merc confusion gadget

Started by Gawain, February 05, 2008, 01:47:15 PM

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Succubus Dryad Of The Undying Comet

Lets just make it clear:

- The holopod is placed _somewhere_
- The hologram doesn't make the merc's reticule red when hit.
- The hologram does NOT ping the reticule.
- It disappears when either out of the holopods range or not in visual contact with it.
Now unless the merc disables the holopod, the hologram is playing, right?

Also, have you considered, that IF the merc sees a holgram being played over and over again, he'll just stop watching it so much. This would let a spy hide INSIDE the hologram and slip through (Only possible if the merc doesn't find the holo-pod).

Farley4Fan

Do you really think that the merc is going to wait and see the holopod replay every thirty seconds?  lol  :D  No.  The thing is, if a merc sees a pod go into a hallway, and it it dissapears cuz it goes through a wall, he'll be looking for it for 30 secs until it replays.

Westfall

Quote from: Liqu1D_133 on February 14, 2008, 01:15:12 AM
Lets just make it clear:

- The holopod is placed _somewhere_
- The hologram doesn't make the merc's reticule red when hit.
- The hologram does NOT ping the reticule.
- It disappears when either out of the holopods range or not in visual contact with it.
Now unless the merc disables the holopod, the hologram is playing, right?

Also, have you considered, that IF the merc sees a holgram being played over and over again, he'll just stop watching it so much. This would let a spy hide INSIDE the hologram and slip through (Only possible if the merc doesn't find the holo-pod).

Which is why you should have the option to freeze frame (or pause) one of your presets. Maybe the prest should only go from A to B and then not repeat either.

Farley4Fan

what if you could remote control it?  I mean you could have it run in a straight line, then you could use a scroll menu and select what you want it to do?  For example you could start it out so that it is just crouch walking in a straight line, then when a merc sees it you tell it to run, then roll.  That would help mimic human action because if a spy sees a merc, obviously he's going to run/roll away, it wouldn't shock the merc but whatever.  It would still be convincing.  Meanwhile, while the merc is chasing the "spy" that you so cleverly put a alarm snare right by, you could be making a nice move across the room, gain some ground, shave a few seconds off the hack, plant a bomb, etc... 

And this would help while planting the bomb obviously.  Because in the frenzy of finding the bomb the merc isn't going to be able to easily distinguish a real spy from a hologram.  It would confuse the merc, maybe.

InvisibleMan999

man just forget about the holopod, it's way too much coding for something that's probably going to suck completely.

Farley4Fan

No one would know until testing if it would actually be useful or useless.  Obviously, all we can do now is speculate.  I'll let it go, but I'd like to see testing done on new gadgets.  Of course, not just my ideas, but all ideas that would even remotely sound interesting.  Why?  Because they could turn out to be great for gameplay in the long run.  Of course, they could be terrible, but we'll never really know until we try them.

mentalmars

remote controle?

i was thinking something like SCDA when a merc used a drone.

When a spy shoots a holopod
he loses his own mobility (also like a merc when using camnet or a drone)
leaving the real spy in danger / vunrable
but now you are playing/moving the holopod that plays like a normal spy

holopod needs to stay in range of the real spy
holomatrix grid wil become unstable when merc shoots at it and the hologram will dissapear

this way no spamming arrgo abuse of holograms
also becase you move the hologram yourself, and becase it plays like a normal spy
you make the moves of a normal player so you can fool mercs

is this the best sollution? 

frvge

That's both overpowering I think and VERY risky for the Spy.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Cyntrox

Overpowered? I can hardly see it being useful at all...

mentalmars

#189
yes it's risky, becase you will be vunrible
but it will keep the spy from spamming it.
but just like a merc using the camnet or drone
it will give you some power but it also gives you a weakness
so you will have to use it correctly

the spy will have to find a hiding space
(a merc would put his back against the wall if he would use the camnet)
hologram movement can be controlled by the spy giving you full motion an direction to give a wrong impression to a merc.
the holomatrix wont overload with 1 or 2 shots
but i think it should be in, or els you got one arrgo spy with a hologram fake dummy ronning around the merc to srew him.

maby mines and traps should not be vissable for the hologram
this way a spy can enter rooms and have a look around without stepping on to them

ones again this is a mix of both ideas that where suggested
maby this gives you a fresh point of view


Quote from: Cyntrox on February 14, 2008, 12:07:26 PM
Overpowered? I can hardly see it being useful at all...
this isnt a lot different from gaiwen idea
that you got projector from your SS

Farley4Fan

It seems useless to me, not overpowered.  The reason is that you can't gain ground while using it.

Westfall

No remote control. That would probably be harder to code. It doesn't seem to fit in terms of balance or necessity for this already new type of gadget.

Quote from: InvisibleMan999 on February 14, 2008, 07:49:02 AM
man just forget about the holopod, it's way too much coding for something that's probably going to suck completely.

Glad you could join us. Do you know how long it would take to program? Have you read anything in the thread, or are you just going off what you want? "...going to suck completely." Why? Because it will make you look stupid in game? Why is it a bad idea? Pretty sick of ppl coming in here spamming the idea because they (a) didn't read the thread, (b) aren't giving ideas to nix it or help it, (c) don't want it because they "don't like it." Justify yourself or don't bother posting in this thread. There are plenty of other threads to post your likes and dislikes, but thats not being productive at all, now is it?

@mental: if some1 spams the hologram it loses its purpose. The merc will know that there are a few holo pods down and therefore camp until something gives away the spies real position.

frvge

Remote control shouldn't be too hard. I'm fairly certain it's easier than the rest of the ideas.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Westfall

Quote from: frvge on February 14, 2008, 06:31:37 PM
Remote control shouldn't be too hard. I'm fairly certain it's easier than the rest of the ideas.

So programming a remote control to the original programming of the holo pod would be easy to program, code, and animate? If thats the case, then go for it. If not, then we should focus on getting the holo pod working first. I just don't see as mjuch use for a remote control as Papa does. I think the gadget can do without, and having to stick around to control the destiny of the holo pod might be a giveaway for position. It should loop once and stall. It seems the most balanced and better for game play. I would love to try both, but I would rather see if the programmers are even going to attempt it.

Xris

well a "remote control" would be a regular spy that doesn't really die ...