Chaff Poll

Started by AgentX_003, February 15, 2008, 02:01:07 AM

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Should chaff be allowed  to go through walls ?

Yes
7 (30.4%)
No
16 (69.6%)

Total Members Voted: 21

Voting closed: February 20, 2008, 02:01:07 AM

Succubus Dryad Of The Undying Comet

Quote from: Gawain on February 16, 2008, 12:55:57 PM
-no bug mines in textures (small nerf for advanced players if there's no sound loss on the server)
Gawain thet's friggin outraging how you call these cheater basterts "advanced players".
I mean, you treat people that don't aggree with you the way you do, and now you say that bug-users are advanced players?? WTF?!
And then again comes the question: why call a cheater an advanced player, if you're an adv.?
That doesn't make any sense except if you use bug-mines, in which case you would be just a cheater. ARE YOU, GAWAIN?? ARE YOU?!

EDIT: shit i just realised that i started a flamewar -.-

Cyntrox

Oh, come on, show me the "advanced player" that doesn't use bugs - that never uses crouch-roll-crouch, never EMF-whore of use EAX, etc etc.

Succubus Dryad Of The Undying Comet

- I can't do crc
- I don't know HOW to put bug mines
- I don't have a EAX 3 supporting soundcard.
Me and all my noobness.

Westfall

If you don't crc...that's your own damn fault.

Spekkio

Quote from: Gawain on February 16, 2008, 06:26:52 PM
Quote from: Spekkio on February 16, 2008, 05:53:53 PM
Gawain, your solution is overly complex.
not really because changing  the mines is necessary anyways. the only thing you need to change about chaff then is lowering the radious of the emp effect that goes trough walls so that it still allows disabling every mine/trap combination but not for aggro players, eg you place a mine not directly next to a door, but 0.3-0.5m away from the corner.
No, your solution is overly complex because you suggest that if you employ chaff by doing A, then it acts like B, and if you employ it by using C, then it acts like D.

Farley4Fan

I can say I've used bugs to my advantage.  But not all the time like some people.  I've used maybe some spots where the mine doesn't show itself all the way but that's not cheating, that's knowledge of how to place a mine really.  I really don't think mines need a boost.  They are meant to kill uncareful players and they already do, sometimes.

Your solution is pretty complex Gawain, why not just let the map makers design it how they want to?  I think the map makers should be able to choose where they want chaff to be able to go through walls on their own map.  Don't you?

Succubus Dryad Of The Undying Comet

Yeah, and show in the map screen if if lets chaff work through walls.

Gawain

Quote from: Papa Skull on February 16, 2008, 08:19:17 PM
They are meant to kill uncareful players and they already do, sometimes.
nope, they are meant to slow down spies and to block passages when the merc is chasing a spy.

Succubus Dryad Of The Undying Comet

Quote from: Gawain on February 16, 2008, 11:29:51 PM
Quote from: Papa Skull on February 16, 2008, 08:19:17 PM
They are meant to kill uncareful players and they already do, sometimes.
nope, they are meant to slow down spies and to block passages when the merc is chasing a spy.
They are meant for both, okay?? The point is that it WORKS and it's USEFUL.
Now the 'how do I use it??" thing is up to the players.

Ion.67

Quote from: Gawain on February 16, 2008, 11:29:51 PM
Quote from: Papa Skull on February 16, 2008, 08:19:17 PM
They are meant to kill uncareful players and they already do, sometimes.
nope, they are meant to slow down spies and to block passages when the merc is chasing a spy.

All I can say to you is prove it. Why do mines kill players if they are only meant to slow them down and block passages? Why don't mines just shoot some huge ass forcefield out of them? Because they are meant to kill.

Gawain

you won't kill any good players with "hidden" mines unless there's sound loss, mines in textures, etc. you gotta chase them into the mines.

Ion.67

Quote from: Gawain on February 16, 2008, 11:55:00 PM
you won't kill any good players with "hidden" mines unless there's sound loss, mines in textures, etc. you gotta chase them into the mines.

That's funny. I seem to get mine kills all the time. I must be a noob.

Cyntrox

I agree with Ion. All we know is that mines are meant to kill, no one knows what the developers intentions for them were. There's a lot of things in CT that probably didn't work out as they expected.

InvisibleMan999

Quote from: Cyntrox on February 16, 2008, 06:52:54 PM
Oh, come on, show me the "advanced player" that doesn't use bugs - that never uses crouch-roll-crouch, never EMF-whore of use EAX, etc etc.

For whatever reason, some bugs get accepted by the community and some don't. If someone uses the anti-ledge grab glitch to cheat you out of your ledge grab, people call you a cheater. If someone else does crc, vision glitch or the tech jump, they call you an advanced player.

EAX actually don't really factor in as a cheat bug because it's just a setting in the game. It's a broken peice of code for sure and as powerful as wall hacking, but I wouldn't really put it in the same area conceptually as something like crouch/roll/crouch.

There are two issues I have with advanced techniques. The first is what I call the "Secret handshake" factor. That's the idea that there's no way you'd know about something unless you learned it from someone else, or just spent a long time screwing around. Crouch/roll/crouch for instance was like that. You never knew if you were making sound unless you had a buddy be merc and stand there and test stuff. So that sucked. Vision glitch and tech jump fall under the same things.

The second thing is just bad controls. If you want people to do X and you're not in combat, chances are you should let them. This isn't a game about walking from point A to point B, and that shouldn't even be that hard. Making people do weird keypress rituals like crc while walking is just a pain. Games don't benefit from having bad controls, ever. Despite how awesome people may think it is that you have to master all these weird timing rituals that have nothing to do with your opponents. Esoteric controls just frustrate newbies and get them to quit the game. Project Stealth should be about tactics, not fighting bad control schemes. If you think spies should be able to move faster and be stealthy, then let them do that. It's really that simple.

Cyntrox

I agree, my point was simply that flaming someone for doing it in CT is stupid - it shouldn't even be in PS.