about the netcode...

Started by sniperbr0, March 01, 2008, 01:53:25 PM

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sniperbr0

Hello

some of you may remember me from the official Ubi forums, some may remember from playing PT or CT, anyways, ive been watching this forums for a long time, but now that things have settled down (for a while at least) for me i have the chance to post and contribute the way I can

im very excited about this mod, im back playing scct now but without shadows and flashlight (8600gts) :( but i can now enjoy it the way i couldnt with my new connection, and thats what i want to talk about

we all know that PT and CT use UT engine netcode, the one that is quite stable but its main flaw is the shoot delay, that means if you have a ping higher than 100 you would have to wait like 1 second or more depending on the ping, to see your shot hit, and that usually ruins gameplay

back in 2004 i had a crappy 256k (that wasnt so crappy back then) and used to play PT perfectly with US and EU players, getting 150-350 ping but it was still playable, there was little to none shoot delay difference between playing with US or EU players, i got used to it and it was always playable

with the release of CT, i upgraded my connection to 1mb expecting improvements but i found out that i could no longer play with EU players, because of the huge amount of lag, shoot delay and warpage, but with US players it was fine like PT (a little worse but still very playable)

i dont know what changed from PT to CT but i think one of the main aspects of remaking or recreating something, is the new version to be good at what the old version was bad, so i mainly worry about that, the netcode

apart from the UT engine netcode, we have seen FEAR, Timeshift and Source engine netcodes, where the shoot instantly hits even on a 300ms server, while the lag is compensated with little warping around, but at least you are able to kill

I guess that those problems occured because they didnt really test their netcode on high ping sessions, so thats why im here

I live in brazil so my ping for US players should be around 200 and for EU players should be around 300, to make sure an efficient netcode is being written and used by any player in the world, i would like to help you guys test it on high ping sessions to see whats the result on the developed netcode

of course you can also simulate a high ping netcode just by turning on emule and put some things to download, but thats different, thats not how a dude in japan will experience when playing against an EU player. Due to distance, my connection is being used to the max, not lagged, but just delayed (lag would be the consequence of that).

im very anxious about this mod and i have great hopes for it, i want to help the way i can but i know nothing about programming (yet) and I suck as an artist, so when you guys need to test the netcode ill be glad the provide all the help i can to improve it so everyone around the world can find out what SvM is all about and enjoy playing it.

sniperbr0

Gui Brazil

Took you a while to get back on the 1mbit connection, eh?

The only problem is that no matter what your connection is, your ping won't drop below 120 for US servers (atleast it never happened to me in CoD or CT) or 300 for european ones..

Farley4Fan

I think I remember you sniperbro.  I'm pretty sure you can count on the netcode being much better than CT's.

goodkebab

We dont write the netcode,  need I remind you that this is a game mod?

Game mod means we modify an existing game,  but not actually rewrite the engine or the code.


Expect the same quality of ping that you would experience playing the game we are modding.  (UT 3)

LennardF1989

Though, it does depend on the stuff we actually replicate over the network... I can assure you the pings will be even better than Ut3, since UT3 has around 32 players per game, while PS will have a max of 4 (or 6, not decided yet). The less players you have, the less bandwidth a game takes (thats generally the rule), CT's netcode was just fucked :P.

Gui Brazil

But he still won't get less than a 300 ping to an european server...

I know it, he knows it....brazilians are doomed....

Overstatement

I suspect it's not about how bad CT's netcode is, it's about how bad they used it...if you know what I mean.

Yeah, we only have 4 players so I think even Lennard can't screw that up.  :P

Cyntrox

Quote from: Overstatement on March 01, 2008, 10:01:15 PMYeah, we only have 4 players so I think even Lennard can't screw that up.  :P
CT had 4 players, CT did...

Farley4Fan

We can expect 4 players in PS.  Right?  I doubt we'll go to 3 players per team and beyond. 

I <3 U

I think we should stick to 2 vs 2, I dont like 3 spies it doesn't feel right, teamwork doesnt feel right, it just doens't feel right guys....it doesn't feel right....

Tidenburg

Quote from: Cyntrox on March 02, 2008, 12:11:52 AM
Quote from: Overstatement on March 01, 2008, 10:01:15 PMYeah, we only have 4 players so I think even Lennard can't screw that up.  :P
CT had 4 players, CT did...
Lennard >> A ubisoft design team ;D

Xris

Quote from: FR33M4N on March 02, 2008, 12:57:21 AM
I think we should stick to 2 vs 2, I dont like 3 spies it doesn't feel right, teamwork doesnt feel right, it just doens't feel right guys....it doesn't feel right....

agreed, its seems like there is always a team and then some other guy by himself
however i tihnk 4v4 could be interesting that way two spies can stick together and there would be 4 mercs patrolling all over. (Large maps would be needed for this) so like maps for 2v2 and then maps for 4v4 or even a map for 2v2 has areas blocked off from a 4v4 map

T2C LeBron

Quote from: Gui Brazil on March 01, 2008, 08:05:41 PM
But he still won't get less than a 300 ping to an european server...

I know it, he knows it....brazilians are doomed....

You sir are +1 in my book, for your avatar.  Brilliant band, whats your fav album?  Mine is piper at the gates of dawn.

sniperbr0

Quote from: Gui Brazil on March 01, 2008, 02:19:00 PM
Took you a while to get back on the 1mbit connection, eh?

The only problem is that no matter what your connection is, your ping won't drop below 120 for US servers (atleast it never happened to me in CoD or CT) or 300 for european ones..

actually its 4mbit, i didnt really mention which one was the new connection i got and when, in the first post, 1mbit was during CT, then a year later the internet company screwed me up leaving me only with 256k, february 2007 i got 1mbit again but nobody played CT anymore, 4 months ago when people came back to it i had already gotten my 8600gts and with no flashlights and shadows i didnt feel so eager to play it again. now i got 4mbit and i guess i can get rid of warping

and we arent doomed, we are doomed if it uses the same shoot delay ping-based netcode as CT had, if you played FEAR, Timeshift, or any Source engine game like HL2 or CSS, you know we arent doomed because it plays very well even with 300ms ping

i was going to buy UT3 the day it was released, but i was afraid of them using the same netcode, even after other games like the ones i mentioned had sucess with their netcode, so i downloaded the demo and got very disappointed, i really hope it doesnt use the same netcode or that it can be tweaked to satisfy everyone, if it just plays like FEAR, timeshift or source engine games it will be a dream come true

lennard im counting on you, if you need anyone to test it out, count me in