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Ask-the-Devs

Started by frvge, February 21, 2008, 09:04:31 PM

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frvge

1:
Bugs of CT will hopefully be non-existing in PS. The equip you mention will therefor lose some of its powers, but I think if those extra powers depend on bugs/glitches, they shouldnt be there in the first place.
In general, we will buff some other gadgets in order to make them compete more with the popular CT equipment (double backpack, mines, frags, mask).

2:
EMF and MT will be nerfed. There have been certain ideas for nerfing camnet. I'm pretty sure it'll happen in one way or another.

3:
Depends on the person making the maps. Our main mapper is Zedblade, and I think he knows what he's doing with respect to balance ;)

4:
Same, or some small adjustments.

5:
There might be a delay between the cam sticking to the wall and the actual firing of the gas.

6:
I didnt know about this one in CT :p. Seems like a bug, so itll most likely be removed. There will probably be fire extingishers in the game.

7:
No. Double jump breaks the game balance because its basically an instant kill. We might implement a 'more damage if jumped from higher' system tho.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.

Snakebit.

Ah okay . Thanks for answer scworld :-) . I don't think that some time before firing smoke from the cam is the solution. It will make the cams almost useless [ Exept old cam ] . The gasmasm solution which i mentioned should be better i think but you guys are the creators so it is for you guys to decide .

Gawain

it's a fact that sticky cams (especially quick-cams) and camnet (on most standard maps) can destroy the whole gameplay in the hands of a skilled player.
camnet is easy to fix: removal of special visions and balanced placement. s
ticky cams are a bit harder to balance especially considering the new sound system. even with super-eax-hearing sticky cams are op, but taking away the quickcam option totally sounds a bit over the top to me. there are a bunch of other balance factors like gun-pulling noise (also connected with hbs), ko-timer, amount of cams, flying speed, etc so maybe some1 comes up with a better idea than nothing but a delay.

the gasmask trick with the fire extuingisher feels quite coherent to me: you put glasses on over your hud, they get dirty, you put them back off, you see clear again. though i'm not sure if the dirt on the mask glasses should be removed (=cleaned) instantly.

Snakebit.

SPain just won the crapie eu2008 ;-( . But geting offtopic . I thought about few stuff and figured out some questions .

1st :Will we be able to grab people on stairs ^^ ?


2 : Will there be hitbox for hand jump [ like in ct for example if you land near your opponent than it jumps him] ?

3 : Still 3 weapons for merc or will be back to 1 weapon ? or may be even more weapons ?

4 : Well now this is unlikely but will the walls be shootable througth ? Like in cod4 or cs ?

5 : What kind of specs would you need to run this game . I mean to run it properly with no lags ?
What you need more ? Cpu power ? Memory ? Very good graphics card ?

6 : I checked a bit some map ideas but it seems there are gonna be maps during DAY or near SUN [ eh how did spies even get there ? ] . How can we be stealthy in light ? Or will they just be full aggro ?

7 : On the side note . Are you guys gonna do a closed beta testing during production and is it possible to take part in it with solidus ?

Farley4Fan

Speaking of grabbing people on stairs, what about elbowing people on stairs?  I think it would be great if you elbowed a merc while on stairs the merc should be set into a rag doll animation and roll down.  Same with being charged or berserked on stairs when you are a spy.

Zedblade

Quote from: Elite Ronnie on June 11, 2008, 10:57:24 PM
Ahhh  I dont have vista. And i'd probably have to buy a video card as well. Dang MS I wish they would let people put there games on xbl.

XP and Vista support the 360 controller from the get go. Just plug it in. Also, UT3 supports controllers (It is on the PS3 and 360 as well) so you won't have a problem.

I <3 U

#261
Quote from: Zedblade on June 29, 2008, 10:59:41 PM
Quote from: Elite Ronnie on June 11, 2008, 10:57:24 PM
Ahhh  I dont have vista. And i'd probably have to buy a video card as well. Dang MS I wish they would let people put there games on xbl.

XP and Vista support the 360 controller from the get go. Just plug it in. Also, UT3 supports controllers (It is on the PS3 and 360 as well) so you won't have a problem.

XP requires drivers. You dont even need the "Official Windows controller" either, you can use any wired controller you've got and just download the drivers, and it works flawlessly.

I <3 U


5:
There might be a delay between the cam sticking to the wall and the actual firing of the gas.



If you do this quick cam will be impossible.

Succubus Dryad Of The Undying Comet

Well, you could remove the cam 'flying time', but then quickcams youd hav e a huge boost.

Gawain


Succubus Dryad Of The Undying Comet

o0?
Snares and bullets stick instantly.

VaNilla

Maybe an idea for cams would be to shoot them and instead of having that delay, were you have to watch the cam while it flies to the wall, place it just like a spy bullet but you need to wait a certain amount of time depending on your distance before you can use them. This would stop people dying because of cam placing delay, but without strengthening cams in any way.

Gawain


Farley4Fan

Any dev want to comment of the possibility of elbowing mercs down stairs?  Or charging spies down stairs?  I talked a bit more about it a few posts up.

frvge

Nope. We first have to see what's possible with the rigs and stuff. We're still not in the phase for implementing gameplay.
Quote from: savior2006SCDA has more bugs than a rain forest.
Quote
Treat your customers with respect you make more customers. Treat your customers like pirates, you make more pirates.