A return on DA

Started by Test-Subject, February 05, 2008, 01:19:07 AM

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Test-Subject

Not long ago, I went back on DA and played a bit... to be honest I don't hate the game as some do... and I think it's worth some time... Like most I agree that removing the gadgets and the presence sensor killed the game but there are still stuff that are good change/new thing/improvement. This post is to discuss these changes to the SvsM game.

The key word here is discuss...

here are some good things I like and think they are wort been added or implemented in Ps (some are just part of something in Da since all isn't good) :

1- The night-vision with its "retina accommodation" when you look at a light with ur night-vision it's blinds you a bit for a short time (even if you remove it)

2- Heat-vision with the high speed "color drag"

3- Flashbang... smoke start by blinding the night-vision then heat-vision.... + the power and blind time is perfect

4- Flashlight you can focus it!!!!!

5- The smoke grenade stop a charge on it's track (only good change about the smoke)

6- Long charge with possibility of turning +++

7- No tazer... finally the spy has to run away from merc not just fight them like in a FPS (if not to remove the tazer put the sticky-shocker as a gadget or with a limited clip) when a spy see a merc it shouldn't be like I don't give a shit *taze*... it should be F*** I need to run.

8- Hacking light and window... it should be in PS (maybe even some objective hacking but I'm not so fan of it)

9- ESPACE MOVE.... cool + nice + fun + useful

10- Mercs berserk has a smaller hit radius and doesn't hit a spy jumping (come on it's just doesn't make any sense on hit a spy jumping on you)

11- Spy and Merc speed they are fast... game paste should be fast

12- Merc movement... turning, moving side ways slows him down

13- EMF vision has to "load up" before been useful but has a great range when loaded up... that so great

14-Sniper rifle (in snipe mode) has the perfect fire rate and no "breathing" (but it's should have recoil)

15- the jump-grab edge system is great, as is the way you move ur spy around

That's what I got up to now

I think SvsM should be more about strategy then pure "I play too much" skills


Farley4Fan

Strategy?  What strategy can you accomplish with next to zero gadgets?  DA had little to no strategy.  Basically it was break in, try to hack, if they find you run like a chicken with your head cut off.  Then if you do hack a full bar, you get to run like a chicken with your head cut off again.  I agree with some of your points, however.

1.  Yes, nice effect.

2.  Nah, not a nice effect.  Annoying.

3.  What?

4.  Totally.  Nice feature.

5.  Yeah, so do smokes in CT but DA it works better.  Mainly because of the removal of the gasmask you see it happen more often in DA.

6.  No.  Absolutely not.  It ruins the speed advantage spies have on mercs.  And wtf?  You have to be close to charge.  That's the way it should be.

7.  That sucks.  Even if it were a shooter it would be third person  ;)  And that is one of the spy's key features.  They dumbed the game down by doing this so that more people would be attracted to it.  And that doesn't even make sense to me.  A game where you have a ss gun is more attractive to me than a spy who can just run.

8.  I LOVED that tbh.  I would love to see the hack glove be a seperate gadget and it would have those abilities.  Maybe not a gadget but maybe an alternative to the ss, like how mercs have alternative weapons.  BUT the objective hacking was very flawed and I am sure that as a community we can come up with a better conclusion.


9.  Yup.  Those were sweet.  Just make them slower.

10.  That's for balance.

11.  No.  They were on crack, not fast.

12.  Absolutely.  Those are one of the small things no one notices.

13.  No.  EMF needs no nerf other than taking away its ghosting abilities.

14.  CT sniping was better.  Breath holding makes it so you have to time your shots.

15.  Yes.  No.  The ledge system was good.  I loved the way you could basically decide if you wanted to hang on to the rail, swing over it, or jump over it, although the escape dive move looked ridiculous.  Like the spy was superman or something and could jump 15 feet.  The way you move your spy was WAYY too fast.  Like you have infinite speed boost from crysis or something.

I already said what I wanted to about strategy.

Westfall

Sniper was kind of shitty in DA. Great post thought Test.

