merc confusion gadget

Started by Gawain, February 05, 2008, 01:47:15 PM

Previous topic - Next topic

Succubus Dryad Of The Undying Comet

I meant it wouldn't be logical the reticle to turn red when you hit the hologram -.-

Spekkio

QuoteTell me why it is bad, other than because this gadget has a major flaw?
This is what I said in the beginning. No one has even figured out a way to implement the gadget into the game, but somehow westfall thinks that they have.

Gawain

why does everyone respond to papa's holopod suggestion but noone to my hologram-projector on the ss? it would work easier and actually would be balanced:

-you don't have to record anything, you just aim and the hologram follows your aim
-it requires one spy to sit there use the gadget so its aggro capabilities are minimal, but it's teamplay capabilities are great
-no bullet anywhere which would render the holopods totally useless for stealth players and for quick use
-limited range: you can't create a hologram at the other end of main hall (factory) for instance

i'm not yet sure about the differences to a real spy. maybe it should cast no shadow and the further it's away the the more distortion there is.

Westfall

Quote from: Spekkio on February 09, 2008, 06:10:44 PM
QuoteTell me why it is bad, other than because this gadget has a major flaw?
This is what I said in the beginning. No one has even figured out a way to implement the gadget into the game, but somehow westfall thinks that they have.

lol...no i dont. I don't think it would be hard to.

Ion.67

Quote from: Gawain on February 09, 2008, 06:34:21 PM
why does everyone respond to papa's holopod suggestion but noone to my hologram-projector on the ss?

I'm sorry, I'll give you more attention next time.

Kubanator

Quote from: Gawain on February 09, 2008, 06:34:21 PM
why does everyone respond to papa's holopod suggestion but noone to my hologram-projector on the ss? it would work easier and actually would be balanced:

-you don't have to record anything, you just aim and the hologram follows your aim
-it requires one spy to sit there use the gadget so its aggro capabilities are minimal, but it's teamplay capabilities are great
-no bullet anywhere which would render the holopods totally useless for stealth players and for quick use
-limited range: you can't create a hologram at the other end of main hall (factory) for instance

i'm not yet sure about the differences to a real spy. maybe it should cast no shadow and the further it's away the the more distortion there is.
Beacuse, it cna be instantly created, move infinatly fast, and can screw with every merc at once.

InvisibleMan999

Quote from: Gawain on February 09, 2008, 06:34:21 PM
why does everyone respond to papa's holopod suggestion but noone to my hologram-projector on the ss? it would work easier and actually would be balanced:

-you don't have to record anything, you just aim and the hologram follows your aim
-it requires one spy to sit there use the gadget so its aggro capabilities are minimal, but it's teamplay capabilities are great
-no bullet anywhere which would render the holopods totally useless for stealth players and for quick use
-limited range: you can't create a hologram at the other end of main hall (factory) for instance

i'm not yet sure about the differences to a real spy. maybe it should cast no shadow and the further it's away the the more distortion there is.

Honestly I think it would suck. The spy wouldn't move realistically if you controlled him with the gun, so the merc could pretty much know it was a holo spy. 

Cyntrox

Quote from: Kubanator on February 09, 2008, 10:45:45 PM
Beacuse, it cna be instantly created, move infinatly fast, and can screw with every merc at once.
He never said it can be instantly created or move infinitely fast. And what do you mean by "screw with every merc at one?"

Ion.67

The only way either of these gadgets could work is if the spy stood still. Other than that, it fails in every regard.

Gawain

if one moves the hologram spy insanely fast it's pretty obvious it's a hologram, isn't it?

Kubanator

Quote from: Gawain on February 09, 2008, 06:34:21 PM
why does everyone respond to papa's holopod suggestion but noone to my hologram-projector on the ss? it would work easier and actually would be balanced:

-you don't have to record anything, you just aim and the hologram follows your aim
-it requires one spy to sit there use the gadget so its aggro capabilities are minimal, but it's teamplay capabilities are great
-no bullet anywhere which would render the holopods totally useless for stealth players and for quick use
-limited range: you can't create a hologram at the other end of main hall (factory) for instance

i'm not yet sure about the differences to a real spy. maybe it should cast no shadow and the further it's away the the more distortion there is.

QuoteHe never said it can be instantly created or move infinitely fast. And what do you mean by "screw with every merc at one?"

It follows your aim. Therfore if you have a mouse, you can aim anywhere. Meaning you can have one merc charge at your holo, then instantly move it to the next merc. And IDK where I pulled instant from, but I assumed that it would not take very long to deploy, as most gadgets.

Quoteif one moves the hologram spy insanely fast it's pretty obvious it's a hologram, isn't it?

He holds it still, then once it's reaveled that it's a holo, he moves it. And he can keep on doing that.

Cyntrox

Quote from: Kubanator on February 10, 2008, 12:31:21 AMIt follows your aim. Therfore if you have a mouse, you can aim anywhere. Meaning you can have one merc charge at your holo, then instantly move it to the next merc. And IDK where I pulled instant from, but I assumed that it would not take very long to deploy, as most gadgets.
Or it could walk towards the point where you aim. And in order to fool both mercs, they would have to be in the same room, so it's pretty limited and you would be able to anyways.

Farley4Fan

Quote from: Ion.67 on February 09, 2008, 05:48:50 PM
Tell me why it is bad, other than because this gadget has a major flaw?

I just thought of this. How the hell is this thing gonna be able to be shot? You are going to be watching a recording, that could be running a very far distance away from the source. How do you find the source?


Umm, idk, emf?  If you find out that it is fake then why the hell do you need to find out where it came from?  Other than the fact that there could be a spy in that area.  And if you are close to the hologram you are probably close to a spy anyways. 

Westfall

Quote from: Ion.67 on February 09, 2008, 11:20:08 PM
The only way either of these gadgets could work is if the spy stood still. Other than that, it fails in every regard.

Not really. With a play and pause option you can do 2 things:

Pause option - Just shows spy, standing/crouched with back turned or whatever....no movement. Great distraction imo.

Play option - Shouldn't be ridiculous because its going to have to cycle yea? It should be a small motion of the spy crouched, looking around....maybe taking a few steps (crouched), but not diving (if you know whats good or you)

Gaiwan, I've been thinking about the SS omitting the hologram. It does seem like a workable idea, but I would rather it be a diversion for the spy to get far from. If its a hologram and the merc shoots at it without seeing his cross-hair turn red....he will instantly come to the conclusion that the spy is close by and using this gadget, which means his mate might be close by too, or there was a lag disconnect. Either way, the first option will be what hes going for until there is a kill or a d/c. The hologhram coming from SS gives away your position and possibly your partners.

mentalmars

I like the idea of a emitter on the SS.
But as some of you allready said is that the holo-spy would move kinda weird.

a holopod that needs to pre-record seems like a lot of work.
the gadget needs to work instently.
you dont always have time to set things up,
i found my self a lot of times with SCCT you have to go with whe flow.

My suggestion is to combine both ideas.
Shoot a holo-pod with your SS like you would any granade.
Then use your aim to set a marker that the holo-spy needs to walk
(1 click for crouch, 2 clicks for run)
this way you have a easy setup
and the holo-pod can only move at the preset speeds.