Main Menu

2nd Alarm Snare Mode?

Started by Ion.67, February 05, 2008, 12:41:11 AM

Previous topic - Next topic

Spekkio

Quote from: Westfall-US on February 05, 2008, 12:47:50 AM
Quote from: Gawain on February 05, 2008, 12:45:16 AM
this is a bad idea. just make the placing snares sound real gentle and everything is fine. if the merc finds out that there's a snare quickly he should be rewarded.

How hard is it to tell if there is a snare down? Not hard at all. If you were toplace a snare, move away, then activate it when a merc was close, it would catch his attention as you go else where. If you can activate it, you should be able to deactivate it too.
Late to this thread, so quoting early here...

As someone who uses snares (because they're fun), the point of snares is to conceal your movement so that you can move more quickly while undetected. It's not to make the merc think "oh, let me go over here because this snare sure sounds like a spy!lol" I do agree that they should be a lot more quiet to fire like in PT, but keep the 5 snares with longer duration.

This secondary function is aimed at doing the latter, which might not be such a bad thing. Just make sure that you can differentiate between the two before you fire the thing because I don't want the same thing that happens with that damn last cam menu.

Westfall

Quote from: Spekkio on February 06, 2008, 05:10:24 PM
Quote from: Westfall-US on February 05, 2008, 12:47:50 AM
Quote from: Gawain on February 05, 2008, 12:45:16 AM
this is a bad idea. just make the placing snares sound real gentle and everything is fine. if the merc finds out that there's a snare quickly he should be rewarded.

How hard is it to tell if there is a snare down? Not hard at all. If you were toplace a snare, move away, then activate it when a merc was close, it would catch his attention as you go else where. If you can activate it, you should be able to deactivate it too.
Late to this thread, so quoting early here...

As someone who uses snares (because they're fun), the point of snares is to conceal your movement so that you can move more quickly while undetected. It's not to make the merc think "oh, let me go over here because this snare sure sounds like a spy!lol" I do agree that they should be a lot more quiet to fire like in PT, but keep the 5 snares with longer duration.

This secondary function is aimed at doing the latter, which might not be such a bad thing. Just make sure that you can differentiate between the two before you fire the thing because I don't want the same thing that happens with that damn last cam menu.

so you're concerned about multiple snares and going back and forth?

Xris

new idea here? cams should make noise when they are shot yes, but why should they make noise when u are looking around?? it always gives away the cam if a merc is near by

Spekkio

I'm concerned at trying to shoot a snare on the fly and nothing happens cuz some dumb menu pops up.

Westfall

Quote from: FusionSlayer on February 06, 2008, 07:14:41 PM
new idea here? cams should make noise when they are shot yes, but why should they make noise when u are looking around?? it always gives away the cam if a merc is near by

the hydraulics make the noise.

Quote from: Spekkio on February 06, 2008, 07:14:54 PM
I'm concerned at trying to shoot a snare on the fly and nothing happens cuz some dumb menu pops up.

you should only be able to active/deactivate 1 snare at a time. Unless you just want to shoot one off, then shoot another for remote purposes. After you shoot 1, if you shoot another, you shouldn't have access to the last 1.

Xris

Quote from: Westfall-US on February 06, 2008, 07:17:06 PM
Quote from: FusionSlayer on February 06, 2008, 07:14:41 PM
new idea here? cams should make noise when they are shot yes, but why should they make noise when u are looking around?? it always gives away the cam if a merc is near by

the hydraulics make the noise.

yes i understand that, but is it really nesaccary? should the merc have to actually do something to find the cam? it showing up on reticule or with emf? instead of just hearing it through the speakers?

Westfall

Quote from: FusionSlayer on February 06, 2008, 07:20:09 PM
Quote from: Westfall-US on February 06, 2008, 07:17:06 PM
Quote from: FusionSlayer on February 06, 2008, 07:14:41 PM
new idea here? cams should make noise when they are shot yes, but why should they make noise when u are looking around?? it always gives away the cam if a merc is near by

the hydraulics make the noise.

yes i understand that, but is it really nesaccary? should the merc have to actually do something to find the cam? it showing up on reticule or with emf? instead of just hearing it through the speakers?

Well, its an electric device, so it should blow up on EMF. The hydraulics should be heard within a crtain distance. It won't ping the sound reticule. I didn't know it pinged now.

Spekkio

#37
It doesn't ping the reticle. Nothing wrong with cams making noise when you move them considering they KO the merc.

EDIT: And I'm not talking about shooting more than one snare. When you place a mine, a menu comes up that lets you pick which one to place. If there are multiple snare types, they need to be pre-selectable somehow so you don't get stuck in a bad spot.

Xris

maybe have it showing up as if it were a 5th slot
ie, scroll wheel, u see smoke, snare1, snare2, hbs, cams
for the number buttons, press in this case 2 once for snare1, press again for snare2, press again to go back to snare1, that when when u shot u are ready to go, if u switch from snare2 to hbs, and press 2 to switch back to snares it should bring snare2 up not snare1

this idea would also be good for mines and other multi gadgets instead of the menu when u are placing, i find it annoying sometimes when u are in a rush

frvge

ah like ETQW? Interesting idea :) I like it.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Xris

sure ... not sure what that is tho haha, but im glad you like that idea

Cyntrox

I like it too. And he's probably talking about Enemy Territory: Quake Wars.

frvge

Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Ion.67

Why not just have a system, where you hold the right mouse button for over a second or something, and then it goes into the second snare mode? I know, a lot like a menu, but a second is a lot longer than the .25 or however long it is now.

Gawain

i still think that remote activation is a bad idea...
just fix the placement sound, the frequency of noises and maybe the duration. with smoke and stickies getting a nerf, snares will become a more interesting choice again anyways.