Gawain

smoke stopping charge is one of the worst things you could do to this game.
the tazed-time after getting shocked is ok but you should be able to shoot at the time you are able to walk again, 3s is just too long.

Westfall

Quote from: Gawain on February 05, 2008, 01:56:42 PM
smoke stopping charge is one of the worst things you could do to this game.
the tazed-time after getting shocked is ok but you should be able to shoot at the time you are able to walk again, 3s is just too long.

Smoke should slow down the charge (not stop it) if the merc isnt using gasmask.

Overstatement

To make it easier to dodge charges in smoke? That doesn't sound good.

Ion.67

Quote from: Overstatement on February 05, 2008, 11:04:38 PM
To make it easier to dodge charges in smoke? That doesn't sound good.

Why is that? You throw a smoke to get away, the merc slows down and starts coughing, but then miraculously runs fast through it and smashes your face.

Xris

agreed, charging into smoke should be ok, but not out or from it

Test-Subject

Quote from: Papa Skull on February 05, 2008, 04:13:52 AM
Strategy?  What strategy can you accomplish with next to zero gadgets?  DA had little to no strategy.  Basically it was break in, try to hack, if they find you run like a chicken with your head cut off.  Then if you do hack a full bar, you get to run like a chicken with your head cut off again.  I agree with some of your points, however.


13.  No.  EMF needs no nerf other than taking away its ghosting abilities.

it's not a nerf... you make it more powerfull (you can see far and clearly but it asks you to stay still a moment

and when you play againts good players in DA... it's all about strategy which gadget you take... where, when do you hack to get the most of it....

Gawain

charging out of smoke is one of the most important actions against aggro...

i think the emf ghosting is too strong atm, but there must be some way to find out if there's a spy hiding in a ceiling. maybe the ghosting should become stronger the longer you stand still. unless we implement drones, that's the way i'd go for.

neth

And why should merc be able to know that spy is in a ceiling if he's not moving fast and not using electronics ? Ghosting is one of the major and worst bugs of ct that can't be explained anyhow.

Westfall

Quote from: neth on February 06, 2008, 12:56:34 AM
And why should merc be able to know that spy is in a ceiling if he's not moving fast and not using electronics ? Ghosting is one of the major and worst bugs of ct that can't be explained anyhow.

+1

Test-Subject

Quote from: Westfall-US on February 06, 2008, 01:01:43 AM
Quote from: neth on February 06, 2008, 12:56:34 AM
And why should merc be able to know that spy is in a ceiling if he's not moving fast and not using electronics ? Ghosting is one of the major and worst bugs of ct that can't be explained anyhow.

+1

agree

Farley4Fan

Quote from: Test-Subject on February 06, 2008, 12:04:50 AM


it's not a nerf... you make it more powerfull (you can see far and clearly but it asks you to stay still a moment

and when you play againts good players in DA... it's all about strategy which gadget you take... where, when do you hack to get the most of it....


Yeah it is a nerf because it requires you to stop moving and it blurs.  There's hardly strategy in DA.  In CT, that's where strategy comes in because of the right amount of gadgets you are allowed to take.  Where you hack is usually in the same spot.  Right next to it.  Otherwise, from far away, it's completely useless because it's not hard to find a spy who is hacking in DA.

Test-Subject

Quote from: Papa Skull on February 06, 2008, 04:35:28 AM
Quote from: Test-Subject on February 06, 2008, 12:04:50 AM


it's not a nerf... you make it more powerfull (you can see far and clearly but it asks you to stay still a moment

and when you play againts good players in DA... it's all about strategy which gadget you take... where, when do you hack to get the most of it....


Yeah it is a nerf because it requires you to stop moving and it blurs.  There's hardly strategy in DA.  In CT, that's where strategy comes in because of the right amount of gadgets you are allowed to take.  Where you hack is usually in the same spot.  Right next to it.  Otherwise, from far away, it's completely useless because it's not hard to find a spy who is hacking in DA.

If strategie is find the spy when he is hacking Ct is even less strategic... my point is not that Ct or DA requires more strategy then the other... it's that the game is arange in a way that it's hard for both teams.... they players need to think hard because each action has consequence.