neth, February 04, 2008, 02:32:11 PM

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neth

I think it would  be a good idea if bullet placed near camnet showed merc using it on spy's radar. He could be visible for up to 1-2 secs after.

Also snares could somehow affect camnet. As I remember, during the discussion over camnet, someone said that every camera could have its "loading time" when you switch to it. Perhaps snares placed near these cams could increase that time.

Gawain

i don't think there should be a loading time, but maybe snares could disturb the picture or make the cam move like on dope. it would also be fun making it easier to "blind" camnet with "addys" (stickys lolz) like increasing the thickness of the smoke or making an effect like the fire extinguisher on the merc's hud dunno.
what i really do like is the idea of bullets placed at cams showing the position of the merc using camnet and also showing when this certain camnet is used. it's just beautiful :o

Westfall

Whatever happened to the idea of a spy having an electronic scrambler on his gun? He could point it at the camnet in a certain room and it could scramble it....though it would be a dead giveaway. It could still get spies by cameras, mines, traps, sound detectors.

Xris

yea like in SP that would be cool, and usefull on lights too  :D

Farley4Fan

Wasn't that like the OP scrambler or something?  Idk I haven't played SP in a while.  But I say yes to bullets/snares/cams having its own unique effect on cameras.

Bullets - Show merc's position on your radar for however long he uses the camnet.  (nice boost for bullets)
Snares - Make the cam's screen flash black rapidly.
Cams - Like Gawain said, they would produce a gassy film on the camera's lens (blinding the cam user from using the camera)
ss - I'm not sure if it should disable it or not.  Security cams it should definitely be able to disable, but not camnet cams.
chaff - Disable it?

I don't think anything else should be able to weaken it.  That would just be too big of a nerf for camnet, but I like the bullets,snares, and stickies suggestions.  Good ideas guys!

neth

Camnet cameras are usually placed far from the ground so the ocp scrambler would have to have very high range

Spekkio

As far as camnet: remove special visions from it and allow the spies to shoot it out (merc sees static for 10 sec). This gives the spies two options:

1. You sneak by with camo
2. You shoot it out. Merc knows where you've been, but not exactly where you're going.

AgentX_003

Quote from: Spekkio on February 04, 2008, 08:52:02 PM
As far as camnet: remove special visions from it and allow the spies to shoot it out (merc sees static for 10 sec). This gives the spies two options:

1. You sneak by with camo
2. You shoot it out. Merc knows where you've been, but not exactly where you're going.

IIIIIIIIIIIIIIII like it  ;) (2 stealthy thumbs up and a toe )  , cause Im tired of spies not having any defense to camnet whores


-Thanks Murdy for da Sig <3  xD

Wanted_David

Maybe this could bring a new element to the gameplay...
IF there were bullets and OCP Scramblers which would jam Camnet cameras, and a merc found that one of the cameras had been jammed, it could be either because:
a) a spy IS jamming it at the very moment
b) a spy SHOT a bullet to jam that camera (which has a determined period of effect)
Now, it would be up to the merc to decide what to do: go to the jammed camera's location and search for the spy OR assume that was due to the bullet that the camera was jammed, and move on with his routine.
Ready? Set? Discuss  ;D
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Wanna see something weird?Click here[/url]


Farley4Fan

Maybe you could give spies OCP bullets for their ss as a gadget?  They would have an unlimited amount but they use up the battery like a regular ss shot would.  The OCP bullets would disable the mercs hud completely and scramble his visions.  These bullets would disable electronics like mines, traps, and cameras.  Instead of blowing up a mine like a regular ss would, it would just disable it.  It still bleeps and flashes red like a regular mine would but it just doesn't blow up.  That way a merc thinks that the mine is still working but it's really not.

It would be like an alternative to using chaff, although it would have its own unique uses.

It works like a regular ss shot but they would be much more powerful.  idk just thinking some stuff up.

Westfall

Quote from: Spekkio on February 04, 2008, 08:52:02 PM
As far as camnet: remove special visions from it and allow the spies to shoot it out (merc sees static for 10 sec). This gives the spies two options:

1. You sneak by with camo
2. You shoot it out. Merc knows where you've been, but not exactly where you're going.

What about a scrambler Spek? It can scramble the camnet because there are high places you can get to. It might be a giveaway as to the scrambler's spot, but the scrambler can work on the other security devices. Would really maybe even be an optional chaff, b/c u can move around with it like hb sensor.

Farley4Fan

That would be cool if you had just one or two jammers, but you could pick it up and move it if you wanted.  But the downside is that while holding it your visions would be disabled.  Maybe you could make this only disable cams and visions?

Anyone got anything to say about my OCP bullet suggestion?

Wanted_David

i know this is a discussion topic, but i'd like a word from the producers... lol
maybe one of them could tell us if they're open for suggestions or something...
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Wanna see something weird?Click here[/url]

frvge

I definately see some good and interesting ideas here :)
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