camnet and bullets/ snares

Started by neth, February 04, 2008, 02:32:11 PM

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Westfall

just like camnet and snares... ???

Daybreak

I thought it was already discussed that a basic tutorial and explanation of the gadgets is all that was going to be done. Any advanced moves or tactics were going to be put in loading screens or something such as:
"The EMF vision for a Merc can see through some ceilings and walls. Be weary as a spy in the ceiling, activating your visions, using your weapon might get you caught."

A tutorial isn't need for this, and the new player, if they haven't already noticed this, will say "well shit, that explains a lot. I guess that guy wasn't cheating"

Advance tactics such as quick caming or tripple nading should not be explained. Basic principles such as protect the objectives, or work with your partner for better results would be fine. Tutorials should give the players enough info to be able to come up with their own tactics. This way, new and different tactics can be more easily created. The game stays fresh if people play differently.

necrona

Maybe the camnet should be in red vision only so the spies could hide if they stealth around?!

Farley4Fan

If you did that then camnet would freeze spies for as long as the mercs use the camnet.

Westfall

Quote from: Papa Skull on March 23, 2008, 05:55:42 PM
If you did that then camnet would freeze spies for as long as the mercs use the camnet.

Not with a modified MT. It would probably strain your eyes to see movement from camnet if it were perma-MT-ed. I don't really see why there would be a camnet system in MT constantly. Normal vision is the way to go.

Gawain

vote for normal vision, maybe with some distortion and bad quality.

necrona

The fact is that camnet was some kinda unfair on some maps.
So I think it would be nice if there could be something changed ;)

Gawain

this has already been discussed. camnet will have no special visions and camo will probably get a boost, too. camnet will also probably be placed in more balanced spots.

necrona

And I hope not again next to a visual map where you can always see where the spy is (River Mall)  :D

Farley4Fan

A lot of the reason it is unfair is because you can flip on MT while using it.  This actually does freeze the spy as he can't move without being detected even at a considerable range.  But Westfall is right, with a modified MT it wouldn't happen.  But what's the point of nerfing the camnet THAT bad.

InvisibleMan999

Honestly I don't find I have to use MT with camnet. Just the original view is enough. There usually just isn't enough darkness to even matter.

Farley4Fan


Gawain

i never use mt with camnet and i doubt other players do.

Farley4Fan

Most places with camnet are already well lit or have lit backgrounds so normal vision is enough.  If it's not enough you can just use torch or laser.  Now with PS camnet, placing would be the key.

Westfall

Quote from: Rambo on March 24, 2008, 01:59:55 PM
i never use mt with camnet and i doubt other players do.

Ill actually switch through both MT and EMF to try and spot a spy moving or using an electric device. It has worked in the past.